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Torchlight II
Description
The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!
Torchlight II captures all the flavor and...
The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands! Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!
Multi-player – Featuring drop-in drop-out co-op play. A free matchmaking peer-to-peer service lets you make new friends and create friend lists. At any time, choose online multi-player, LAN play, or single-player. You can take your same character online/offline and across PC/Mac/Linux play.
Customizable Characters – Players will create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored to each player’s tastes.
Individual Loot Drops – Loot ninja’ing is a thing of the past! Every player sees their own loot drops onscreen. Loot drops are not class specific since all classes can equip all in-game items, provided the required stats are met. Items can also be traded between players.
Pets – Look for all new pets in Torchlight 2, the wolf, panther, domestic cat, hawk, chakawary, bulldog, and the papillon. Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, learn spells, carry items, and perform a variety of support services. They can also be sent back to town to sell unwanted items, and even return with potions and scrolls!
Randomized Overworld and Dungeons – Explore randomly generated dungeons within the game at any time for extra experience and rare loot. The Overworld areas of vast snowy morasses, desert wastes, and highland plains are also randomly generated. Players will encounter weather, day and night cycles, random quest givers, and random events, creating hours of non-storyline specific adventuring.
Best modern diablo game
+ cartoony visuals are love it or hate it. I like it
+ typical hack and slash combat but really fast and flashy and fun
+ i usually hate too much loot in games. I like the loot here
+ pets. Not just a gimmick. You can send them to town to sell unwanted gear. Very useful
+ its kinda short for arpg but it ends before it gets repetitive
+ nice locations. Big step up from one dungeon original
- story. Dont remember any of it lol
- poor endgame content
Overall 9/10 my favourite diablo-like game
The Art style is really great in my opinion. Very addictive gameplay. Gameplay is simple, but easy to pick up. Imagine if they really put an effort into the story and lore, despite the cartoonish art style, that would have been perfect!
The most deceptive thing that we see often in cashgrab projects is that the quality of the game gets worse as you keep playing. No, it's not you or your character that's the issue. Torchlight 2's Act 1 is great. There are lots of dungeons and side quests, the loot keeps improving and your character progresses. There are boss fights with accompanying music and staging; it's all there. But then Act 2 happens. And everything is now much worse. You roam around the barren desert endlessly, crossing big empty spaces looking for juicy progress. Instead you eat dust. Not nearly as much to do, not a lot of monster variety. Your skills always seem to be behind the curve, because the level ups have dropped off a cliff. Act 3 is where quality in fact becomes subpar. The lack of care, the "we didn't have time or money for this" is painfully obvious. Act 4's concept is copied over entirely from the final parts of TL1. "We'll just do the hell thing". Monsters are extremely bulletspongy by this point. Most builds don't have the scaling to keep up. Your character feels like a failed experiment. This is where fun goes to die.
A game that gets worse as you play more leaves you with no satisfaction. You get hooked by the first act, play more, you get rewarded, but as you bask in your excitement, you notice a change in the air. The boulder has started rolling the opposite direction. Reality hits you. You have better things to do and you quit. Maybe a year or two later you pick the game back up, start in Act 1 and you wonder "This is so cool, can't believe I didn't play more of this". Then you see the pattern. The game isn't finished. It's not balanced. The loot didn't get the attention it needed. Builds and skills don't have enough thought behind them. Your pet sucks. Fishing sucks. Torchlight 2 was idealized to be the creative success Diablo 3 wasn't. The little indie project that stayed true to its roots. The sad truth is that TL2 was no better.
Well it's not bad. but not great either. It's kinda lacking with aoe clear and aoe skills. I couldn't find a single spell/skill that I found fun on the long run.
Leaved game at Lvl 23 yesterday, today it goes back to Lvl 20.
No errormessage, the backup.tmp from yesterday wont restore. No mods used.
If the develops cant fix this error in this old game they should keep a history as workaround.
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