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Those Who Remain

Bibliothèque

3.3/5

( 7 Avis )

3.3

7 Avis

français, English & 11 de plus
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
19.992.99
Prix ​​le plus bas depuis 30 jours avant réduction: 2.99
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Those Who Remain
Description
Alors que les lumières s'éteignent, les braises obscures s'attisent dans la petite ville tranquille de Dormont. Des rumeurs de disparition se multiplient à travers la ville tandis qu'une peur irrationnelle et désagréable grandit et se répand. Dans Those Who Remain, les ténèbres se trouvent être...
Genre :
Avis des critiques
22 %
Recommander
Notes des utilisateurs

3.3/5

( 7 Avis )

3.3

7 Avis

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Détails du produit
2020, Camel 101, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 64-bit, Core i3 2.4Ghz, 4 GB RAM, NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3...
Time to beat
5.5 hMain
6.5 h Main + Sides
12.5 h Completionist
6.5 h All Styles
Description
Alors que les lumières s'éteignent, les braises obscures s'attisent dans la petite ville tranquille de Dormont.

Des rumeurs de disparition se multiplient à travers la ville tandis qu'une peur irrationnelle et désagréable grandit et se répand. Dans Those Who Remain, les ténèbres se trouvent être un reflet bien malvenu.

Certaines erreurs ne devraient pas se produire quand on ne manque de rien, mais elles se produisent malgré tout. Edward avait une belle vie, une femme ravissante et une fille parfaite. Pourtant, il a pris la route dans la ville de Dormont après plusieurs verres de whiskey afin de mettre fin à sa liaison secrète, dans l'espoir de corriger ses erreurs.

Tandis qu'Edward fait une pause au motel Golden Oak, il ne se rend pas compte à quel point cette nuit va changer sa vie...
Les horreurs et les ténèbres qui prospèrent et que tous voient du coin de l'œil sont libérées...

Those Who Remain vous place dans une histoire interactive d'horreur psychologique qui se déroule dans la petite ville tranquille de Dormont. Séparée de la structure de la réalité, cette ville est déformée par les ténèbres et les crimes de ses habitants.

Faites face aux atrocités reflétées par l'obscurité pour survivre à cette nuit à Dormont, alors que la santé mentale et le moral d'Edward sont mis à l'épreuve par l'ombre du mal qui reste cachée.

L’OBSCURITÉ VOUS ÉPIE

Naviguez à travers cette obscurité envahissante et frayez-vous un chemin à travers les mystères de Dormont. Pour survivre, vous devrez rester dans la lumière coûte que coûte.

DES MONDES ÉCLATÉS

Explorez deux dimensions interconnectées en passant de Dormont à une étrange réalité pour résoudre des énigmes supranaturelles et percer le mystère occulté par l’obscurité

LE POIDS DES DÉCISIONS

C’est vous qui choisirez de condamner ou de grâcier les âmes perdues et jugerez l’origine maudite (ou maléfique) des secrets. Vos décisions morales détermineront le sort d’Edouard et entraîneront de multiples aboutissements à l’histoire.

APPRÉCIEZ VOTRE LUCIDITÉ

Découvrez un thriller psychologique intégré dans une histoire dramatiquement humaine qui explore les thèmes de la famille, le deuil, les erreurs la façon dont les gens peuvent être hantés par bien plus des démons de l’obscurité.

UNE ATMOSPHERE UNIQUE DE TERREUR

Plongez dans une aventure supranaturelle qui vous fera vivre une atmosphère profondément insolite, inspirée des films et séries télévisés de suspense et de terreur.

Those Who Remain © 2020 Camel 101. Published by Wired Productions Ltd and developed by Camel 101. All Rights Reserved.

