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UnderRail

Bibliothèque

4.2/5

( 280 Avis )

4.2

280 Avis

English
L'offre prend fin le: 10/24/2025 09:59 EEST
L'offre prend fin dans: j h m s
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UnderRail
Description
Underrail is an old school isometric turn-based RPG set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race....
Notes des utilisateurs

4.2/5

( 280 Avis )

4.2

280 Avis

{{ review.content.title }}
Détails du produit
2015, Stygian Software, ...
Configuration du système requise
Windows 7 / 8 / 10, 1.6Ghz, 2 GB RAM, GPU that supports Shader Model 2.0 or higher, 3 GB, UnderRail...
DLCs
UnderRail: Expedition, UnderRail: Heavy Duty
Time to beat
57.5 hMain
106.5 h Main + Sides
124.5 h Completionist
104.5 h All Styles
Description
Underrail is an old school isometric turn-based RPG set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of Underrail as they violently struggle to survive in the harsh underground environment.
  • Turn-based combat
  • Open-world exploration
  • Extensive character customization
Succès obtenus le plus souvent
Contenus bonus
bande son (MP3)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
57.5 hMain
106.5 h Main + Sides
124.5 h Completionist
104.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-12-18T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
3.5 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: April 26, 2016

Things that should be noted...

So Ive seen this compared to Fallout multiple times. Heres what you should expect; a few quirks that make the game almost unplayable at points. --All medical supplies have cool down times, along with special skills. This means that if you have 500 stimpacks (the arent called that, but you get the idea), you can only use one at a time. If you happen to wander into an area with enemies WAY too hard for your level, you are boned. Why is this in the game, again? What does it contribute? --Make sure you SAVE YOUR GAME BEFORE ENTERING THE GAUNTLET. I had friggin 50 hours into the game, decided to run the Gauntlet, and got myself into an inescapable position. Unacceptable. WHY ISNT THERE A TIMER? --There isnt a map system, at all. No maps. In a giant labyrinthine underground rail system with multiple levels, there isnt a map system. Why. Would. They. Do. This. I played this game for a long, long time. I tried. I had to stop multiple storyline quests to go wander around and level up. Its annoying. It plays like a game that should be great, but is crippled by pointless "quirks", a horrific inventory system, lack of guidance (especially in the "find this guy" quests, with no direction besides "go somewhere near the Drop Zone)...just play Fallout 2.


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Posted on: June 24, 2024

Railroaded to misery by developer

Game had alot of potential, sadly however unless you are willing to play the exact meta intended by the developer you will find little fun within the game. Sadly this appears mostly intentional by the developer, you only need to look at the multiple forms of stunlocking or the possible bricking of playthroughs by running away from a fight (resulting in enemies permantly camping the entrance to the left area and negative 1000 to intiative meaning instant death in most cases upon return if not overleveled) played alot of games that become fun after "getting gud" but sadly its not a case of skill in this one, just learning what the meta is and stick to the rails.


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Posted on: April 8, 2021

Good attempted but very flawed

This game comes closer to the greatness of some of the classic cRPGs, but isn't quite there. Those saying it's on the level of Fallout 2 are absolutely delusional; while it offers more from a combat perspective, the world building is extremely shallow in comparison as Underrail only has the bare minimum here, and the role-playing potential is not even in the same galaxy as Fallout 2. It's obvious once you get going; this is a game about punishing combat and multiple character builds, while Fallout is about satire and role-playing. Therefore, Underrail is not very well rounded, and while it succeeds at character build diversity, its gameplay remains very flawed. The difficulty is not a problem, that aspect is refreshing. It has flawed ruleset logic, having both Dexterity and Ability which are conceptually redundant, Dodge and Evasion are also conceptually redundant, so there's both ability score bloat and skill bloat. Having Crossbows be its own skill is questionable as well. The 4 turn limitation on combat utilities is unbalanced. The balance of the game also just blatantly favors stealth builds. You can't target mines with guns. Throwing combat utilities has inadequate visual cues to help guide your throw. AI is broken, which can result in very long AI turns and PC pathfinding is also broken. Weapon balance isn't great, some guns are completely useless. Underrail also really lacks polish. It uses 1990s technology and looks like it, and even runs like unpatched 90s cRPGs! Every patch version of the game crashes on different clean Windows 10 installations I've tried it on. Does this game expect you to be using Windows XP? Many modern day cRPG developers copy the bad things about classic cRPGs (technology and in this case stability...) rather than only copying the good (quest design, writing, role-playing, gameplay design) while benefitting from modern technology. Underrail is the former.


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Posted on: June 8, 2024

Halindir

Jeux: 368 Avis: 19

Very good

Just writing down things as they come to mind. It's not as hard as some might say once you dispell the desire to have a master-of-all-types character. Class archetypes (with lock-picking and hacking high on every char) is what gets you through the game. And depending on which route you take in that regard, the game might be quite different. Coupling this with a few different endings, it has replayability. The worldbuilding is great, the setting tone and humor consistent. This offsets the somewhat basic and at times annoying combat. It has game-speed controls (so long as you're not encumbered) to speed up traversing maps, which is nice. The game is a lot longer than I first anticipated. I thought it'd just be a small hard Fallout 1-2-like, but it's quite it's own game and it unfolds pretty well - nothing spectacularly original, but it doesn't have to be. Why make a table of moss or hard cheese because it hasn't been done before, when you know good old fashioned wood is the tried and true material that works. Anyway, good game. One of the best I've played in a handful of years.


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Posted on: August 22, 2021

Can't get behind this one

I've had to restart my playthrough 4 times before finally deciding this game wasn't for me. I suppose it's for very hardcore Fallout fans, as it's ridiculously brutal and demands save-scumming as you can't possible predict some of the dangers that get thrown at you unexpectedly in this game. It looks great, sounds great, has good writing, that's why it's so frustrating that the difficulty is so brutal. It often feels like my build is just unplayable, which is why I restarted multiple time, but by now I'm just assuming this is the Kaizo-Fallout for people who love a challenge. It really is quality as far as I can tell, and I wish I was good enough to enjoy it.


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