Posted on: February 25, 2021

BetoBob
Possesseur vérifiéJeux: 32 Avis: 2
Too many mechanics (first impressions)
I have clocked in 6 hours of game-play, and my first impression so far is pretty good. However despite playing for this long, it still sort of feels like I haven't gotten a good grasp of all the core game-play mechanics, and am still getting tutorials for new things. Having a lot of things to learn can be nice for people looking for a good amount of variety in their game. But it also means it will take a while before you are fully comfortable playing as Geralt. And it's not just tutorials themselves, there's a lot going on in the game at one moment that it's hard to keep track of everything. For example: memorizing all the combat hotkeys (spells, parries, dodges, etc.), food / health management, keeping track of all the characters / factions in the main story and side quests, inventory management, gathering resources (there's so much random stuff in the game world), character progression systems, crafting, potion making, etc. I know a lot of these are typical in video games, but it feels like the Witcher 3 takes these mechanics to 11. There's so much going on in this world that I sometimes get information overload. That's not to say my experience was bad. So far I think the writing is pretty great for a video game, if a bit lengthy. And the world is pretty intriguing, though the terrain can feel a bit flat and monotonous. It's not a fantasy landscape, rather it's a more believable world that matches the gritty story well. The world can sometimes feel a bit too dreary and hostile towards you, but I'm counting on the "Blood and Wine" expansion pack to offer a nice diversion from this gloom. Overall not a bad game, and I can see why people praise it. But you will need to invest a good amount of time before getting comfortable with the game world.
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