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Torment: Tides of Numenera - Immortal Edition Upgrade

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3.5/5

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3.5

6 Avis

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Torment: Tides of Numenera - Immortal Edition Upgrade
Description
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brough...
Notes des utilisateurs

3.5/5

( 6 Avis )

3.5

6 Avis

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Détails du produit
2017, inXile Entertainment, ...
FAQ
Description
Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

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Détails sur le jeu
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Windows, Linux, Mac OS X
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{{'2017-02-28T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}
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Avis les plus utiles

Posted on: March 19, 2017

What a pleasant surprise!

Normally, I'm not a huge fan of Isometric games.. Normally, I like RPGs with a lot of voice acting, because... Normally, I hate reading large blocks of text on the screen. Normally, I don't go for games using the same engine I played in two or more other games. Normally, I don't get deep into sci-fi, preferring to stick more with fantasy-style games. So why did I back it? In short, because it supported Linux. I simply won't buy a game that doesn't. If you know anything about Linux and what the GNU and OpenSource movements are about, you will know why. If you don't, I urge to find out why these movement are so important. Despite my misgivings about its design, however, I was quickly enthralled. The creators of this game managed to do something I would have thought to be nearly impossible. They created a universe where fantasy and sci-fi meld, where robotics and sorcery merge, where constructs of metal and worlds of flesh seem somehow organic and plausible. Never did I find myself saying at any point in the game, "Oh my God, that is stupid". It is a world both as awe-inspiring as it is desolate and revolting. It is quite simply one of the most intelligently written stories I've ever had the pleasure of experiencing in a video game. If you love story in a game, if you can appreciate intelligent and evocative prose, if you love interesting NPCs in a backdrop that is truly unique, then this is the game for you. While I normally consider it a bad thing, the class-builds/character development is relatively simple. You don't get bogged down a hugely complex compendium of spells, weapon specializations and special abilities. While it wasn't perfect, I found the turn-based fighting system they came up with a lot of fun to use. All-in-all, it is an amazing game. It provided a very thorough and enjoyable escape for me (while it lasted). I hope that there is a sequel some day that builds on this game's unique strengths.


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Posted on: December 4, 2017

ZoharContact

Jeux: 112 Avis: 2

Best cosmic horror story, period.

There are two kinds of people I can imagine not liking this game: those who didn't know what they were getting into, and kickstarter backers disappointed by overly ambitious promises that weren't kept. (Note: they are still supporting this game with free updates. Gamers interested in consumer advocacy should support it.) If you think that a game with pretty, stimulating visuals and isometric backgrounds - but also under-animated characters, that fills in the gaps with descriptive text - would irk you... stay away? If you consider yourself the kind of person who does or SHOULD enjoy reading and if you like outlandish sci-fi, grab this game. If you have enjoyed a visual novel, grab this game. Think of it as a choose-your-own-adventure where you travel between story nodes on an isometric map, if you will. Let the descriptions wash over you as you fall into an eddy of despair that crosses dimensions, ponder what a tesseract might look like, and negotiate with entities so powerful that you might as well be "an ant waging war against the seasons." I loved Bloodborne. It is a contender for my favorite game, but Bloodborne's cosmic horror aspect takes a distant second to Numenera. Undertale would also be a contender. This game is like a mature Undertale. (Some violence is inevitable though, seeing as you might enter a battle with evil itself.) This game is imperfect. It didn't quite nail the ending in the same way Planescape did. The combat lacks the flashiness that Planescape's combat occasionally had, as well. As mentioned previously, the characters are visually ugly and poorly animated. Those are my only complaints. FYI, I took the minimum combat, high "Intellect" route, completed every sidequest I could find, and tried as best I could to accept my failures as canon, only seldom reloading the game. Perhaps that could give you the most mileage. I have only completed one playthrough, but I intend to play again. I will consider this game one of my classical treasures.


