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Vagrus - The Riven Realms
Description
Vagrus - The Riven Realms: Prologue is available on GOG.com. You can see it here
Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a stra...
Vagrus - The Riven Realms: Prologue is available on GOG.com. You can see it here
Vagrus is an award-winning roleplaying game with a narrative focus, open-world exploration, and strong elements of strategy. The player takes the role of a vagrus - a caravan leader who strives to survive in a strange and dangerous dark fantasy world by leading a traveling company on all kinds of ventures.
A vast realm is yours to explore, filled with unique locations, strange factions, and a colorful cast of characters. In order to punish the Empire for its sins, the Elder Gods unleashed their power a thousand years ago that ended up devastating the realms. The continent is now a wasteland, riddled with arcane anomalies, swarming with twisted monsters, and haunted by roaming undead even after long centuries of rebuilding.
A large selection of stories make up the game’s narrative in the form of events and quests. The choices you make in these often affect your companions and the world around you. Pick your background from trader, mercenary, or explorer; work for factions, follow rumors and trading opportunities; acquire wealth, gain fame, and discover hidden knowledge.
Engage in turn-based, tactical combat that involves your companions and a large variety of enemies, both humanoid and monstrous. Use a wide range of character skills as well as your own leadership-related abilities to succeed. Positioning and support skills are of paramount importance in these challenging engagements.
Journeys have to be planned and prepared for carefully, lest they end in disaster. Manage your supplies, morale, and your crew’s vigor effectively to survive. Haul cargo and valuables across the wasteland or take it from others. Your crew of workers, fighters, scouts, and slaves have to be managed well to optimize their effectiveness.
A wide variety of companions can work for you in versatile caravan roles, such as scoutmaster, guard captain, treasure hunter, or beast handler. Each companion comes with unique combat skills, background stories, and personal quest lines that can upgrade them further when you complete them.
Ally yourself with mighty factions that shape the Riven Realms with their influence on commerce, brutal wars, and constant scheming. From prosperous Trading Houses to criminal syndicates and religious organizations, these groups offer powerful rewards and boons to those loyal to their cause. But take heed - befriending a faction will more than likely antagonize others.
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Standard Edition
Centurion Edition
Praetor Edition
fonds d'écran
artbook
carte
bande son (MP3)
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
For the gamer that likes to dive deep into the lore of another world, taking the time to look around, read, absorb, think -- this game is amazing. Has everything: RPG character development, trading, survival elements, turn-based combat, establishment of reputation with guilds and religious factions, immersive storylines. In a world that blends the fantasy and post-apocalyptic genres. Highly recommended!
i felt vagrus was worth a review. as a gamer growing up in d&d ; i fell in love with baldurs gate. yea diablo was fun. but what about planescape torment? remember when fallout was a top view isometric...yea man before the graphics confused a good game. i only really play turn based.
this is so rich. so much to learn and read. i wish disciples could spin a tail like this..........
But
why am i playing? ... where do i want to go? who cares if i just avoid fights? why do i want resources?
why do i keep reaching a far town; only to say nah! to much resources . then load a save from a while ago.
i often buy games come shoulder /fall season. and end up not finishing come spring. (divine , POI , pathfinder.) but i finish just as many. so im ok leaving at a fun point . but where was the fun?
if you have bought a good book lately; buy this game. if its on sale buy this game. its rich , i just can't find a good reason to keep playing after 2 months and 40 + hours.
One of the best things about the game is its balance. If your party size reaches a certain point you get Moral penalty etc.
Quite atmospheric music and art. Nice battle system. Detailed enough, but no annoying micromanagement.
The game is tough, but for its an advantage. A harsh world that is!
Though it's not one for your typical casual. Unless they are looking to broaden their horizons and immerse themselves into something a bit deeper. The game is text heavy but there are a lot of interesting systems going on, such as the trade, resource and risk management. And i am enjoying the combat (which is tactical) and exploration. It can be frustratingly difficult at times though the easier difficulty level mitigates this a bit. I was tempted to score it higher, but i reserve top rating for my favourite genre of RPGs, which are isometric (Baldurs Gate, Pillars of Eternity etc). But nontheless, i consider Vagrus to be among the best of it's sub genre. Which is the narrative focused, resource management focused adventures (this includes titles like Kingdom of Dragon Pass and Sunless Sea).
I like the Dark Sun esque setting and the story so far. The interface isn't smooth, esp. in tutorial when frequently text blocks things I need to click. There is a lot of resource management and with the interface issues (buttons don't always click when pressed and I have to hover a lot until they activate) I've "oopsed" a lot. An "Undo" function would be helpful, or , failing that, a way to save, even in the tutorial so you can back out of a choice that went wrong. It's gritty, so rather unforgiving of a wrong purchase or small differences in resources, so some way to back up just a little and try again would go a long way. For the same reason better tools to understand where resources are going. It's minor but given the granularity of attention to resources used, the limitations on cargo being so coarse is frustrating sometimes.
Despite that I'm having a good time exploring and figuring things out.
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