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Ultimate General: Gettysburg

Bibliothèque

4/5

( 34 Avis )

4

34 Avis

English
14.9914.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Ultimate General: Gettysburg
Description
Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart...
Notes des utilisateurs

4/5

( 34 Avis )

4

34 Avis

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Détails du produit
2014, Game-Labs, ...
Configuration du système requise
Windows 7 / 8 / 10, Dual Core CPU 1.6Ghz, 2 GB RAM, GeForce 8800 / AMD Radeon X1600 and higher, Vers...
Time to beat
6 hMain
8.5 h Main + Sides
24 h Completionist
12 h All Styles
Description
Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.
  • Lead thousands of soldiers as commander of either the Union or Confederate army vs 9 smart AI Generals.
  • Draw movement arrows to create maneuver and flanking paths as in old history books.
  • The battle is divided in phases and can last up to 4 days. You take strategic decisions that lead to countless speculative scenarios.

Ultimate General is a trade mark of Game-Labs LLC. Copyright © 2013-14 Game-Labs LLC. All Rights Reserved.

Contenus bonus
manuel music track affiches fonds d'écran
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
6 hMain
8.5 h Main + Sides
24 h Completionist
12 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2014-10-16T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
789 MB
Liens :

Fonctionnalités

Langues
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audio
texte
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Notes des utilisateurs

Posted on: June 7, 2018

North & South of this millenium

Marvellous game, uncomplicated management, great depth, brilliant AI.


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Posted on: October 1, 2018

Mixed Feelings

Somehow this game is missing what Sid Meir's Gettysburg !- Had. This has some good ideas and elements, but no matter the set up, it feels like a menu driven game. The Player has no real control of the issue.


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Posted on: June 4, 2015

Abysmal

I was a huge fan of Sid Meier's Gettysburg and its sequel, Antietam. As such, I was excited for this title, and followed it throughout its development process. I only recently had the opportunity to buy the game, and began playing it yesterday. My opinion? The game sucks. The AI? Dreadful. At its highest difficulty level, it behaves in infantile and sometimes suicidal fashion, failing utterly to concentrate at my weakest points and instead opting to launch mass assaults at solid defensive lines. Indeed, it even generally fails to marshal all of its available forces in the process, instead opting to keep a brigade or two in reserve whilst its other soldiers are butchered. Worse, often entire brigades will veer off to chase minute groups of skirmishers, or simply stand idle just out of bullet range of an enemy force. Unit behavior? Terrible. I found my units moving randomly and of their own volition, whether it be forward, backward, or side to side, often while under fire. They always failed to reorient to face an enemy line. My artillery refused to stay stationary whenever I concentrated several batteries in close proximity. Occasionally my troops would fail to fire at the enemy, no matter what I did. Mechanics? Horrid, and stupidly simplistic. Units can fire directly through friendly units. There's no way to arrange units into column for faster movement. Fortifications do not exist. Brigades' condition (whatever this means---the manual only indicates its importance rather than explaining what it means) often drops to zero with alarming rapidity and arbitrariness, and unit movement is too sluggish and disjointed to reliably rotate units in and out of line. More, there is no way whatsoever to fine-tune ANYTHING. Formations and unit behavior are set, PERIOD. Presentation? Uninspired. The map is cartoonish, and infantry brigades from each side both look and behave identically to each other. Even cavalry skirmishers look just like the infantry. So disappointing.


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Posted on: October 17, 2015

Which version it is?

Hello There! I would buy this game, but first could you write which version it is? I read v 1.5 has been fixed and have many improvements. Please say it is 1.5 BR Luke


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Posted on: October 5, 2015

Avoid at all cost.

One of the most infuriating games to play I've ever encountered. Do you like flanking manoeuvres? Do you like to create wedges in enemy formations? Do you like that units follow your orders and don't run away unless they've been completely crushed? Then forget about this game! It's almost impossible to attack, as your units will run away rather easily once they've suffered a few (~20 %) casualties. Oh, and it's not possible to move groups of units in formation. Who the hell was responsible for this game!? This person should be forbidden from ever again be in charge of game development, it lacks any kind of knowledge as to what makes games fun to play. Please GOG.com, bring Sid Meier's Gettysburg back!


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