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Tokyo Clanpool
Description
Défendez l'avenir du Japon !
À Tokyo, dans un avenir proche, le gouvernement est tombé suite à l'apparition d'une immense tour reliant la mystérieuse Cité inversée céleste au bâtiment de la Diète nationale. Des monstres menacent la population japonaise, et c'est à la toute nouvelle Première mi...
Windows 10 / 11, 2.13GHz Intel Core2 Duo or equivalent, 2 GB, DirectX 11 compatible graphics card, V...
Description
Défendez l'avenir du Japon !
À Tokyo, dans un avenir proche, le gouvernement est tombé suite à l'apparition d'une immense tour reliant la mystérieuse Cité inversée céleste au bâtiment de la Diète nationale. Des monstres menacent la population japonaise, et c'est à la toute nouvelle Première ministre, Natsume Kannuki, de mener ses Diet Dolls au combat pour les repousser !
Tokyo Clanpool est un dungeon-RPG dans lequel vous dirigez une équipe d'héroïnes chargées d'explorer la tour afin de contrer les monstres et de découvrir la vérité sur leur origine. Équipez vos personnages de Digiskins pour personnaliser leurs compétences et leurs capacités tout en arpentant des couloirs labyrinthiques en vue subjective. Les combats au tour par tour sont rapides et stratégiques, et grâce aux pouvoirs éthériques de votre équipe, vous pouvez même flotter ou creuser des tunnels pour modifier la structure des donjons.
Mais vous devez également surveiller votre popularité. Si vos actions sont bien perçues par la population, vous obtiendrez de précieux bonus. En revanche, si votre cote de popularité est trop basse, votre cabinet tout entier devra démissionner ! Votre administration sera-t-elle à la hauteur ?
Caractéristiques :
Lancez-vous dans un dungeon-RPG dynamique qui se déroule à Tokyo dans un avenir proche.
Incarnez la jeune Première ministre du Japon et les membres de son cabinet.
Gagnez le soutien de la population pour obtenir de précieux bonus. Sans ce soutien, votre mission sera en péril.
Explorez des donjons labyrinthiques en vue subjective et affrontez vos ennemis lors de combats au tour par tour.
Lancez des attaques spéciales, comme "Union sacrée", pour prendre l'avantage sur les redoutables monstres.
Modifiez la structure des donjons en brisant les murs, en flottant ou en creusant des tunnels.
Personnalisez les capacités et les compétences de vos personnages en utilisant différents Digiskins.
Would have been a sure buy if this was the full game. Very disappointed in Gog that in 2024 I still need to learn Japanese in order to play an adult game.
This game is a pretty fun ride if you’re into grid-based dungeon crawlers and anime vibes. The story is over-the-top anime, mixing politics, magic, and a weird sci-fi Tokyo overrun by bad guys. You play as a group of girls called the Elemental Council, who are basically magical government officials fighting monsters while running the city.
If you’ve enjoyed games like Etrian Odyssey or Mary Skelter, you can’t go wrong with this one. It’s not perfect, but the fun combat and deep customization make it worth checking out. Just prepare for some grind (it’s a Compile Heart game, after all) and anime-level craziness.
However, this release removed the Ether Induction minigame, and the lack of transparency about this decision is disappointing. Due to feeling mislead, I had to take a star off the score.
It's a nice mindless linear dungeon crawler. Explore everything and move to another floor, repeat about 60 times. Not many plot surprises, only few reasons to revisit previous floors.
One thing that bothered me - app energy management. The game has breakable walls. It LOVES them. Some levels are nothing but breakable walls. But you only start each dive with 100 energy (each wall break costs 6 until post-game upgrades). And the game is stingy with energy recharge items and recharge points in dungeon. It would be nice feature, IF THEY STAYED BROKEN between dives. I'm all for gradually unlocking things, having more options when I return later... They don't. Getting app charge is maybe the only reason to revisit previous floors regularly. With how random many encounters the game has, this feels like a chore. Also, they make autonavigation very limited.
