Posted on: October 4, 2018

Marco_Moncada
Possesseur vérifiéJeux: 102 Avis: 4
This game does not deserve all the hate
Premise. I first played this game long time ago, and I was lucky because (1) I had a PC equipped with a Vodoo card (2) I hadn't played any other Ultima game before. I remember had really a lot of fun. Now. I purchased the game from GOG and I confirm that the game is far from perfect, but it's still a load of fun. The plus + the game world is not small, not huge, but is well done and interesting to explore. + the dungeons are good! they seems to be a bit Zelda insipired, rather than classical RPG,... but if you like the genre than they're pretty fun and with nics enigmas + the controls are good! the jump system is one of the best ever seen. the interactivity with the world is fluid. Combat hand to hand is average but not really bad, bows are better. And... I love the rituals... a lot more satisfaction than the 'modern games' click-a-button stuff! + technically it's really impressive. The graphics is excellent for a '99 game, there's no any transition between overworld, houses, dungeons. It's amazing that every item you drop around stays there + zero fetch quests (one of the greatest sickness in modern games...) On the minus side - the dialogues have huge mixed quality. I see some high peaks (Some of the storyles of virtue restoration, Trinsic first), but other dialogues are really badly written (oh God the love story...). Looks really like a semi-draft (and if you know the development and realease story, actually it is...) - in the GOG version I experienced a few crashes, altough nothing critical. Save often and you can have a decent experience, I think - RPG elements are a bit weak. Maybe the game is too much action oriented... it's something that somebody may not see as a problem, but a bit more depth I think would have been appreciated ps. all the "what's a Paladin " controversy is quite nerdish and I think also a bit sterile .. other great games franchises (see Zelda, again) have very little consistency among the stories across games... but who cares?
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