Posted on: August 23, 2012

tritone
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I was blown away
When I played Ultima IX in the year 2000, I had not played any of the previous Ultima RPG games (except the 2 Underworlds). And I was amazed at the beauty and massive nature of this game. By this time, the major bugs had been patched and I had no problems running the game at all. I didn't have any preconceived notions of what to expect, and I was truly blown away. For the first time in a 3D "adventure" (which is what I would call the game) the world was alive. Bird, bees, butterflies flitted around. Water flowed, dogs and animals milled around, signs swayed in the breeze. The landscape was incredibly detailed, and not flat at all, but hilly, craggy, mountainous, etc. You could walk from one end of the Isle to the other without ever pausing to reload the game. Then you could get in a boat and sail all around it. It blew my mind with its enormity. There were things I didn't particularly like about the game, but nothing that detracted from my fun nor kept me from completing it. You could walk through a pasture, kill all the beasts, turn around and walk back through and have to kill all the same exact (respawned) beasts again... in fact, the previous instances of their dead bodies were still on the ground! I was also amazed at how the rats you killed managed to store so much gold in their furry little bodies! But I had a great time playing through the game, and loved every minute of it. This game probably has the best "jumping mechanic" of any game I'd ever played, before or since. There is a tiny cursor in the middle of the screen... mouselook to put that cursor on a spot on the ground where you want to jump, and hit the spacebar. You will land PRECISELY on that spot, unless the cursor was red (meaning it was too far away) instead of white. Just move the cursor down (a little closer) and jump accurately! Graphically the game was miraculous at the time. Cities at night were shrouded in mist and glowed in the dark, especially the city of Moonglow (natch!) I enjoyed having to gather the regents to cast spells, saving the land from the calamities involving the 8 virtues. Some 12 years later, I can't wait to play the game again. I understand how disappointing a "series" of games can be when the final game strays so far from its roots. But I think if you can play the game for what it is, instead of what you might want it to be, you'll have as much fun playing it as I did.
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