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Ultima™ 9: Ascension
Description
Prepare to embark on the final adventure in Ultima--the best selling role-playing saga of all time that has nurtured generations of gamers. Answer the call and return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who...
Prepare to embark on the final adventure in Ultima--the best selling role-playing saga of all time that has nurtured generations of gamers. Answer the call and return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated and corrupted the land. Valiant combat, magical prowess, and knowledge of the eight virtues are your weapons against evil in Ultima IX: Ascension.
The ninth installment of the Ultima series takes a leap into a vivid, detailed 3D environment that adds a whole new level of interaction to the exploration of the realm. Britannia was always one of the most life-like, well-developed, king-sized virtual lands, but this new perspective makes the experience of “living” in it much more immersive. The combination of a story of epic proportions, solid mechanics--true to the classic cRPG spirit, and that achingly familiar Ultima setting, Ultima IX: Ascension a memorable title that all role-players should experience for themselves.
Ascend to the realm of myth and legend in the final single-player Ultima game!
Nous faisons vivre les jeux pour toujours ! Depuis 2008, nous améliorons nous-mêmes les Good Old Games afin de garantir leur commodité et leur compatibilité avec les systèmes modernes. Même si les développeurs originaux du jeu ne le supportent plus
Ce jeu fonctionnera sur les configurations actuelles, et futures, des configurations PC Windows les plus populaires. Sans DRM.
C'est la meilleure version de ce jeu que vous pouvez acheter sur n'importe quelle plateforme PC.
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Notre liste des améliorations apportées à ce jeu :
1.19F GOG v2 changelog:
German and French localizations are now included.
DirectX renderer emulation has been added and is now set as the default for better visuals and performance.
New rendering options in DirectX mode, including Windowed Mode, V-Sync, Gamma Correction, Integer Scaling, Anti-Aliasing, and more.
Glide renderer emulation has been updated with new features like Vulkan Backend, Custom Resolutions, Custom Refresh Rates, Integer Rendering, Integer Scaling, and Anti-Aliasing.
Draw distance and default game resolution have both been increased, giving you a broader and crisper view.
Major improvements for lighting and texturing quality.
Maximum framerate increased from 30 FPS all the way to 200 FPS. Enjoy super-smooth gameplay.
The game configurator now saves and loads settings correctly.
The rune and sigil floating bug has been fixed, with no framerate limits needed.
Video playback, vertex clipping, and mouse cursor visibility are all fixed.
Alt+Tab task switching works as it should, so multitasking is a breeze.
Keyboard mapping is now optimized for a more intuitive experience.
I like this game!
Ok, I can understand why so many people are disapointed. When it (finally) arrived it was painfully buggy, had a bad performance and it was nothing like the developer had promised years before. But it has it's own charme.
I started my Ultima-career late with Ultima 8 and I loved it for what it was, because I didn't had this expectations longtime Ultima-veterans had.
And it's the same with Ultima 9.
It feels and plays alot like the first Gothic just from the opposite side of the morale scale and without the dirty talk.
If you just take it as a big and rich world to explore with plenty of wonderous places and characters you will have a great time playing this game!
It may be no great Ultima but is has it's own virtues and isn't Ultima all about discovering your own virtues?!
Ye gods... the abomination returneth.
First, let me make it clear that what follows is no slight against the fine folks at GOG. They didn't design or code this game and it does make sense to have it here, for completion's sake if none other.
Herewith a open letter/blog post of mine, from early 2004 when EA shuttered Origin Systems for good:
"I owe Richard Garriott & Origin much thanks for many, many hours of wonderful gaming and adventure.
They was responsible for what many people (including me) consider the best computer rpgs ever made: Ultima 4 & 7.
And I do wish them well - along with the other folks who got the boot.
However, I cannot excuse them for the Ultima 9 debacle - especially Mr. Garriott. He personified Ultima, for better or worse, and the buck stops with him.
In the state it was released, Ultima 9 not only did not work - it could not work.
The listed system requirements were simply fiction; U9 ran like a slideshow on state-of-the-art gaming PCs. My own computer well exceeded the "minimum specs" to run the game and it was unplayable until I installed a new 3dFX video card.
On the programming side, U9 was buggier than a termite mound. We're not talking subtle, arcane glitches here but rather what coders call "showstoppers." Lock-ups, desktop dumps, graphics corruption, destroyed save files, memory leaks and scripting errors which made the game unfinishable if players visited location X before location Y or Z.
Remember the initial release of Sierra's Outpost? Ultima 9 was even worse. Don't play it without installing every available patch, or you will be sorry.
I'm not even going to tackle the non-technical, narrative and story content issues of the game: plot, characters, voice acting, etc. I could go on for pages about that.
The original release state of U9 was nothing less then an outright shafting of the very people whose loyalty and customer patronage made Origin famous and successful.
I suspect that the 'suits' at EA pushed it out the door far too early so as not to miss the 2000 Christmas season.
However, this was Richard "Lord British" Garriott we're talking about; not some low-level company flunky. Also recall that, whatever his most recent corporate duties, Garriott is himself an ace programmer and game designer; this man knows a broken game when he sees one.
I find it hard to believe that Garriott did not know what was going on with Ascension. And because he was "Mr. Ultima," the final blame is his.
If Garriot had absolutely put his foot down and said, "This game is a mess. It's not ready. I'm not going to pay my fans back for twenty years of support with this," would anyone at EA have dared to overrule him?
Instead he publicly defended it, including comments about the game's release build being "well tested and debugged" which defy understanding.
(As Jeff Green asked in his CGW column, "Lord British, do you even play your own games anymore?")
And then... silence. As U9 was slammed in review after review and store returns piled up, Garriott seemed to drop off the face of the Earth... leaving others to defend the company line on the U9 Discussion Forum webpage.
Now that he's free of EA, I hope Garriott is able to talk about what happened. I would like to hear his story, and I know I'm not alone.
It would be no exaggeration to say that I grew up with Ultima, beginning in 1980 with my father driving me to a local software shop (remember those?) on my 13th birthday to purchase Akalabeth - then published by some unknown outfit called California Pacific.
Twenty years is a pretty good run, all told. I just wish it hadn't ended by running off a cliff."
This game has problems but it is far from as bad as people claim. The game has some of the best designed dungeons of any games since its release. Also, maybe I'm riding the crazy train here, but I think I enjoyed Ultima 9 more than I enjoyed Ultima 8.
I started the Ultima series with this game and I fell in love with it because it had very beautiful environment and the music is superb!
There were some bugs in the game, but it's not a big deal. You maybe have to use the fly cheat to get the virtue stones from the altar when merging the items together because it sometimes get stuck in the air, but except from that I didn't really find any relevant bugs.
I actually love almost everything with this game so I don't understand all the haters out there.
When I finished this game I started from the beginning with Ultima 1,2,3,4 and 5 and I finished them all. Very good games all of them, though I used walkthrough most of the time since I didn't want to spend 1000 hours. I just wanted to see what happened before Ultima 9. When I came to the 6:th game I couldn't stand the graphics. That made me never complete 6,7 and 8 which is a pity.
However, this is a great game with fantastic music and I really like the story and the puzzles as well.
Although there are many disappointments, the world of Ultima is constructed in a stunning 3D space, and just being able to freely explore within it is satisfying.
Even though the story has been simplified from the original plan, I think it is a fitting final chapter in the series.
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