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Ultimate General: Civil War

Bibliothèque

4.4/5

( 79 Avis )

4.4

79 Avis

français, English & 6 de plus
29.9929.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Ultimate General: Civil War
Description
Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865. MAIN FEATURES Full campaign:Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last sev...
Notes des utilisateurs

4.4/5

( 79 Avis )

4.4

79 Avis

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Détails du produit
2017, Game-Labs, ...
Configuration du système requise
Windows 7 / 8 / 10, Intel i3, 2 GB RAM, Intel HD 4000 / GeForce 8800 / AMD Radeon X1600, Version 9.0...
Time to beat
44 hMain
50 h Main + Sides
143 h Completionist
77.5 h All Styles
Description
Ultimate General: Civil War is a tactical war-game. Experience the bloodiest period of U.S. history - the American Civil War of 1861-1865.

MAIN FEATURES

Full campaign

:Fight in the American Civil War campaign and participate in 50+ battles from small engagements to massive battles that can last several days over hundreds of square miles of terrain. Campaign fully depends on player actions and battle results. Historical battles can also be played separately.

The game includes the following battles in the campaign:
  • Battle of Aquia Creek
  • Battle of Philippi
  • 1st Battle of Bull Run
  • Battle of Shiloh
  • Battle of Gaines' Mill
  • Battle of Malvern Hill
  • 2nd Battle of Bull Run
  • Battle of Antietam
  • Battle of Fredericksburg
  • Battle of Stones River
  • Battle of Chancellorsville
  • Battle of Gettysburg
  • Battle of Chickamauga
  • Battle of Cold Harbor
  • Battle of Richmond
  • Battle of Washington
Plus 48 smaller scale battles

Army management

You are the general. You have full control over the army composition. Based on your successes and reputation you might get access to more corps, divisions and brigades. Keep your soldiers alive and they will learn to fight better, turning from green rookies to crack veterans. Lose a lot of your soldiers and you might not have enough reinforcements to deliver victories. Your reputation will suffer, army morale will drop and you will be forced to resign.

Innovative command system

You decide which level of control you want. Command every unit individually or just give them a main goal with one button click and watch if they can take that hill. Army divisions commanders can make decisions on their own and help you control the largest army. Draw a defensive line and allocated brigades will defend it like lions. Or design a deep flanking maneuver by just drawing an arrow and send the whole army to the enemy flank or the rear. Your generals will try to fulfill your orders, although "no plan survives contact with the enemy".

Officer progression

Historical unit commanders progress and become better fighters together with the player. The Officers rank up based on their units’ performance, but it's war and they can be wounded or even get killed in action. New ranks open new possibilities and allow officers to lead bigger units without efficiency loss. Winning battles also opens new possibilities for you as a general, increasing skills such as reconnaissance or political influence.

Historical weapons

There is huge variety of Civil War weaponry from mass produced Enfield pattern rifles to rare Whitworths. Historical availability has also been implemented. Certain weapons can only be captured by raiding supplies or taken from the enemy on the battlefield.

Enhanced unit control

Detach skirmishers to send them to scout those hills ahead. Or merge several brigades into one bigger division if it’s needed. Dismount the cavalry to become less visible to the enemy or mount for fast flanking charges and supply raids. Supplies are extremely important and you have to plan and defend the provisions otherwise the battle might end for you early.

Advanced Artificial Intelligence

You will face a strong enemy. AI will flank you, will hit your weak spots and undefended high ground, will chase and cut your supplies and will try to destroy unguarded artillery batteries. AI will use terrain and will take cover and retreat if overwhelmed.

Terrain matters

Trenches, lines, fences, houses, fields – everything can help to achieve victory, if you know how to use it. Hills will allow you to see enemy units earlier. Rivers and bridges can become natural obstacles that will help you to defend. Forests can help you hide your movements and flank the enemy.

Beautiful maps

We believe that modern technology allows hardcore war-games to finally stop being brown on green hexes. Hardcore, deep war games can be beautiful. In our game, every historical battle landscape is accurately hand-drawn, utilizing data from satellite and historical maps. The topography plays immense strategic role and helps to understand how battles were fought and to learn history.

