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Uprising 2: Lead and Destroy
Description
A direct sequel to Uprising: Join or Die.
After a century of bloody galactic battle, a horde of intelligent bloodthirsty aliens, known as the Kri’iSara, threaten to exterminate all human life. New Alliance Command is counting on you to destroy the alien menace. Lead your combined forces from a seco...
After a century of bloody galactic battle, a horde of intelligent bloodthirsty aliens, known as the Kri’iSara, threaten to exterminate all human life. New Alliance Command is counting on you to destroy the alien menace. Lead your combined forces from a second-generation Wraith battle tank. Fight your way through 28 brutal missions featuring maxed-out weapons and power units at your disposal.
Streamlined game design creates the perfect balance of action and strategy
Ultra weapons, cool explosions, and dynamic lighting effects for the ultimate experience
Create your own solo and multiplayer levels using the Mission Editor
First of all I have to thanks GOG for bringing this gem back to us. I was waiting to long to see it coming in this site. When the cover of the game showed up on my screen I bought it instantly. Behind this there are feelings of my childhood playing this game and after that so many time trying to run it in today´s computer because it was unable to do it.
What can I say about Uprising 2: lead and destroy that you can not see in screenshots?
Well here we have a blend of elements of FPS with RTS at the same time, in a combination that, if I am not wrong, was the first in his class and in turn underrated at the time of its release.
It runs very good and i am glad that the boys at GOG take care of bringing us the 3dfx version, because of that it seems so beautiful and fluid.
I strongly recomend it, and i can say I have not experienced any perfomance problems.
5/5
If you bought this game you might discover incredibly fast how unplayable the GOG version is.
The issues vary, mostly involving nglide for 3dfx. And while the graphics look nice like they did back in the day, multiple monitor issues were not taken into consideration.
Simply put, you load the game, your tank gets dropped into the first scenario.
But you can't move whatosever. You can't alt-tab either. UH-OH.
After researching you learn the game must be run as Admin directly from the .exe because the GoG play button doesn't load the game right (that seems to be a common issue) and shortcut doesn't fair much better for some reason.
After you finally try again, you notice when you swivel your view or cannon around...hey what's that happening on your other monitor?! It's your mouse cursor. Oh look! It's mimicking your movements in the game. Cute. Time to shoot some alien bad guys...wait wut? The screen has gone black? What's going on? waiting...and OH look now you're back to desktop. Did the game crash? No. Let's just click back on it and get back into the action that was starting up...oh look now, the game screen is black, you can see some of your tank's HUD, the radar is blurring and echoing...you can hear but can't see anything...oh well, time to close out and try again.
Only to find it's an issue GOG never bothered to address.
So your only recourse is to disable all other monitors and see if that maybe helps. (*see above that it has other issues).
Is this game worth the trouble?
No, not really. It's a novel concept, of a hybrid RTS and FPS.
Uprising 1 was far superior (and stable).
Uprising 2 gave it a fresh coat of paint but cheap one, and it felt rushed.
Good:
RTS/FPS action
Challenging AI
Simple, efficient interface/controls to manage it all.
Campaign or skirmish, unlock new stuff.
Bad:
Terrible voice acting, SFX weak
Tank doesn't feel "there", but more like spectator that gets stuck on small bumps or depressions in terrain
Weak controls
GOG versoin sucks
I managed to make it work! just run as admin and configure nglide and you should be gtg!
I still prefer Uprising 1 overall but this second on is quite good too!
if you like UP 1 you should check this one for sure.
Uprising 2, like its predecessor, is one of the RTS/FPS hybrid games that came out at the end of the last millennium. The Battlezone series and Urban Assault are the other two that come to mind right now. You drive your one-of-a-kind hovertank into battle, fighting directly and building bases to both control territory and to produce units and resources.
Unit production is done by teleport, meaning that you can sprint past the defences of an enemy base and call in slow, vulnerable footsoldiers behind their turret lines. Important, because only soldiers, bombers and the long-range missile artillery can destroy buildings. Soldiers are the cheapest way of doing it, something which becomes important when your resources are running low.
Comparing to the other FPS/RTS hybrids, Uprising is more limited in terms of base placement than Battlezone, but freer than Urban Assault. Likewise, the scale of the battles is between Battlezone at the small scale and Urban Assault at the large scale.
Comparing to its predecessor, Uprising 1 has nicer laser sounds - the turret for U1's Citadel (the central structure of every base you make) is the most beautiful energy weapon noise I've ever heard. U2's game is perhaps a little better balanced - the superweapon in U1 was a killsat against which you had no defence. In U2, it's a missile barrage and you can build interceptor turrets to counter it.
But the best part of the game? The music. I love this game's music so much. It's electronic metal or hard rock (genres aren't my strong point) and has been on my playlist ever since I first got this game a quarter of a century ago.
Installed very well. No anti-virus conflict. Just with a badly audio track's self-reproduction (the game isn't playing some cd tracks, making me doing this manually). Overall i am satisfied to play this game after 13 years, letting me very grateful.
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