Posted on: October 25, 2018

Nexti_El_Polaco
Jeux: 13 Avis: 1
fantastic
fantastic,must haves
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Game length provided by HowLongToBeat
Posted on: October 25, 2018

Nexti_El_Polaco
Jeux: 13 Avis: 1
fantastic
fantastic,must haves
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Posted on: October 20, 2019

niksend1970
Possesseur vérifiéJeux: 327 Avis: 1
Looks like 2010 year game.
When I started playing the game I realized that I was not a big fan of Gwent. It would be OK because the story line was very interesting. But the Global map... It was terrible. It was impossible to understand when Meve can go and where cannot. Moving on the Global map became point-clicking and guessing "Can Meve pass between these 2 trees or not?" Also the game does not support monitors with resolution higher than 1920x1080. When I launched the game it stuck with the black screen instead of video. I needed to spend some time to figure out that I need to launch the game in the window mode. I recommend to buy this game if you are a big fan of Gwent. Otherwise you will be disappointed by old-looking graphics, technical problems and terrible global map navigation.
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Posted on: October 26, 2018

petonexus
Possesseur vérifiéJeux: 20 Avis: 1
A mix of HOMM3 and Gwent that fails.
I'm a HUGE fan of Gwent and The Witcher series. Got all W3 expansions on PS4. I can't see something new in this game, it's just a mix os HOMM3 atributes and Gwent but nothing was done properly. I'm very sorry about this, it so frustrating. Maybe they needed more time and could not have it. The game does't worth the money spent on it. It would have been better to just stay with Gwent without inventing a boring map and bland meetings. The dialogues are good and the characters remarkable, but did not erase the lack of more mechanical and attractive to the game. 2.5 is a nice score. Sorry, guys.
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Posted on: October 24, 2018

agarwaen
Possesseur vérifiéJeux: 227 Avis: 2
Fighting with GUI
I like Gwent - play all versions (from W3, offline cards, few seasons of live Gwent) and cannot wait to play Thronebreaker. Expect a lot from devs and feel little dissapointed now. At first - fire your UX/UI designer please - I want to play Gwent and solve challenges, not holding right mouse button to skip intro or gather resources. I dont want to get close to all object in map hoping to see icon above to can get closer and hold right button again (and again). Yes I can pay scouts but you need to show/hide map always you want to find loot. Two lines of battlefield is acceptable (btw: where is "we want to get back to Gwent from W3"?) but why is number limit in row? You ruin summoning strategy and I can put my pikemens or drummers to trash - I have full both lines at the end of fight :(. There are a lot of abilities here so battles can be very upredictable (read skills instead of playing)...and a lot of short battles when your healers is useless. Please more standard fights, less puzzles and fight quests. Deck building is another pain - why there is a lot of restrictions here. Hate food limit for example - this is super annoying, the same with morale. This is not deck building - this is fighting with game mechanics and restrictions. If you need restrictions then put more puzzle chalenges. Playing with AI in camp is playing against similar deck with another Meve? Are you kidding? I want to test my strategy against other type of decks... Story is interesting but I want to play Gwent, not read a long dialogues - especially if you dont have czech translation (come on! we are big Witcher fans here!). Hope that game is still too young and you can adjust some mechanics in patches - this game really need it. I want more Gwent and less walking and gathering...and not playing with nasty right mouse button!
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Posted on: March 11, 2021

GodLillith
Possesseur vérifiéJeux: 6 Avis: 3
Total disappointment
Tedious gameplay, drawn-out plot
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