Contenus bonus
bande dessinée (20 pages) (EN DE ES FR IT PT RU)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
5.5 hMain
6.5 h Main + Sides
12.5 h Completionist
6.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-05-28T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
6.1 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood, Partial Nudity, Strong Language)

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Avis des critiques
51
Moyenne des meilleurs critiques
22 %
Les critiques recommandent
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Notes des utilisateurs

Posted on: June 20, 2025

bravemenrun

Jeux: 352 Avis: 1

Not the greatest game, but not bad

I found the game to be overall quite enjoyable. It's definitely low-budget but that's okay. The story and characters I found to be compelling. I'd say this game is close to being a great game. It has some minor issues (both technical and story) holding it back however. I'd say the worst thing about this game is the occasional bugs. When I set the game to my native desktop resolution some menu items appeared slightly off-screen. Not a big deal, but kind of annoying. There aren't any issues affecting playability in my experience. I'd say the casual gamer probably won't like this game unless they're fans of the genre. If you are a fan of psychological horror games then give this game a try. I'll probably play through the game a second time, which I wouldn't be writing if the game wasn't at least somewhat descent. Also, to address the other reviewer the game has a checkpoint system. The game auto-saves frequently enough. I promise, it's not an issue when playing. In conclusion, give the game a try. I enjoyed my time with it.


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Edited on: September 27, 2025

