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Undertale
Description
In UNDERTALE you play as a human child who falls underground into the world of monsters. Now you must find your way out... or stay trapped forever.
Welcome to UNDERTALE, an RPG game where you don't have to kill anyone. Each enemy can be "defeated" nonviolently. Dance with a slime. Pet a dog. Whisp...
In UNDERTALE you play as a human child who falls underground into the world of monsters. Now you must find your way out... or stay trapped forever.
Welcome to UNDERTALE, an RPG game where you don't have to kill anyone. Each enemy can be "defeated" nonviolently. Dance with a slime. Pet a dog. Whisper your favorite secret to a knight.
Or, ignore this choice and rain destruction upon your foes.
But your journey will take determination. Each adversary has unique bullet patterns that you must dodge as well (don't worry, it's not that hard).
Killing is unnecessary: negotiate out of danger using the unique battle system.
Time your attacks for extra damage, then dodge enemy attacks in a style reminiscent of top-down shooters.
Soulful, character-rich story with an emphasis on humor.
Created mostly by one person.
Become friends with all of the bosses!
At least 5 dogs.
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I absolutely love the character design in this game, personalities and art design. To talk of gameplay isn't for me because, being one who doesn't like bullet hells much, to have me go through the pain of it to get the doggo ending and then the true pacifist ending, it tells you how much I fell in love with the lore and characters. Hell, I watched tibbits and pieces of the gameplay, listened to the music for ages, but nothing compares to actually playing the game... I am just surprised how, for years now, I haven't been spoiled completely to the game. It's a must play just, even if you don't like bullet hells.
Undertale has great soundtrack, awesome 8-bit graphics and story. Fights with monsters are bit of hard but this isn't a big problem. The three paths: genocide, pacific and neutral are maybe similar but the storyline is all diffrent. The 5 stars are very good opinion.
I knew a little about the game before playing, and I kind of knew it was the sort of game I would love, and also that I would have some issues with it. These are more personal preferences than real problems, and I can see how some people might even see them as positive points, so I haven't marked the game down for them.
I knew I would love it because it is so heavily based on the Mother series, a game series I also love, and because it allows interaction with encounters in ways other than killing, something I always appreciate in games because I so often sympathise with the enemy to some extent and feel there would easily be a way to negotiate. I also love the JRPG genre, the use of art styles that don't rely on good graphics, and a strong, traditional game soundtrack.
I wasn't interested either way in the claims of originality. This game reminds me a lot of Mother and Shin Megami Tensei, also Nier and Crusader of Centy. This doesn't matter. I like all these games. They do what they do well. If this game does similar things, good for it. I'm lousy at bullet hell games, so I was worried I would suck at it. It turns out I don't find the bullet-dodging in this game all that difficult.
One thing that I wish this game wouldn't do so much, especially right near the end without warning, is screw with you so much in the specific ways that freak me out: things like distorting the music or graphics for scares, the game suddenly quitting out or trapping you without access to your normal savefiles... While the lack of fourth wall is well implemented most of the time, it also makes the game almost unplayably tense for me sometimes, because I can't trust a simple action like saving or loading not to cause pain. That said, it has beaten into me the ability to be a more pleasant gamer... I think... I became VERY emotionally invested in this game, but it did occasionally decide to beat me around the face with it, leaving me wondering what exactly the hell it wants me to do.
What I expected: The internet loves this game so much, sounds fun.
What I got: Regretted playing in the end.
MINOR SPOILER ALERT
The 1 trick: What makes the game novel is the sense of being watched. Your actions are choices and choices have consequences.
MORE SPOILER ALERT
The bad: Much of everything else is lackluster. The puzzles, the controls, the maps, the pace, the graphics, the dialogs. Determined to be a good guy and not hurting anyone? Your end-game reward is a freaking bullet hell boss that takes hours to beat.
Moral of the story? No idea. Thou must be a perfect person to the whim of all NPCs or else hell ya go? That will be too much of a sermon.
The game contains a ton of easter eggs though. I'd rather wish the creator spend energy on the basics instead.
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