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Posted on: December 3, 2017

Ingeloakastimizi

Jeux: 36 Avis: 1

Good start, poor developpement

Having played PT:Torment, Baldur's gate, icewindale and most of the isometrics D&D style game, I wanted to try tide of numenera, even though I knew it would probably be a very different game than torment. So, here is a summary : Quick comparison with PT:Torment. The game starts good. The ambiance, the plot hightly reminded me of Torment. You get thrown into a clone story about mortality (again), death (again), past deeds and legacy, just like the first planescape. In this regard, the game really took up the legacy. Its a bit superficial though. Death, guilt, regret permeated by every pore of torment. Everything was somehow linked if you know what I mean. Meanwhile, in Numerrarra, you never really get how important the tides are, they don't really play a role in history nor quest. They are almost a pretext. Its nowhere as deep as it's ancestor sadlty, from my point of view. There are many good point. interesting first town, lot of hours (took me 30 hours to finish the game). The companions are neither really good, neither really bad. You can get attached to some of them. The diversity of companion is somewhat lacking, you only have humans, and mostly are really loyal good type, without surprise, really straight forward hero character.They have a lot of interractions in the first part of the game, and are completly forgotten past the first big town... The hero is bland . Sort of pretty teenagers without character, it lacks charisma and doesn't have a story of it own, being just freshborn. What I personnally like in RPG is character that have a very strong back story, and not the empty shell that you can make do anything. The music is cool, the text is rather good, you can read for hours the story. The choices to resolves quest are never always white or black, carrying some degree of maturity and thoughness... at least in the first part of the game. Because yes, the game becomes very subpar once you leave the first big zone (which represent one third of the game, about 10 hours of gameplay). Then its become mindless brawling and dephtless adventure... That wouldn't be so much of an issue if the battle system was good. But the battle system is really bad. Really, really, really bad and boring. turn based. I played divine divinity ego draconis 2 just before this game that was turn based and had INCREDIBLE possibilities ( a really great game). Then I tried Numenera, and you can basically move, attack once, or use an item/skill. a lot of skill are totally useless, so for me it was basically move/attack/item. No depth, boring as hell, slow and sluggish. Worst than that, the battle are depending on skill point (strengh, agility, intelligence) that are also used to resolves quest. If you fight at the start of the game, you ll get drained of 75% of your skill point and will have to go take a nap to refill it at inn. That really slow up the pace of the game and severely discourage any attemps to recklessly fight. Hopefully, if you play smart you can avoid most battle by talking it through. you can really be a pacificist which is probably where the game creators wanted us to go. Thats an interesting developpement, you can decieve people, persuade them, intimidate them... its dependant of dice throw though, which are dependant on.... skill point... past the first part of the game you can actually resolve any quest very easily by just talking, with no challenge at all, once you get an avatar with tons of intellect skill point. So once again the main point becomes reading, reading... I hated the whole end part. So, Numenera is neither good neither bad, if you like reading and Crpg it can be a filler in waiting pillars of eternity 2 . there are some pleasurable and funny part, the writing is good. Its, in my opinion, not standing up to the standard that were PT:T and baldurs gate, or even the recent pillars of eternity and tyranny, that I d recommend instead. if you haven't done these game, you ll probably have way more fun with it than with numenera. I don't recommand this game to anyone who isn't a lover of cRPG. Well, have fun .


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Posted on: January 31, 2020

ericmax123

Jeux: 163 Avis: 2

Interesting, contemplative, beautiful

*Visually I find the art style very cool. A massive improvement over the original Planescape. Its still isometric turn based game, but that gives you time to savour the dialogue and take your time with things as the game is clearly meant to be experienced. At its heart its a point and click choose your own adventure graphic novel, but its so unique and fascinating... *The wall-of-text for all the numenera and characters must have had a huge amount of work going into it, and its pretty well done. Perhaps after a while some of starts to wear thin in some places, but nothing immersion-breaking. I especially like the "Merecaster" experiences. It feels unique and a suitable succession to the original. *The battle mechanic was actually kind of interesting and in my opinion well done. Its a little odd, but totally intuitive and after getting used to it, I kind of like it. Its certainly a refreshing change from the tired D&D mechanics of the original. Was the game really about combat anyway? *Philosophically, there are some complex themes here, but this is where the original Planescape definitely outshines Tides of Numenera since the balance of choices here never seemed to matter as much and I never really felt challenged by the conflicting ideas as much as in the original. *The game length at first feels short, but after reflection is probably about right. Especially considering the replay to explore some different choices. This was one part I never liked about the original Planescape. Once I beat it the first time and all was revealed, there wasn't much left to discover. In here, I think it was a little more satisfying resolution and better replayability though I can't imagine playing it more than twice. OVERALL I would say this was pretty well done, and is a game that stands up pretty well against the original. If I had to choose to replay one of the games again, my preference would probably lean towards this one. (Sorry Morte!)


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Edited on: June 1, 2026

Posted on: June 1, 2026

botokz

Jeux: 88 Avis: 3

Game's biggest issue.

