Posted on: December 30, 2022

evild4ve
Possesseur vérifiéJeux: 184 Avis: 21
Works on Ubuntu 22.04+wine+PlayOnLinux
I have an original cd copy but it didn't seem to install properly - this version worked perfectly on wine 6.0.3 inside PlayOnLinux 4.3.4. LAN multiplayer requires directplay to be installed via winetricks. People often compare this to Diablo - iirc it came out a couple of years later. It's a very false comparison. Although ToD has the same control system, inventory management, and loot - it's about setting up a group of 7 characters: you can use up to 4 at once, of whom you only control 1. Where Diablo was one long DPS-check, ToD is about choosing effective combinations of characters, builds, equipment, elemental damage types, formation, and the tactics and orders individually given to the 3 AI team members. Characters rotate out of the team when they are knocked out, so the tactics have to change on the fly. It's a flawed game: a true playthrough has a finite amount of loot and monsters that are (on average) only just sufficient to beat the last boss. But they softened this by (i) letting you farm in the multiplayer mode, and (ii) enemies don't heal (or don't heal much) between multiple attempts (iii) hardly any penalty for dying. So a bit like Path of Exile if you get stuck you can overcome any obstacle with repeated suicide runs. The pleasure of the game is when the team encounters a difficult situation (e.g. an early one is simply some skeleton archers on a roof) and you beat it by switching to the right formation and squad composition (e.g. Mantis formation with Leader switching to bow + Mage + Ninja + Archer). Another flaw is the maps and enemy placement aren't random - or at least are less random than Diablo. It's still worth a play. And it deserves a remake. I can imagine it as a squad-based Souls-like.
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