Posted on: September 26, 2025

Jinini

Possesseur vérifié

Jeux: 182 Avis: 18

Decent horror and story, Unity analytics

2.5/5 5.5/10 (3/5 if not for analytics and a few very tedious things in game) Be aware the game generates Unity analytic logs within unity's 'archived' folder. Endgame story spoiler in the very last paraphrase. A lot about analytics below for those that care about this, if not skip to the end for actual game related stuff.. Ive had enough of this in games and my data being logged, used or having background things generating and being 'on' which takes up resources and performance needlessly and I will start adding it in every game I find it in no matter what kind it is or how good the game is otherwise. Information is the antidote to our data being used as a trade! The unity analytics present here is among the gentler kind, but still PII. It generate analytic logs which is stored within unity's archived folder, which can be used to send information about u and ur device to unity. Exactly what is archived and if its even sent in this case Im not sure of, but it does generate and store them. I know enough by now how it can all be used, the sneaky workarounds like hiding ads and analytics generator in another dll to prevent disabling and detection (which this game seem to have done since none of the unity analytic dll's are present yet it still generates logs, I wasnt able to spot where it came from, I spent hours on this btw). And things like flawed legislations with loopholes etc. This can all be easily prevented by going to the folder named Analytics, which is somewhere in ur Unity folder. I played it using Heroic, and on Linux it might look something like this: home/urname/Games/Heroic/Prefixes/default/gamename/drive_c/users/urname/AppData/LocalLow/something/gamename/Unity/longweirdname/Analytics/archived On wine default/windows its prob somewhere in ur appdata/local low folder. For native games, (not relevant for this game) it hides in ur config/unity3d folder. Right click the Analytics folder(or chmod it w/e method you prefer) and under permission revoke it so it only has Read access, no Write. You might need admin to change this. If you already played it b4 doing this, delete the archived folder within the Analytics folder first. It will no longer be able to generate them after this. You can test this by restarting game with and without Write permission. some games generates a LOT of archived logs continously, this one only a few. I dont want anything generating and analysing my gameplay to see where I suck or how long I take to beat this section, or what choices I make, end of story. Note that not all devs is aware of this, always give them the benefit of the doubt first. Many have no clue how to even disable it! (in ur Unity Services panel last I checked). But also note that this game doesnt have the usual unity analytics dll's that generate analytics? Which to me means this is intentional and whatever generates them have been 'hidden' deliberatly. No config to disable analytic gen no matter what I tried. For Linux devices unity analytics are, supposedly, now automatically disabled and no longer sent. We get no option to opt out b/c its 'off' for privacy/GDPR etc. I dont put my trust in this but nvm. On windows you 'should' have an opt out popup. This is where the flawed legislations and loopholes come in, b/c this fall on devs to implement, not unity. And we know that doesnt always happen. And we also know the value of gold and silver vs data these days. Why does it generate these in the bkground and why cant we disable analytics in a config file here in this case like I can in many other games?( I always check this, block write access for all the analytic dll's, delete crashhandler etc). Anyway that was a whole lot of stuff not actually about the game, which I would have preffered to use it for. If you care you can do as I did, if not play it and enjoy it for what it is! --- Its a decent game, I enjoyed part of it but was also kinda glad to be finished with it by the end sry. I loved the grainy visuals and the entities. The story itself was decent, but sad. Its a story about guilt, depression and loss. The music is nice and omg ty for introducing me to Jon Worthy and the Bend's 'Please tell Me'! Voiceover is decent. Loved the parts where it switched bk and forth in realities, and some of the puzzles near the end. What I didnt like, which drags the game down for me a lot combined with the analytics part (something I always mention and deduct If I spot it): It drags out for longer than it should imo. There is a LOT of lockers to open to find 1 item, a lot of boxes to move to find 1 item underneath, if any, to progress. Sry but that was the worst for me, opening 20 lockers, or drawers, in several chapters, just to find that 1 item, or to check in case there was something you missed. Or opening 30 doors to find that one that lets u escape with her on ur tail. It became so tedious with this after a while, and halfway through I stopped reading any logs and letters completely and just relied on the spoken dialogue. The light switches are imposible to see most of the time, to the point where I was 100% sure there was no way to enter and there was no switch in that room and felt like I was back to back with the entities looking for it at but then in fact there was one, you just need to go really far into the room to see/click it. Or its hidden behind a box.. And its very dark and hard to see in many places as is. Other things also drag out time, like the big maze and not being able to run when you hold a statue. All this again coalign in any game with analytics, to get as much info as they can while you play it. Its also a game where you are literally judge and executioner and have to decide who to spare and who to condemn eternally to hell. Something Ive found analytics love to know about. Generally its not easy to know what to do much of the time, or your sitting there sure you checked everywhere and then look up YT and see it was in this dark hidden corner under a box. Then you end up checking every box, every drawer, every locker, every painting, every door, pull out everything from the shelf but nothing was underneath any of it. That sort of stuff, which greatly frustrates me in games :s End boss was so simple yet I had to look up YT where to go, b/c it was so dark and you automatically go for the lights for an escape. I only saw the floor gap b/c I looked it up after several tries. End stuff also has you working for it to solve that puzzle but it was okay. Its got a lot of good stuff, good story, good horror too! But then stuff like this which is a bit lacking of full dedication and felt a bit lazy. Such as barrels you use as pressure on levers, but you can only place them sideways so they roll off it and away. I ended up sitting with a YT playthrough for most of the second half of the game, both b/c I wanted it done with and didnt find it fun to check all these lockers etc for 1 key, and b/c some of it just wasnt easy to get, like going through the gap when it first start switching between realities. But its still a good game despite all this and analytics, and I think many will enjoy it and will love the horror aspects, so be sure to give it a try and judge yourself!! Regarding below review saying you cant save, this is true, it saves at checkpoints. I tested this several places to find out and its fine. The checkpoints are frequent enough and you dont loose much. Spoiler: The ending was a bit abrubt and lackluster but not bad. I kinda thought his wife was dead, or at least they were split up, else why would she meet with another guy like we see in beginning? I also kinda go the impression he was either dead, in a coma or had a real mental issue. But then he just goes bk to his wife and they were apparently still fine and together? Maybe I missed something here b/c I skipped logs a lot, but based on the beginning, this didnt make sense to me :) -Arch Linux EndeavourOS


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Posted on: May 14, 2025

Sympa dans son genre

Quelqueqs sueurs froides, je n'ai pas eu la bonne fin (une erreur de taille). Les puzzles sont vraiment sympas ! Bémol : Ce que la camera est leeente pour tourner la "tête" / changer de direction !


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Posted on: October 13, 2025

Too much BS

Game started out great. Innovate plot, excellent graphics, and challenging puzzels. But those monsters are unbeatable, they have no descernable patterns as to their movements, and you have to start over if any of them get you. You spend too much time running and not enough solving the puzzles, which is the real appeal for meabout these games.


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Avis les plus utiles

Posted on: May 15, 2022

ERISS

Possesseur vérifié

Jeux: 3133 Avis: 209

You can't save the game

Some say it's a checkpoints game


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