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Warhammer 40,000: Mechanicus

Bibliothèque

4.3/5

( 173 Avis )

4.3

173 Avis

français, English & 4 de plus
29.9929.99
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Warhammer 40,000: Mechanicus
Description
Prenez la tête de l'une des armées les plus technologiquement avancées de l'Imperium - l'Adeptus Mechanicus. Incarnez Magos Dominus Faustinius et menez l'expédition sur la planète récemment découverte de Silva Tenebris. Gérez vos ressources, découvrez une technologie tombée dans l'oubli, planif...
Avis des critiques
64 %
Recommander
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4.5/5 stars
PC Gamer
81/100
God is a Geek
8/10
Notes des utilisateurs

4.3/5

( 173 Avis )

4.3

173 Avis

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Détails du produit
2018, Bulwark Studios, ...
Configuration du système requise
Windows 7 / 8 / 10 64-bit, Intel Core i3 with minimum 3.30 GHz (if the GHz is lower than 3.30 12 GB...
DLCs
Warhammer 40,000: Mechanicus - Heretek
Time to beat
19 hMain
29.5 h Main + Sides
47 h Completionist
28 h All Styles
Description

Prenez la tête de l'une des armées les plus technologiquement avancées de l'Imperium - l'Adeptus Mechanicus. Incarnez Magos Dominus Faustinius et menez l'expédition sur la planète récemment découverte de Silva Tenebris. Gérez vos ressources, découvrez une technologie tombée dans l'oubli, planifiez des opérations tactiques en exploitant la technologie Noosphere et contrôlez chacun des mouvements de vos Tech-Priests.

Chacune de vos décisions aura une incidence sur les missions à venir et déterminera le sort des troupes dont vous avez le commandement. Vous devrez donc faire des choix judicieux - il en va du sort de l'Imperium.

Amélioration

La chair est faible ! Perfectionnez les membres de vos Tech-Priests avec des améliorations mécaniques constituées des métaux bénis de l'Omnissiah. Personnalisez votre équipe avec des centaines d'options et créez une équipe adaptée à votre style de jeu.

Décisions difficiles

Prenez des décisions compliquées modifiant l'avenir à partir de votre Ark Mechanicus, le Caestus Metalican, et variez les dénouements pour vivre une expérience de jeu réellement unique.

Découvrez la Noosphere

Exploitez les connaissances humaines évoluées de l'Adeptus Mechanicus pour fouiller des tombeaux inexplorés, recueillir des données précieuses et prendre un avantage tactique sur l'ennemi.


La Bibliothèque

Une histoire captivante écrite par Ben Counter, auteur publié par Black Library, spécialement adaptée à la personnalité unique de la faction Adeptus Mechanicus.

Warhammer 40,000: Mechanicus © Copyright Games Workshop Limited 2018. Mechanicus, the Mechanicus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners.

Succès obtenus le plus souvent
Contenus bonus
Contenus
Standard Edition
Omnissiah Edition
‘Deus Ex Mechanicus’ by Andy Chambers
artbook
bande son
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
19 hMain
29.5 h Main + Sides
47 h Completionist
28 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2018-11-15T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
5 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
русский
audio
texte
中文(简体)
audio
texte
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Notes des utilisateurs

Posted on: March 9, 2020

Limited scope, poor design decisions

Ok game, but fairly simplistic compared to similar titles. Don't expect anything more than 'X-COM light' tactical mode, with very barebones team management while off missions. The game runs smoothly and for all its simplicity and small scope is well polished. Sound design and soundtrack are definitely its highlights - awesome job! The game has some awful mechanics, the worst among them is the cognition points system. Basically, in each mission you have to collect cognition points out of a limited pool for each turn - without them, you can't fight. You can only collect one per attempt (unless you pick a high tier talent in a specific tree or have a special gear item), it's on a 2-3 turn cooldown and attacks cost around 2-4 CPs. There are a few small weapons that don't use the CPs, but they're very weak (basically your sidearm). Terrible feature that forms the core of the combat system. The combat is quite limited compared to other games - no grenades, timed attacks, hacking or anything similar. Nothing outside the tactical missions (i.e. forget any base building, crafting, rudimentary economy or enemy craft interception or anything like that). And an automatic -50 dkp (one star) for the devs' decision to completely disable your UI during enemy turn. Seriously, you can't even open the game menu - you have to wait until it's your turn again. Who is the genius developer who thinks it's a great idea to take control away from the player? Anyway: interesting concept, good atmosphere, excellent sound design / limited scope, limited gameplay, irritating game mechanics, braindead UI decisions.


