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Wanderlust: Travel Stories

Bibliothèque

3.5/5

( 25 Avis )

3.5

25 Avis

English
14.9914.99
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Wanderlust: Travel Stories
Description
Dans un bar situé sur l'île la plus isolée au monde, un groupe d'étrangers partagent leurs histoires. Entrez dans leur peau et goûtez au voyage à travers différents points de vue. Ce recueil de nouvelles jouables s'inspire d'événements et de lieux réels, mais le déroulement de chaque aventure dép...
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3.5/5 stars
Notes des utilisateurs

3.5/5

( 25 Avis )

3.5

25 Avis

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Détails du produit
2019, Different Tales, ...
Configuration du système requise
Windows 7 / 8 / 10 (64-bit), Dual core or better, 4 GB RAM, Intel HD 520 or better, Version 11, 5 GB...
DLCs
Wanderlust: Travel Stories Soundtrack
Time to beat
6.5 hMain
7.5 h Main + Sides
9 h Completionist
7.5 h All Styles
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Description

Dans un bar situé sur l'île la plus isolée au monde, un groupe d'étrangers partagent leurs histoires. Entrez dans leur peau et goûtez au voyage à travers différents points de vue. Ce recueil de nouvelles jouables s'inspire d'événements et de lieux réels, mais le déroulement de chaque aventure dépendra de vos choix.

Une passerelle entre littérature et jeu vidéo

Wanderlust: Travel Stories est un livre que vous façonnez. Si vous cherchez quelque chose d'un peu différent, vous l’apprécierez certainement.

Une anthologie de récits de voyage

Quatre longues histoires, cinq plus courtes, et derrière chacune une équipe d'auteurs différente. Chaque aventure propose un style de jeu unique. Vivez le voyage à travers le regard de plusieurs protagonistes : une étudiante idéaliste, un journaliste désabusé ou encore un homme dont le seul crime est d'être un piètre organisateur.

Des récits réalistes, basés sur des histoires vraies et bien documentés

Plongez dans des récits inspirés de faits véridiques et prenant place dans des lieux réels, écrits par des voyageurs passionnés et des journalistes chevronnés. Visitez les mystérieuses statues de l’île de Pâques, les rues pleines de vie de Bangkok, l’Antarctique ou les étendues sauvages du Serengeti. Découvrez le monde qu'ils ont parcouru lors de leurs périples.

Les émotions influent sur la perception

Vos choix façonnent l'état d'esprit des personnages, et votre vision du monde en est elle-même modifiée. Toutes les émotions sont valables: il n'y a pas que la joie ou l'enthousiasme, la tristesse ou la fatigue sont tout aussi naturelles.

Minimalisme

Profitez d'une esthétique élégante, de photographies personnalisées et d'environnements sonores immersifs, juste ce qu'il faut pour éveiller des souvenirs ou pour nourrir votre imagination.

Découvrez le Slow Gaming

Une expérience lente et contemplative, telle une après-midi tranquille passée à lire un roman en sirotant une boisson chaude. Nul besoin de vous hâter ou de vous battre, vivez chaque moment à votre rythme. Si c'est ce que vous recherchez, consultez notre
manifeste en faveur du Slow Gaming (en anglais).

Par les créateurs de The Witcher, Dying Light et Hitman

Avec ce documentaire expérimental de voyage jouable, nous nous lançons dans l'inconnu. Nous aimerions beaucoup que vous nous rejoigniez dans cette aventure.

Suivez-nous

Découvrez d'autres récits de voyage sur:
(Facebook, Twitter, Instagram)
Contenus bonus
Wanderlust - Posters Wanderlust - Postcarads Wanderlust - Wallpapers
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
6.5 hMain
7.5 h Main + Sides
9 h Completionist
7.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.12+)
Sorti le :
{{'2019-09-26T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: October 3, 2019

Like MUD, but way better

I missed this kind of "gameplay" You kids don't know this, but back in the day we had these text adventure games, like Zork. Everything was written, and we interacted with the world also by writing stuff. I liked it for two reason. It was cutting edge, and it also let me imagine everything. Some time later Zork returned as a visual adventure and it just wasn't what I expected. I had a different vision. Is Wanderlust like Zork? Yes and no. Yes, because it's a text-based game. No, because it's not about solving problems, but going from place to place, acting your way in certain situations. I don't think you can ever fail, but since it's about travels, it'd be strange to fail at vacation. What I really loved about it is what Zork gave me years ago: I felt like I'm there. The writing here is really good. And somehow I share the opinion that less is more. I prefer simple graphics to these new games where everythinig is rendered in 4K, because when the world is ALMOST real, every flaw is striking. But when it doesn't try to show EVERYTHING, then my mind fills the gaps. Thanks, Wanderlust, for letting me relive this. I don't suppose this is going to be a smash hit among the youngsters, but need more games like this. I need them.


