Posted on: September 30, 2024

Castellanoza
Possesseur vérifiéJeux: 23 Avis: 1
It's pretty good.
Nice Co-op
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Turok 2 Seeds of Evil TM & © 2017 by Penguin Random House, Inc. Under license to Classic Media, LLC. All Rights Reserved.Enter copyright information
Information Multijoueur : Veuillez noter que GOG GALAXY est obligatoire pour jouer en multijoueur
Information Multijoueur : Veuillez noter que GOG GALAXY est obligatoire pour jouer en multijoueur
Game length provided by HowLongToBeat
Posted on: September 30, 2024
Castellanoza
Possesseur vérifiéJeux: 23 Avis: 1
It's pretty good.
Nice Co-op
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Posted on: August 13, 2025
SpaceTrashTTV
Jeux: 40 Avis: 2
no trophies
no trophy no buy
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Posted on: March 19, 2017
African_wildlife
Possesseur vérifiéJeux: Avis: 5
Some unwanted features
"The game features a "ledge grab" mechanic that saves failed jumps and some otherwise unattainable platforms can be reached, found in many modern fps games. Quick save makes the game too easy, but can be ignored and only used on "save stations". Otherwise issues are few, remastered blood effects and light shafts in particular look astonishing. If an option to disable "ledge grab" will be added my rating will be changed to five starts.
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Posted on: May 1, 2022
Talset_Aran
Possesseur vérifiéJeux: 10 Avis: 10
fun game
play it! STILL MISSING PLENTY OF MULTIPLAYER MAPS
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Posted on: December 4, 2017
good_gamesonly91
Possesseur vérifiéJeux: 170 Avis: 14
Better than the first one at least
The first game is just a mindless, frustrating marathon of hunting for hours and hours for keys, and dealing with a lives count and a very limited save system. With that said, this sequel is somewhat of an improvement from the first game, and you are still finding keys, but also rescuing children, and operating machinery with the unfortunate extreme limitations with the lives count, and rather limited saves that are borrowed from the first game. I can say, however that this game has a much improved soundtrack. I'm sorry though, if this were 1998, and I had to choose between this and the original Half-Life, I would get Half-Life over this. At least in Half-Life, you have an even better method of story progression, not to mention being able to save whenever you want with its quirky gameplay features without setting you back with a lives count of any kind. This game feels like you are playing a first person Donkey Kong Country game with the horridly limited saves, and lives count. Heck, not even in Wolfenstein 3D did you have to worry about the lives, because you can still save anywhere! Not even Doom or Duke Nukem 3D had a lives count, because by 1996, having a lives count in a first person shooter was already considered obsolete and frustrating. If you want a good shooter from the late nineties, I'd go with Half-Life, Blood, or Quake II, as none of those have those ridiculous setbacks, and are very entertaining.
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