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Posted on: July 30, 2019

Overhyped and NOT LIKE XCOM AT ALL

I love the grimdark setting and I am a big time w40k lore junkie, which is why I bought the game in the first place. Playing as the Mechanicum operative/cultist is a breath of fresh air after the oversaturation of various Astartes implementations. The story seems intriguing and keeps pushing you to play and discover more, but I do not think it has any replay value. Not for the bad part. I have seen lots of reviews and catchy headlines praising this game as the "Grimdark XCOM". Do not, I repeat: DO NOT BELIEVE THIS TO BE TRUE. Both the original author of this comparison and everyone that keeps using it either have never played XCOM, or they just blatantly lie to hook you in. There little to no tactics, no cover, no proper gear upgrades, you shoot with a w40k equivalent of a BB gun until you gather enough "Cognition" to fire anything that actually can harm the Necron warrios. The fights are tedious, repetitive and simply boring. Praise the Omnissiah that there's not so many of them. If a comparison to another well-known game could be made, it would be the Darkest Dungeon. Mechanicus is basically that in a different universe with a quasi-tactical combat system impletented. I give it 3 stars out of five only because of the egagning story, nice graphics and great audio. If you are looking for a mechanically well-made tactical strategy game, go back to XCOM or keep looking. This is not what you're looking for.


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Posted on: February 18, 2022

The UI developers were drunk, it seems

In terms of presentation, the game is good. Really good. I can see the reason for all the praise. In terms of mechanics, it's a lot more shallow than it seems to be. Despite seeming complexity, there is very little to character building and combat strategy boils down to a few simple heuristics. That can be disappointing, but it's not the end of the world. The UI, however, is just not functional. The camera keeps getting stuck and refusing to move. That happens all the time in combat. Sometimes, the game will just ignore your clicks because some decorative piece of debri on the foreground covers that cell on the battlefield. Yeah, guys, I certainly want to target that piece of decoration, nevermind it's not possible. Sometimes, worse yet, a popup causes the same issue. There are pieces of tech you can scan during the battle, and that's indicated by a small window that says "Scan". Guess what? It blocks your clicks to, so if you are unlucky and want to move to the cell where that popup is positioned, you have to carefully find a spot that isn't covered. The font choice is terrible, because D there looks like O and 0. It's mildly amusing to read "1 OMG" instead of "1 DMG". It's not funny or amusing to read it as "10 MG" at a glance and think someone just dealt 10 instead of 1. The character upgrade UI does not show how many free augment slots it has. It shows the total, and it shows how much each piece of equipment takes, but it refuses to show this other piece of vital information. Some icons are clickable for absolutely no reason at all. How about an icon for a passive upgrade in reward menu? Clicking it does nothing, but it reacts visually. That's just inconsistent. And the funniest part? It's been 3 years since release. They found time to make a DLC. But they couldn't find time to fix the camera.


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Posted on: February 29, 2020

Lacks language options

Sets the language to the default your OS uses and doesn't allow to change it, forcing localised versions on anyone, even if they'd rather play in English.


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Posted on: August 2, 2019

I lack sufficient cognition points.

I was really excited for the first hour or two. The atmosphere is excellent, with lots of fun characterizations of the Adeptus Mechanicus. I enjoyed seeing the tension between differing viewpoints within the same faction play out as dialog exchanges between the various characters. The music is very immersive: dark glitchy ambient transhumanism. As the game unfolded I lost interest in the actual running of missions. I found it difficult to justify to myself the logic behind some of the mechanics. For instance, I don't understand why I can't attack an enemy standing in melee range until I perform some OTHER action in order to earn a "cognition point." I'm probably missing something but it seems like hitting an enemy with a melee weapon should be a basic action that can always be attempted without having to first spend a turn studying an ancient monolith or scanning a hostile creature. It's probably just me being dumb, but I wanted to like this game a lot more than I ended up liking it.


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