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Tower Hunter: Erza's Trial
Description
Introduction:
With features of roguelite, players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erz...
With features of roguelite, players of Tower Hunter: Erza’s Trial fight their way up in the world of a giant tower with random modules. Different terrains are found in the towers, and there is exploration to do and challenges to overcome. Due to a contract between our heroine Erza and a demon, Erza is beamed back to the original start every time she dies. As time loops, Erza, becomes a strong fighter who can make her way to her target.
Features:
2.5d toon render side-scroller game that exhibits fluent motion display.
smooth control: a dodge may cancel punish, and strength and direction can be fine-tuned for jumps.
Soul-like actions: supplies are limited; footsie and dodge are key factors and every move and weapon has its own magic.
Each weapon has its ownfeatures a combo with which: you can combine light and heavy blows and switch from attack andto dodge.
The classic order system from Castlevania is incorporated: special weapon skills and magic are triggered by simple commands.
Take advantage of the special rune core system: in every adventure, the player can choose to foster a certain passive skill.
licence system: acquire licences based on your clearance speed and the achievement of different conditions. These licences can be used for other purposes beyond display.
Explore hidden elements: hidden passages that can be destroyed and sealed doors that must be opened using a corresponding colour key and that are full of dangers.
Gameplay:
In the world of Tower Hunter, countless warriors have already gone before you to challenge the unsolved secrets of the tower, but they failed.
A mischievous god is lord of the tower. Cards appear after bosses are defeated.
The empire grants different levels of licences to the warriors exploring the tower, according to the rarity of the cards they have collected. These licences bring with them status and power. Nobles have gone to the tower to compete for status and glory, but none have been as fortunate as our heroine Erza.
In her childhood, Erza became bonded with a demon, who grants her another chance at life each time she dies. Due to this special ability, Erza can explore frontiers that no one has ever seen.
One common feature of roguelike games is that there is no checkpoint where progress can be saved, and players must lose everything if their character dies. This basic design is followed here, but players can still accumulate a certain proportion of resources during the course of each adventure, and these can be used to acquire more skills and send characters to new stages, where they develop and become stronger. The more familiar the player becomes with gameplay, the more practised the response and battle skills are and the stronger and better equipped the heroine is, the further the player can go in the tower.
This game is the prologue to Tower Hunter, which tells the story of how Erza the Sword Maiden became Empire’s youngest Major. What is in store for her? Stay tuned!
Succès obtenus le plus souvent
Rookie Decay
Pass the Beginner's Level
common
·
85.7%
Monster Cleaner
Killed 200 Monsters
common
·
49.22%
Copper Cup Beginner Hunter
Slay Cockroach King
common
·
39.26%
Silver Cup Beginner Hunter
Slay the cockroach king within 2 minutes
common
·
35.21%
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Configuration recommandée :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
All upgrades buyable with the same basic currency, number go up for each and every weapon and skill.
DPS-Check bosses.
Levelgeneration like a cerealbox-maze.
Die Übersetzung ist legendär beschissen, Was auch immer dir ursprüngliche Sprache war -> google translate -> englisch -> google translate -> deutsch. Man ofnet Bruste, "Es scheint, dass Sie gut auf meinen Kumpels genommen haben". Aber immerhin "Wir gewinnen".
For a debut title it has it's flaws. It is very much a classic Rogue-lite, where you lose most of your things upon death. The combat is quite nice, however. As you can string together custom combos. A lot of love was put into the character design and animation. The character is by far the highlight of the game. It can also be customized ever so slightlu. The audio is another highlight of the game. The music is nice and most of the attacks have nice and impactful sounds.
As for the negatives.. Since the levels are procedurally generated, you can sometimes get stuck in certain areas and the character has a very jittery animation when on the wall. The bosses are alright and ramp up in difficulty at the 50% health mark.
When it comes to progression you will have to play the same levels multiple times so your mileage may vary. You will have to have quite a high tolerance for grinding if you want to get the most out of the game but for short bursts of play it works well. I would not recommend longer sessions, as the levels can become very repetitive.
Still, for a first time effort it is not bad. At a deep discount I could see it offering at least a modicum of entertainment. I look forward to playing the sequel at some point.
It is fun time killer. The story is funny and to the point. If you a looking for something to play as you watch or listen to something else this game is great for that.
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