Posted on: April 7, 2025

.erercott
Possesseur vérifiéJeux: 107 Avis: 11
Voodoo Detective?
It's fun, engaging, and humorous.
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Game length provided by HowLongToBeat
Posted on: April 7, 2025

.erercott
Possesseur vérifiéJeux: 107 Avis: 11
Voodoo Detective?
It's fun, engaging, and humorous.
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Posted on: May 19, 2025

MissxBOS
Possesseur vérifiéJeux: 74 Avis: 6
Voodoo Detective
Wish it had more content, but great story. Give it a try on sale.
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Posted on: August 5, 2025

pgaszewski
Jeux: 166 Avis: 4
Great adventure!
Very funny and middle-difficult one.
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Posted on: September 21, 2025

Veggiesgalore
Possesseur vérifiéJeux: 17 Avis: 3
Emaculate Game
Amazing art. Incredible voice acting. Gripping story. Voodoo detective is really special.
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Posted on: July 27, 2022

Mori_Yuki
Possesseur vérifiéJeux: 2568 Avis: 3
A flawed gem
This is a fun adventure which doesn't take itself serious, with rather easy and logic puzzles, one great quality of life feature: clicking twice has our character run around real fast, the voice acting is very good and music fits the theme. Sadly the game is held back by some rather bad design decisions. Clicking on an item or set piece will have the detective say something about it. When there is no new information available after clicking on something the first time, deactivating it would have been a good choice. Instead one has to click on the skip button in the upper left corner of the screen, more than once, if there's more than one line of text being spoken. The skip button should be reserved for dialogs and interactive scenes, where one push on the button will skip the whole thing, not just one line to the next. It would also have helped to bind skip to a mouse-button, so the actuall button to press could vanish from the UI. When one item has to be used in the same scene, there should be no need to automatically place it into the inventory, opening it, dragging out and using it on a hotspot, place it somewhere and deactivate the item. This would have made the process of dousing the fire a straightforward process. Take the bottle, drag it over the fire, put it back. There are large animated character portraits displayed during mono-/dialogs, causing the actual characters and parts of a scene to vanish behind them. Why haven't they simply animated the lips on the actual characters and add a subtitle option? A settings button is displayed and the inventory on its left. Clicking on an item iniates a dialog which causes the inventory button to slide behind the settings button. Removing the settings button and only displaying the inventory would have been better. Let me reiterate: This is a good game, if not for the bad design decisions and unnecessary visual clutter, it could have been 5 stars straight so it's only a solid 3.
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