Posted on: December 23, 2024

dnhristov
Possesseur vérifiéJeux: 32 Avis: 2
a nice soulslike worth getting on sale
a nice soulslike worth getting on sale
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Thymesia © 2022 OverBorder Studio, Published under licence by Team17 Digital Limited.
Ce jeu peut inclure du contenu qui n'est pas approprié pour tous les âges ou pour la consultation au travail : Violence fréquente ou gore, Contenu générique destiné aux adultes
Ce jeu peut inclure du contenu qui n'est pas approprié pour tous les âges ou pour la consultation au travail : Violence fréquente ou gore, Contenu générique destiné aux adultes
Game length provided by HowLongToBeat
Posted on: December 23, 2024
dnhristov
Possesseur vérifiéJeux: 32 Avis: 2
a nice soulslike worth getting on sale
a nice soulslike worth getting on sale
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Posted on: January 19, 2025
Pomphret
Possesseur vérifiéJeux: 48 Avis: 4
Short Soulslike
It's a soulslike on a diet. Not nearly as expansive as fromsoft gsmes, but the combat is satisfying.
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Posted on: February 15, 2025
hexenfan
Possesseur vérifiéJeux: 182 Avis: 1
Great game
There's a lot of great tech here that makes it so cool and unique from other soulslike games. I love the wound system, the ability to change around talents freely as much as much as you'd like. Great challenging bosses, great fun gameplay.
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Posted on: August 25, 2025
idbeholdME
Possesseur vérifiéJeux: 733 Avis: 69
Pretty good. Skip if you hate parrying.
As per title, a pretty decent souls-like with a unique damage mechanic. Most hits will inflict only little actual damage, but a lot of "Wound" damage. This is marked by a part of the enemy health bar becoming differently colored. This damage you have to "confirm" using your secondary attack - the Claw. If you do not and the enemy does not get hit for a couple seconds, the Wound damage will begin to regenerate. Any damage the enemy takes will reset the regen timer. The Claw attacks are pretty slow and generally have to be used during windows in the enemy's attack pattern, as taking damage will interrupt the claw attack. Enemies with 0 health don't die outright and also have to be executed This results in rewarding aggressive playstyle from the player to the extreme. Furthermore, there is a LOT of emphasis on parrying. If you dislike this mechanic, don't bother with this game. Some bosses would be pretty much impossible without learning their pattern and parrying everything or almost everything. Parries also inflict a lot of Wound damage, making them pretty much the best defensive AND offensive tool. Some enemies give basically no room to get normal attacks in and interrupting enemy attacks is almost impossible. Also, if you rail into an enemy too much with standard attacks, they will get an auto-block and proceed with a counterattack. As for other stuff, levelling is simple. 3 stats - Normal attack damage, Claw damage and energy, Health. Energy is used for casting weapon skills. You only have your basic sword/dagger always available and you can pick a "Plague Weapon" to cast with your energy. These are just special attacks, not weapons of their own. You can also execute enemies with the Claw and steal their weapons. Same as Plague Weapons, except one time use only. The game is pretty short with just 3 major locations, all reused for a couple side quests each. Story is there, but pretty meh overall. No voice acting, only several major enemy types. Bosses are cool.
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Posted on: October 27, 2024
OwariLeviathan
Possesseur vérifiéJeux: 29 Avis: 3
Je hais les lancier
Le jeu est assez complet, avec une histoire passable, mais qui a le mérite de nous dire clairement ce que l’on doit faire et pourquoi on le fait. Les plus + - Le système de hub permettant d’accéder à différentes parties de l’histoire est assez classique, mais va à l’essentiel, ce qui me plaît - Quelques boss sont nuls, comme le boss puzzle, mais dans l’ensemble ils sont corrects, voire mémorables pour deux en particulier - Les armes pestiférées sont une bonne mécanique, peut-être pas assez poussée - Le chara-design du perso - Le choix entre trois différentes potions de soins et des recettes permettant de changer leur effet Les moins - Les hitbox sont broken - Les roulades passent très rarement (heureusement qu’il y a la parade parfaite, du coup) - Le 100% succès est juste long et n’apporte pas de challenge - Pas assez de variation côté trash mob
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