Posted on: February 6, 2012

Rose_in_Shadows
Possesseur vérifiéJeux: 215 Avis: 5
The flawless father of all stealth games
If I said this game is "influential", hoo boy, that would be the understatement of the day. Thief: The Dark Project, without any exaggeration, perfected the stealth game play on one fell swoop. You get FPS-style controls, with new "leaning" controls to peek around corners... and you're told to sneak, *not* bop everyone you see in the face with an arrow. And sneaking is what you will do. Keep in the dark, keep your eyes peeled, mind your steps. As long as you remain in shadows, you're practically invisible. You can sneak through every level in the game on the hardest difficulty, killing *no one* - leaving behind empty chests and blank spots on mantles where tacky silver vases used to be. If that proves too difficult, you can knock out most guards with a blackjack, so you still kill no one. Oh, you do get a sword and bow, but trust me, you're usually only going to get killed. The bow is incredibly handy with the other interesting arrow types, like water arrows that can be used to put out pesky torches and rope arrows that, uh, let you attach ropes. And all this happens in an *incredibly* atmospheric, well-detailed, and well-thought-out dark fantasy-steampunk world. Opulent manors of rich fat cats who are clearly asking for it! Grim cathedrals! Zombie-infested tombs! Nasty prisons where pious religious orders make criminals die 'neath righteous punishments! Lost cities of ancient mystery! Utter, sheer horror that is forever unrivaled! Drunk guards! Slithery pagans! Cowering civilians! Gibbering idiots! Places of utter weirdness! (Also: You get Thief Gold, which adds even more weirdness.) Thief is an incredibly immersive and atmospheric game that rewards exploration and thinking rather than reflexes and speed. The only recent game that comes even close is Skyrim, and they got there by practically ripping off the sneak mechanics from Thief series. (Didn't I say this game was influential?) I'm glad they took it from the best, because frankly, there's *no way* Thief can be topped and more games should be doing it. This is just how sneaking works, guys! Game developers should start realising that sneaking just isn't going to work any other way! The only slight problems are that the game may have some small compatibility problems with modern systems, but luckily, there's a thriving community of people out there who have conjured a fix for just about every minor annoyance you may encounter. GOG's release ran perfectly on my Win7 system as long as I remembered to run as admin. (Another small hitch was that the bonus MP3 soundtrack has some *weird* ID3 tags, like song titles all set to same. Tsk, tsk, minor sloppiness.) But I wouldn't deduct any points for these - the game has aged well, all things considered. Tiny flaws, completely inconsequential in face of the colossal greatness of the actual game. So heck, if you haven't played it, get it so you know where all of the awesomeness in today's games stems from. Video games were just awesome before Thief, but this is where the video games became *totally* awesome.
Trouvez-vous ce commentaire utile ?












