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Warhammer 40,000: Battlesector

Bibliothèque

3.1/5

( 33 Avis )

3.1

33 Avis

français, English & 8 de plus
39.9939.99
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Warhammer 40,000: Battlesector
Description
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millenium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.Age of Crimson DawnExperience...
Avis des critiques
58 %
Recommander
IGN
8/10
PC Gamer
74/100
PC Invasion
8/10
Notes des utilisateurs

3.1/5

( 33 Avis )

3.1

33 Avis

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Détails du produit
2021, Black Lab Games, ...
Configuration du système requise
64-bit Windows 10, i5-4460 (or equivalent), 4 GB RAM, Geforce GTX 750 (2GB VRAM), Version 11, 25 GB...
DLCs
Warhammer 40,000: Battlesector - Blood Angels Elites, Warhammer 40,000: Battlesector - Sisters of Ba...
Time to beat
23 hMain
24 h Main + Sides
28.5 h Completionist
24 h All Styles
Description
Warhammer 40,000: Battlesector is a fast-paced turn-based strategy game set in the grimdark universe of the 41st Millenium. Pick your force, develop your army, field mighty heroes and fight for victory using superior strategy, awesome abilities, and devastating weaponry.

Age of Crimson Dawn

Experience an epic twenty mission single-player campaign that explores the aftermath of the Devastation of Baal. Help Sergeant Carleon and his allies purge the Tyranid infestation on Baal Secundus, and preserve the honour of the noble Blood Angels.

Skirmish Mode

Fight across the surface of Baal on maps of your choosing and select either the Blood Angels or the Tyranids in the Skirmish mode. Completely customize your army list by picking your units, heroes and their loadouts.

Forge Your Armies

Command iconic units like the Sanguinary Priest, the Librarian Dreadnought, and the Hive Tyrant to annihilate your foes. Use over 60 abilities and 50 weapons to orchestrate your opponent’s bloody demise.

Build Momentum

Each faction has a unique Momentum system that can result in a Surged unit. Units that Surge are able to string together superhuman chains of actions, or use the opportunity to further upgrade their abilities.

Call In Air Support

Use Command Points to call in faction-specific air support abilities. The Blood Angels Stormraven can obliterate xenos with a missile barrage, or deep strike a unit of veteran Assault Marines behind enemy lines. Meanwhile, the Tyranid Harpy can devastate the enemy defenses with its Sonic Screech, or scatter the battlefield with its deadly Spore Mines.

Face Your Friends On The Battlefield

With live and asynchronous multiplayer, and hotseat modes available, there’s no excuse not to take your friends to war.

Warhammer 40,000: Battlesector © Games Workshop Limited 2021. Warhammer 40,000: Battlesector, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, image, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license.
Published by Slitherine Ltd. Developed by Black Lab Game Tech Pty Ltd. All rights reserved to their respective owners.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
23 hMain
24 h Main + Sides
28.5 h Completionist
24 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'2021-07-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Liens :

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Notes des utilisateurs

Posted on: September 10, 2021

Great game deserving praise

Listen to the verified buyers here. There are alit of irrational reviews. This is a throw back to traditional turn based strategy complimented by a complex and thoroughly vetted game model in PC and board games. The developer did a wonderful job living up to the license and should be commended. I am engrossed with the campaigns and spent more time here than any other game in the last few years . The strategy and planning against the AI is challenging at the default level. I look forward to expansion packs for the rest of the factions and happy to put more cash down for great content.


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Posted on: April 2, 2022

Should be titled Zerg rush

Ok I know the nids are all about the swarm tactics, but this game takes that to silly levels. Expect to have 4-5 times your number of units heading your way and your only effective anti-swarm weapons are a grenade (once you upgrade) and handflamers (again an upgrade). Missions boil down to rush to location X and deal with the MASSIVE swarm attack..without any weapons actually effective at anti-swarm UNLESS..you buy the Elite units DLC..surprise surprise. The enemy have several units utterly immune to almost all your weapons..while even your most heavily armored units are vunerable to the most basic of attacks. The occasional good game sneaks past GW`s quality control..this is not one of them.