Copyright © 2013-17 Game Labs, Inc. All Rights Reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
44 hMain
50 h Main + Sides
143 h Completionist
77.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Mac OS X (10.9+)
Sorti le :
{{'2017-07-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Éditeur :
Taille :
1.2 GB
Liens :


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
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español
audio
texte
русский
audio
texte
中文(简体)
audio
texte
日本語
audio
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한국어
audio
texte
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Notes des utilisateurs

Posted on: July 3, 2019

Meaty Civil Warfare

I was expecting Ultimate General: Civil War to be a simplified Total War experience. In some ways it is; there's technically only four unit types although the units themselves are very versatile and customizable. There's also no statecraft type gameplay like managing cities, but that is a positive for me since battles are typically what I want from this type of game. The real kicker though is that the gameplay of Civil War type musket/rifle battles is what I would describe as a Meatgrinder. Total War games tend to be very decicive. If a large portion of your army routs, that's more or less the end of the battle. In UG: CW, routing is just a part of the game, and even rookie troops will quickly return to battle to be thrown back into the Meatgrinder. This is brutal, tactical warfare at its best. Because routing and has been made into something that is easier to happen but less destructive when it does, battles "flow" better than any Total War game I've played and are a constant dance of routing, overstretching, counterattacking and redrawing battle lines. Furthermore, the battles often have interesting objectives, can continue over more than one engangement with both enemies and allies reinforcing the battlefield from different sides and will take place on multiple maps before the battle connects all the maps together for an absolute drawdropping scope of battle. Think the Historical Battles of the Total War games, but with units you have rectuited, leveled up and equipped over many consecutive battles. A must play for people who want a Total War experience that captures the brutality of Civil War combat where your poor troops routing is just another chance to throw them back into the Meatgrinder.


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Posted on: July 27, 2019

A great follow up to Ultimate General Gettysburg

An incredible game. The negatives first: Some historical inaccuracies, CSA campaign ends very abruptly, broken units regroup too easily, difficulty spikes can be pretty hefty. Very detailed, fun to play, and manages to avoid becoming a "force concentration simulator". Thousands of troops, represented by smaller numbers of models, go at each other, with deep mechanics and difficult choices to make. You need manpower to recruit, but you need money to arm your soldiers. Resource management and getting the right equipment is key. If you carelessly get your men killed, you'll find yourself unable to field an army later. You can ask your government for additional supplies, but that lowers your standing with them and lowers troop morale. Morale is very important; wavering units can barely fight. Units can reform easily after being routed, but after taking too many losses (about 80%), they "shatter" and you lose the entire unit. WIll you use your depleted veterans to capture that strategic piece of cover, or will you save them to fight another day? Oh, and Lincoln/Davis is watching. Make one mistake too many and it's game over. Artillery is nicely detailed: Heavy short range guns devastate enemy charges while longer ranged guns silence enemy artillery and harass their units from afar. You can't just spam cavalry; they have no cover and will get shattered instantly if they try to attack an unengaged enemy unit. The sides are genuinely unique, with the Union getting more money and manpower while the Confederacy gets recruits with higher veterancy. Playing as the Union is somewhat easy, as you get so many toys and the best artillery, your men can gain experience on the fly and become unstoppable with their superior equipment. Playing as the Confederacy is a real challenge, as not only do you have to defend (or sometimes even attack) against superior numbers, but you also cannot afford heavy casualties. A must have for any history geek, Civil War aficionado or strategy gamer. I am looking forward to the developers next games Ultimate Admiral and Ultimate Admiral Dreadnoughts


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Posted on: December 3, 2019

Bugy and cheap

Pros: Nice looking Lots of potential Cons: AI of your units sometime does not respond Bugs causing unit to get stuck Creates difficulty by giving AI more and better units creating feeling of cheapness AI cheat by knowing about your inputs, even when they are use on units that are not visible to AI Game timer change with at arbitrary pace Bugs causing the game telling you lost even when you won and puttting you to harder mission as punishment (this might be another cheap trick to raise difficulty, since they do not expect you to win the previous one) Tutorial gives you downright wrong tips Every defeat feel like being cheated by AI Victories do not feel satisfying


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Posted on: May 22, 2021

civil war game. good one.

yes, it is a good game. nice battles. nice sound.


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Posted on: August 20, 2024

très bon jeu de tactique

très bon jeu de tactique militaire


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