Posted on: April 7, 2025

lordhades19
Possesseur vérifiéJeux: 233 Avis: 3
awsome little game
Got from amazon bought on gog to get the dlc
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Game length provided by HowLongToBeat
Posted on: April 7, 2025
lordhades19
Possesseur vérifiéJeux: 233 Avis: 3
awsome little game
Got from amazon bought on gog to get the dlc
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Posted on: April 23, 2025
geosava
Possesseur vérifiéJeux: 670 Avis: 1
Nice game!!
A nice game to play if you liked games like Dome Keeper.
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Posted on: August 22, 2024
TheSempie
Possesseur vérifiéJeux: 29 Avis: 1
Enjoyed it more than Dome Keeper
In essence WW and DK are the same thing. Just like a car from Toyota and one from Volkswagen are basicly the same thing. You might like one more, try both, they're worth it.
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Posted on: September 27, 2024
burzinskas
Possesseur vérifiéJeux: 109 Avis: 17
Loved it,
It is a simple yet very relaxing and enjoyable experience. Beautiful visuals and music.
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Posted on: March 4, 2025
Burrito
Possesseur vérifiéJeux: 1487 Avis: 46
Fantastic dig-em-up
Wall World deserves to be remembered as one of the great "Dig a hole, collect resources, get into trouble, die repeatedly to make winning possible" games. Moment to moment play is engaging. Asyncronous boss and wave countdowns press down on you, demanding your attention, as you navigate the overworld and plumb the limits of the scattered places where mining is possible. Constant small choices under time constraints. (Go for upgrades or dense resource pockets? Is it time to move to another mine? Dump your stash and grab another tool, or press on a hair further first?) There are multiple upgrade layers. Each mine yields cash, an abundant ore needed for everything, and one special type of ore. Your gear resets, and has to be found piece by piece, with many of the potential pieces not spawning on any given game, demanding flexibility. Each item has a unique tech tree that resets each run, where you dump specific ores to upgrade your kit. The cash money gets spent between runs to upgrade a whole different, persistent tech tree related to your vehicle. So you're constantly balancing whether to maximize raw digging (and thus cash), exploration (and thus new kit), or ore acqusition (and thus making your kit better), all while those clocks keep ticking. Combat's fun, with enough variety to make weapon and tactic swapping prudent. The art is gorgeous - backgrounds change based on time and weather, each level of each component of your vehicle has a distinct presentation, different mines are made of different materials with very different vibes, everything's distinct enought to be immediately parsable. It'd be easy for this to be an unbalanced mess, given the RNG chosen gear options, but each setup I found over about two dozen runs was viable. That alone makes this game worth study, in my opinion. Lots of fun plot nuggets scattered around. The end is great. It went on maybe three 'runs' longer than it needed to, but I had a lot of fun, and would recommend it.
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