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Posted on: April 4, 2022

Approachable and entertaining

Compared to the other two prominent 40k strategy games Gladius and Sanctus Reach, Battlesector is less complex and more narrow in its scope. Rather than comparing it to those two games one should compare it to Mechanicus. Instead of aspiring to include every unit in the table-top game and the war game's intricacies in a digitalised form it instead focuses on delivering an atmospheric experience of a superhuman struggle against overwhelming odds. The aspiration of simplifying the table-top experience is never quite realised, as the different mechanics are not explained in thoroughness and are not natural enough to be picked up through gameplay. Likewise the aim of developing an enveloping 40k experience never completely gets there either as the game is a slow bloomer. By the time you get to fight epic battles against deadly foes in interesting environments you feel like your troops have slogged their way through a few too many deserts. And I'm not sure all of the blame lies with the developers, as there is only so much you can do with a game completely based on a desert moon of Baal Secundus, just as the environments of Mechanicus get somewhat dull towards the end. The voice acting, the music and the lack of proper cutscenes (as gorgeous as the art is) however, scream lack of funding. They are by no means terrible, but they pale in comparison to the revered Mechanicus. In short, buy this game if any of the below apply: a) You enjoy 40k and don't mind GW's primaris shilling. b) The game is on sale. Battlesector has a lot of room to grow and as far as fast and cheap 40k fixes go there's not many that are better.


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Posted on: December 5, 2021

Polished Warhammer 40k game

For me, Battlesector is one of the most polished game titles in the Warhammer 40k series, along with Mechanicus here on GOG. In terms of gameplay, Battlesector can best be compared to Sanctus Reach. Where Sanctus Reach now has a larger selection of factions through DLCs, in Battlesector you can currently only choose between two factions, the Blood Angels and the Tyranids, although it should be mentioned that each of the two factions has a large selection of unit types. Currently there is only a Blood Angels campaign. I expect that more campaigns, factions, units and maps will be added to Battlesector via DLCs like in the other Slitherine games. Graphically, Battlesector is ahead of Sanctus Reach and the usability and UI has been improved significantly. The morale system of Sanctus Reach is missing in Battlesector, but a momentum system was introduced, which requires a more aggressive approach. Contrary to Sanctus Reach, Battlesector has no turn limit. What I like about Battlesector are the mission objectives and maps, which differ significantly from mission to mission. What bothers me, however, is that the primary mission objectives, such as holding a position for 7 turns, are completely redundant, because in each mission it ultimately comes down to destroying all enemy units. I hope the developers will fix this. Otherwise, the game runs smoothly for me. I couldn't find any bugs so far. Since I don't know the tabletop game, I can't comment on how close Battlesector is to it in terms of gameplay.


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Posted on: June 12, 2022

rex_butler

Jeux: 115 Avis: 70

One of the better 40K games out there

I've been playing Warhammer 40K games since the legendary and superb Dawn of War came out in 2004. Anyone who follows the genre knows that there are more misses than hits when it comes to the quality of W40K games. Battlesector, however, is pretty good. Its campaign is long and well structured, and the gameplay (from the turn-based rules and animations to the voice acting and music) hits the mark. Winning a battle is accompanied by a feeling of achievement, especially when you are able to keep alive veterans of past battles (who level up between missions). The shortcomings of Battlesector are worth mentioning but in no way major. There are only two races in the game, and you can only play the campaign as the Space Marines. Thus, after the campaign ends, there is really nothing else to do but play around with the 2 races in skirmish or online. And yeah, that will get boring fast. The developers did just release a free "Planetary Supremacy" mode that adds a meta-map, strategic layer to the game, but this is going to need more refinement, along with the addition of more races (at this time, a Necron DLC is available and a Sisters of Battle DLC is on the way). Overall, Battlesector is definitely with a try for any fan of the W40K universe. I haven't played it since finishing the campaign and do not intend to play it again until Planetary Supremacy gets more content and improvements. But I'm going to keep an eye on it. Next to Gladius, it is one of the best W40K games that has come out in recent years.


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