Posted on: September 3, 2024

compulord155
Possesseur vérifiéJeux: 121 Avis: 10
Medicore shooter ruined by bullet sponge
Enemies are bullet sponges, even on "Normal". The game's too dark generally, with light not diffusing normally in most circumstances. Enemies have no inertia, turing on a dime in all circumstances. There is no leaning or iron sights or cover usage, so you're vulnerable to shockingly-accurate bullets all the time. Enemies don't react when you take a hostage, they don't exhibit self-preservation behavior, they have infinite ammo and only reload when behind cover, not when magazines should be empty. Some enemies have infinite grenades. Enemies spawn behind you and around corners you've already cleared and if you're using Bullet Time you'll see it happen. Difficulty only seems to make enemies hit harder and you deal less damage to already spongy enemies, which is just bad. All this would have been marginally acceptable in the 2000s when the tech was harder to manage, but it is definitely not acceptable now.
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