Posted on: December 9, 2017

Synth_Real
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It scratches the Dungeon Keeper Itch
I've been playing the Dungeon Keeper games since the first one came out, and over the years, no matter how many times I'd played them, I always ended up coming back for more eventually. Now, it's War for the Overworld that I go to. The core gameplay is true to DK2 so old veterans will already know what they're doing, but with enough cool new stuff added on that it doesn't feel old and boring. I particularly appreciate how this game gives the options of micromanaging more things without requiring it, so, for example, if you want a door built right away you can pick up the crates and do it yourself, or cast a spell if your foundry is short on parts and you don't want to wait for more to be built, or set down a whole bunch of traps and doors and have your Cultists perform an evil ritual to finish them all at once.
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