Posted on: June 1, 2020

XTL_prime
Jeux: 218 Avis: 6
Not for me
Cross-platform, DRM-free, cheap, works great. It's a shame that the actual gameplay is annoying, dull, and just pointless.
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Copyright © Terry Cavanagh 2010
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Game length provided by HowLongToBeat
Posted on: June 1, 2020
XTL_prime
Jeux: 218 Avis: 6
Not for me
Cross-platform, DRM-free, cheap, works great. It's a shame that the actual gameplay is annoying, dull, and just pointless.
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Posted on: November 28, 2020
shylock.596
Possesseur vérifiéJeux: 756 Avis: 103
Trial and Error Gameplay Killed It
VVVVVV started off with an interesting twist to platformers where you change gravity instead of jumping and it also included a more interesting story than many platformers have but it got bogged down by what I call trial and error game play. Basically many parts to the game are going to force you to die because you can’t possibly see where the traps are so you are meant to play sections over and over until you memorize it. Now I will give the game credit in that checkpoints are a lot more common than some other platformers but at the same time I despise this mechanic. The soundtrack was decent and the visuals, while simple, were well done and stood out. I played VVVVVV on Linux. It never crashed on me. The game has many checkpoints but these are just temporary saves for this session and are lost when you quit to the menu. Actual full saves only happen at designated teleporters. This can become annoying if you just want a quick session and also isn’t explained very well in game. The game has a 30 FPS lock. Now this isn’t a game that suffers terribly from such a low frame rate but I see no reason to have the lock on any game. I played using the keyboard as well as using an F310 game pad and both worked well. The game pad was the winner for me as I found my hand got tired quicker using the keyboard. Game Engine: C++ Game Version Played: 2.2 Save System: Save Stations (checkpoints for current session) Disk Space Used: 74 MB CPU Usage: 1-9 % RAM Usage: 1.4 GB If it weren’t for the trial and error style game play I think I would have loved VVVVVV but as it stands I didn’t love it, I can’t even say I liked it. If you’re a fan of the style then you’ll probably enjoy it as the rest of the game is well done. My Score: 4/10 My System: Intel I5-4590 | 16GB DDR3-1333 | Intel HD 4600 1536MB | Mesa 20.0.8 | Samsung 850 Evo 250GB | Trisquel 9.0 | Mate 1.20.0 | Kernel 5.4.80-gnu
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Posted on: July 17, 2020
pjdodd
Possesseur vérifiéJeux: 107 Avis: 64
Story. What Story?
An exaggeratingly dull platformer whose single trick wears thin after a few rooms. The story is pointless and the gameplay, well, if you haven't got teenage reflexes amplified by an overdose of caffine and amphetamines on top a natural ADHD in your genes then politely move on to something else that at times makes Super Meat Boy look like Super Hot on downers.
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Posted on: September 4, 2021
TwoCoolForYou
Jeux: 1 Avis: 15
"creator of dozens of free games"
I trust the irony is lost on no one.
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