I gave Torment: Tides of Numenera one star (I would have given 0 if I could have), after which I uninstalled it and deleted my save file. That was after I've been playing this game for 20 hours as a Jack class. I stopped because I completely lost the plot and started to skip dialogue. I was not enjoying myself and playing was a chore. But I really don't like leaving things unfinished so being a stubborn old goat I reinstalled the game and vowed to finish it. So now, right at the beginning, we get to fundamental issue of the game. It should not have had even an option to play anything else than Nano with the mind reading perk. If you have not started to play but plan to, trust me; just choose a Nano, and put your stats into Anamnesis and talkytalky skills. The mind reading perk very often cuts right through the gibberish and ravings of insane characters that fill this game, and the writing is so dense, esoteric, metaphysical and borderline Illegible, having occassional NORMAL sentence made the game go from unplayable to playable. Nano class is your wizard class and scales with intellect which syncs with social skills. It just works. Glaive is useless, Jack a bit less so. Getting that out of the way, and playing the game the way it was intended to play, we can enjoy it properly. And analyse it in detail. The game plays very floaty, sluggishly and still has bugs. Menus are slow, dialogue window takes a second or two to unfold itself, your characters turn like tanks (which is REALLY odd in isometric game). Graphics are adequate and art direction is generally good but there're some oddities here and there, which might be mostly the 'fault' of the settings, which has many completely outlandish things in it. Music is forgettable, nothing special. Interface is not great, but thankfully there aren't that many items, so having to mouseover every item to know what it does isn't that annoying (compared to something like Wasteland 3, also inExile game, in which the inventory was infuriating). There's a dialogue bug that happens when the dialogue gets too long and only way to continue is to alt+F4 the game (dialogue with Dhama for example), so if your dialogue window starts to stutter, quit the dialogue if you can and start again. Bug with the Peerless quest that requires you to tinker with the code in the files to fix it. Story, like the story of Planescape: Torment which inspired this game, is hidden behind the setting and characters for most of it's length. The game is more about exploring the world of Numenera. Most of the writing IS about the setting, having nothing or very little to do with what's actually happening with the protagonist - The Last Castoff (spare body) of Changing God, who isn't very godlike, more like he lived very long, due to moving his consciousness to new bodies he makes himself and learned enough techmagics to makes him almost god-like to 'normal' people. The story presents it self as important, but it isn't and the game should be approached as such. It's not about what's happening to protagonist but what the protagonist does in various vignettes that they encounter on their journey. Would you find a short story about a spirit of a woman, that died centuries ago, whose father, in his anguish, put into statis after she died, and tried to recreate her using arcane machinery, that malfunctioned and even ages after makes the 'spirit' of the woman enroach on other women being born in the city and slowly, over time turning them into herself, enjoyable? You can also help one of those women being turned by persuading her to jump of a cliff. Sounds fun? Oh boy do I have a game for you! Companions are few, which is OK. They are interesting but could have more interjections in dialogue with other characters. Skillchecks are barely skillchecks since it's almost impossible not to have enough points to spend on them (if you play a Nano with points in Intellect). Though there's one event in the game that requires you to have someone skilled into Smashing (Might) so put some points there on Last Castoff or one of your companions. Combat is done in events called Crisis in which you can either attack enemies directly in various ways or interact with environment to win. They are pretty clunky and I think they might have not even been in the game if this game was made after Disco Elysium. I don't think inExile guys knew they could make a cRPG without combat. There're pretty few of them and Nano class is better at solving them than Jack/Glaive. Tides of Numenera is not a combat heavy game. Despite being in the same bag as old Infinity Engine games or newer cRPGs it shares more DNA with Disco Elysium. I'm writing this review before finishing, I don't think my judgement is going to be much affected by the ending. To conclude, Torment: Tides of Numenera is a proto Disco Elysium in many ways, unfortunately not as good, mainy due to being chained to it's Kickstarter, predecessors and insufficient time/budget. It also demands 110% of your attention, with very often hard to comprehend writing, that's sometimes closer to poetry than prose, that you might want to reread few times and give yourself time to absorb properly. Overall I'm enjoying myself, but that happened only after I restarted having played for 20 hours disliking the game. DON'T PLAY THIS GAME IF YOU DON'T LIKE READING. PS. I was correcting all the spelling and grammatical errors in this review but I lost internet connection for a second and GOG GALAXY didn't save the review in any way. If I didn't copy the review into the spellcheck I would have to write it again from scratch. What the heck GOG? Here's my lesson to always write the draft in Notepad or smth... Oh and I was too lazy to correct them second time so that's why the errors are in.


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