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Warhammer 40,000: Mechanicus
Description
Prenez la tête de l'une des armées les plus technologiquement avancées de l'Imperium - l'Adeptus Mechanicus. Incarnez Magos Dominus Faustinius et menez l'expédition sur la planète récemment découverte de Silva Tenebris. Gérez vos ressources, découvrez une technologie tombée dans l'oubli, planif...
Prenez la tête de l'une des armées les plus technologiquement avancées de l'Imperium - l'Adeptus Mechanicus. Incarnez Magos Dominus Faustinius et menez l'expédition sur la planète récemment découverte de Silva Tenebris. Gérez vos ressources, découvrez une technologie tombée dans l'oubli, planifiez des opérations tactiques en exploitant la technologie Noosphere et contrôlez chacun des mouvements de vos Tech-Priests.
Chacune de vos décisions aura une incidence sur les missions à venir et déterminera le sort des troupes dont vous avez le commandement. Vous devrez donc faire des choix judicieux - il en va du sort de l'Imperium.
Amélioration
La chair est faible ! Perfectionnez les membres de vos Tech-Priests avec des améliorations mécaniques constituées des métaux bénis de l'Omnissiah. Personnalisez votre équipe avec des centaines d'options et créez une équipe adaptée à votre style de jeu.
Décisions difficiles
Prenez des décisions compliquées modifiant l'avenir à partir de votre Ark Mechanicus, le Caestus Metalican, et variez les dénouements pour vivre une expérience de jeu réellement unique.
Découvrez la Noosphere
Exploitez les connaissances humaines évoluées de l'Adeptus Mechanicus pour fouiller des tombeaux inexplorés, recueillir des données précieuses et prendre un avantage tactique sur l'ennemi.
La Bibliothèque
Une histoire captivante écrite par Ben Counter, auteur publié par Black Library, spécialement adaptée à la personnalité unique de la faction Adeptus Mechanicus.
Graphics-ok, Music/Sound-phenomenal, Gameplay-Great, Story/Lore-Great.
The only thing you will see people complain about is the game balance being a bit off lategame. The devs obviously tried to give the players a lot of freedom in how they spec their characters and that resulted in the nerds finding broken builds and then complaining about it. But if you're new to TurnBasedStrategy, or you just play the game just for fun, you will have a great time.
Overall a fantastic little gem that shows what good management and a great vision can accomplish. While the budget clearly wasn't there, the talent was and they made a GOOD GAME, something sorely needed in the 40k-game space. Well done.
Hopefully someone notices and gives these guys bigger 40k projects. Cheers.
Like many on here, I bought this game after watching MandaloreGaming's review. Well worth it! This is not a high budget title, but the team has clearly put a lot of effort into presentation and making sure the entire experience captures the creepy, gothic universe of 40k. The character writing is very clever, and the entire game, from the interfaces to the spectacular soundtrack, just oozes atmosphere.
There's a lot to like here, both for newcomers and fans of the Warhammer 40,000 universe. The game pitches you into the deep end with one of the weirder factions, the Tech Priests of Mars, but manages to make who they are and how they operate very clear. For die-hards, there are a lot of great references and nods to other elements of the fluff, delving in to the different factions and philosophies of the tech priests, and referencing setting material as old and obscure as the original "Inquisitor" skirmish game!
The only con I'd give the game is that the default difficulty setting is a little on the easy side. While the first few missions can be enjoyably tense, once you've leveled a few of your Tech Priests up you can start exterminating xenos with ease. I'd recommend X-Com veterans crank up the difficulty and turn on permadeath for their first play through. Still, all in all the game presents you with a lot of interesting tactical choices, and as your team gains experience and unique equipment they
I've always been aware of the existence of the fabled yet elusive Warhammer 40k games. Many years ago, I've listen to Space Marine's soundtrack and I knew people who played the tabletop, but I never had a proper introduction to the world. This was it for me, it started with the soundtrack so distinct from what I imagined anything W40k would sound like. It was sold to me as big men with massive shoulder pads fighting in even bigger cathedrals; I had no idea about the Adeptus Mechanicus. I fell in love with their mechanized look that removes almost anything that makes them human (although a lot of them are clearly human). I decided to make my move and buy the game. Granted I've not played much, but what I've played it is enough to tell me that I love this game like have not played one in many years. Everyone is Cyberpunk 2077 and here I'm replacing my limbs with laser guns.
I feel like I'm doing awfully at the game most of the time, however, there is a great feeling of accomplishment in upgrading my Magos and discovering more and more of how the worshipping of the Omnissiah works.
I've been converted, take me, make one with the machines.
I received a discount code from GOG for 70% off this game, and I'm glad I took advantage of it!
This game has great atmosphere, adheres to Warhammer 40k canon, and is addictive.
There's a learning curve, and the first game or 2 may result in abject failure, as mine did; however, I recommend playing through blind before reading any strategy guides or watching any lets plays, because you'll learn quite a bit and have a great time, even if you're failing.
It requires you to pay attention to small details, and it pays to take your time and move in slow, deliberate steps when playing battles and when upgrading characters. Focusing on the rewards for missions is important, as some of the items you can earn early on will likely remain a standard for much of the game.
I like how much attention was paid to the rules of Warhammer 40k tabletop, as it almost feels like I'm playing it, except for the layout of the turns, which is apparently based on speed or initiative - it isn't explained what criteria is used for who goes first, except when the Necrons awaken to always go first.
I especially like that it isn't another X-COM clone, as: cover doesn't exist, and only line of sight is observed; there is no percentage to hit, only a range of damage, which is subtracted from the target's armor; and the opportunity melee attack when enemies move away from melee range.
I would buy this game at full price and not regret it. I only wish the manual was included, if it has one; a game this in depth should have a large manual to explain the mechanics.
This is legitimately one of the best turn-based tactics games I've played. I am by my own admission not very good at these types of games, but I was able to understand the concepts fairly quickly. I am playing a campaign on normal difficulty and do not feel overly intimidated. The atmosphere and music are fantastic too. Normally I would play this style of game with a podcast playing in the background, but I've changed that habit for Mechanicus. My one small complaint is that the lore can be a little opaque for newcomers to 40k (I played Dawn of War when it first came out, and that's been it). This is mostly mitigated by the writing. You will be able to understand the necessary lore based on context after a few hours. If you want to understand a world right away (no judgement, I completely understand that), you might want to excercise caution. Overall, Mechanicus has been a fantastic experience, and I'm really happy to support smaller games like this. I also want to shout out Mandalore for spotlighting this game for me.
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