No real reason to grind before post-game. Just exploring everything gives enough materials and XP to go on. No real reason to grind for post-game dungeon either. Just upgrade your fairies regularly as you get materials. By level 200, you can reach stat cap with just one maxed fairy - and you can equip 5 of them and level up to 999. Postgame feel really underwhelming. It's as if they realized too late where the power creep from fairies leads and decided to take the easy way out by capping you way too early.
There is ng+ (called new loop), but I don't think it does anything different. Doesn't break the stat cap. Not even monster levels are adjusted.
Compared to Mary Skelter games, this is a poor cousin. I did finish it almost to 100% trophies, so it's not bad enough to give 3 stars. Closer to 4, but only by a small margin.
Based just off of playing through the first stratum i can see a lot things going on for it. Not sure if it inspired other games or took inspiration from them but there is a lot of mechanics that is recognizable from other dungeon crawlers. from the app system that uses special powers in the dungeon including floating and breaking through walls for shortcuts (labyrinth of refrain), the class changes that changes the physical looks and abilities of the characters (mary skelter), equipping spirits for abilities and stats (Persona Q), and even the voting system to pass bills for added benefits (disgaea). there is just a lot of different customizations you can do on the characters to get the coverage you want.
This does make the game somewhat easier but there is a bill to change the difficulty if you feel so inclined to. Its not like wizardry-like games that will throw you into a dungeon in rags and tell you to fend for yourself, you are given a decent starting coverage, including aoe spells so its not too bad to do trash fights (albeit the encounter rate is pretty high in places). not struggling too much going into the next stratum so will have to see if it gets any harder.
As for the ban from steam and the removal of the minigame for stigmas... from the first scene i can see why steam had issue with it (magical girl transformations and the characters enjoying absorbing power wayy too much). The mini game is kind of pointless all things considering since you lose nothing for failing and it costs nothing to keep trying. Now you just spam until you get the stigma you want. I think they reduced the chances to get a high level to balance it, but you can just set turbo and can get them all eventually anyways since the cursor remembers who you are trying to get them for.
All in all, it feels easy but there is a lot of things you can do with your characters, having rarities on equipment allows for some powerspike rng, but you can get a lot from just exploring either way.
I had a choice between the standard version and the deluxe edition and I chose the latter to support the devs.
As others have said, the game is censored for... reasons.
I've never been a fan of censoring, but I've also never been a fan of sketchy stuff when the sketchy wasn't the point of the game, so for that reason I will not factor the censorship into this review.
Gameplay wise, the game is fun. Not as fun as any of the Mary Skelter games, but fun nonetheless. If you've played any of Compile Heart's other FPS Dungeon Crawlers, then you know what mechanics to expect here.
Similarly, the characters are also "just" fun. They can't hold a candle to Mary Skelter's protags, but they are by no means bad, just really bland compared to the likes of say Hameln, Gretel or Rapunzel.
Technically wise, the game runs very well. It's capped at 60 fps, but I've yet to encounter any issues whatsoever, in about 10h of gameplay. The only thing I hate about the game tech wise, is that despite having the same engine as Mary Skelter, the devs have seemingly gone out of their way to block ultrawide resolutions, which could otherwise easily be hex edited into Mary Skelter.
Really the biggest disappointments are as follows:
- The lack of English VA, especially given how stellar Mary Skelter's VAs have been across the entire series.
- The Jobs system from Mary Skelter is back, but now has a whopping ONE job out of the box. If you want more, then you gotta' fork out for the DLC packs to get it even close to what Mary Skelter had from the get go.
- At some point, SOMEONE made a very dubious gameplay decision where if you bump into a wall with a path to one side, you will auto-turn to that side and continue down that path. All's well and good, until you run down a corridor that ends next to a chasm that spans multiple floors. And can you guess what becomes the bread and butter design decision, starting with the latter half of the first dungeon onwards?
TLDR: It's a good game.
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