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Posted on: September 29, 2019

Mixed feelings

This is a collection of interactive travel stories. As such, you mostly read and click to progress, often picking from 2-3 narrative choices. On boat/train/etc rides, things may be partly time-driven, as lines appear at an unhurried pace and a few optional choices (e.g. to sleep or make small talk) come and go. Throughout, choices affect the protagonist's stress and fatigue, which can also influence the story (e.g. the character may be calm enough to be patient with a setback, so stressed that they snap at someone, or so tired they don't want to stay out at night). A couple stories incorporate other choices, like what to pack or wear, but these mostly felt minor in my play. Each story has a different set of writers with different styles/approaches. Some stories are tense and sad, others are relaxing. I enjoyed Harriet's most, though Tomek's seemed the most open to player choice. It feels like a lot of love has gone into this (and I really admire the trouble they've taken for little things like crediting contributors, estimating how long a story will be, accumulating passport stamps in the title screen, etc), but I have mixed feelings about the results. Most of the stories felt very plotted, rather than experiential, which honestly wasn't what I was hoping for in a "travel game." The photos felt distracting at times, too much like a photo from someone else's completely separate experience (which I guess, of course, they mostly are). The framing story also felt a bit contrived to me, though it was nice to see how characters had progressed after their main story. And while I can respect the decision to leave it out so far, I do wish there were a way to undo a step or replay a story after finishing it. On the whole, my experience has been uneven. I've enjoyed some of my time with Wanderlust quite a bit, but other times it was more like being stuck with a tedious book on a long flight. I prefer 80 Days as a mostly-text travel game, but your tastes may differ.


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Posted on: October 2, 2019

Relaxing story kaleidoscope

It doesn't try to imititate other games, but it's good at what it does I didn't really expect this one to be a rollercoaster, and it wasn't, but it still managed to pull some punches to the gut. It's achieved mostly with writing - because really, this game isn't that far from a book, if you could choose what the characters do next. There are photos, sounds and music, and some gameplay elements in the form of resource management, but you can forget about them - it's about the stories. For Wanderlust, it all depended on the stories. It's not a game that can make up for weak writing with anything else. Fortunately enough, the stories are finely crafted. Well, most of them, because I found myself connecting with some characters more than the other. But that was to be expected as they were written by different writers. So yes, as a narrative, this game works completely fine, and it is a relaxing and sometimes thought-provoking experience. But know this isn't a game you can just pick up like a random platformer. You need to know what you're doing.


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Posted on: April 14, 2021

Crazy Amount of Detail

Wanderlust is certainly a different flavor of visual novel as what I am used to. You basically steer various stories that a group of tourists tell each other as they explore and interact with each other on vacation. Through this you learn more about them as well as shape certain parts of the stories. With this many different mini stories some are bound to resonate more with you than others. I really enjoyed the “Sea Fever” story about a father and daughter taking separate trips through the Antarctic at the same time as well as a story about a woman travelling through Africa to get to her daughter in time for the birth of her grandchild. I was not a big fan of the story of that same woman taking her grandchild to Coney Island as I felt it tried to hard to shoehorn politics into the story in a way that felt unnatural. I also felt that Tomek’s story about meeting a woman one day in Barcelona had a very sudden end that left to much unexplored. One thing I will say is that regardless of whether I enjoyed the story or not all of the stories in the game had a crazy amount of detail to them about the locations and journeys. The art work featured in game was great but it was only of locations and wildlife. It would have been nice to get some pictures of the characters as well. There were plenty of choices to make in some stories but others had very few. I played Wanderlust on Linux. It never crashed on me and I didn’t notice any glitches. I did notice one grammar mistake where a sentence said “who was lived in Uganda” where it should have been “who has lived in Uganda”. Alt-Tab didn’t work. The game saves every time you exit the game. There is only one save game allowed at a time. I finished the game in six hours and twenty one minutes. I paid $5.99 CAD for the game and felt that was a great value for what I got. The normal price of $17.49 CAD is a tougher sell for me. Overall if you enjoy visual novels I feel there is something here for you.


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Posted on: June 1, 2023

A gamified take on self-discovery

Rather a collection of interactive novelles than a "real" game. There is a *lot* of reading to be had, so you better be in the mood for it. A group of tourists meets on Easter Island and tell themselves stories about their lives. Each chapter you take take control of one of the characters, making decissions and directing their story; two stories each - one longer life defining one and a shorter follow-up. At least that's the idea behind it. In acutallity you click through the text and have limited agency. changing mostly smaller details or the sequence of events. In the long stories you sometimes get a branching path, but they do come together in the end making your choices not feeling consequencial overall. Which is in part, however, a sign of how good the writing is. While it *feels* like you are strong-armed it actually just prevents your choices from feeling erratic. Well, mostly. You still get your odd out-of-place paragraph or two. As a result of this approach the characters themselves are little more than a pair of pants with some light backstory to them, so character development only shows through your choices. Rather than their actions and thoughts. Which is a weird shift of focus to the surroundings and events rather than how it affected them on what can be largely described as a story of self-discovery. The stories themselves are mostly interesting if you have a knack for differenct cultures and travel to just plain boring if you are not into the setting. I found myself clicking through some of them rather uninspired, which feels like a drag as even that can take up a couple hours of forced uneventful wait during travel times. Some of them, as well as the overaching story on Easter Island come of as super pretentious whithout any real message or character development and feel like bluntly presenting you with social/political agenda (or "wokeness").


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