Posted on: April 21, 2012

JsVengeance
Possesseur vérifiéJeux: 61 Avis: 2
Just when I thought the first Witcher game was the best RPG this generation would know...
After a long, careful consideration I'm firmly decided the second Witcher does deserve an absolute rating. Now I don't tend to hand out 10s as if there was no tomorrow, so believe that my point of view towards the game isn't just another temporary shout out of excitement of a young gamer who still wanders around in the state of euphoria. Rather, it's a steady verdict of a quite bored gamer, who's been, after many years, finally torn out of lethargy by this one game that managed to re-wake the passion for gaming inside him. Tomasz Gop once noted their game would be the synthesis of Demon's Souls, Heavy Rain and Arkham Asylum, and wow he was actually pretty accurate with that statement. But what's more important, it's not only these games, but the entire decade of the games' market. The best way to put it is that The Witcher 2 is a game which defines the current condition of the gaming industry. It's the centerpiece of everything the many companies were attempting to come anywhere near to before. You'll find just about everything in this game – from the intensive gameplay to the slowest „stalker"like; from the deep story digging in ethical questions to the sharp escalating twists; from the tactical battles all the way to those that seem as though they come from some one-on-one fighting game; and finally, from the interactive movie with QTE sequences to nearly classical adventure-ing. From the pointed aspects two things are apparent: 1) In a „dream world" The Witcher would be a game that would draw a thick line behind the current development, thus initiating its new generation. 2) The combination of mechanisms leads to a varied gaming experience. The second point is key for the gamers, since the game does NOT go as near as to the standard feeling of satisfaction found in other titles. It's the mixture of what at first seems to be an incongruous material that causes the quantum of „emotions" the game manages to evoke in you. It often goes far to the ancient times for a bit of inspiration, when the challenge meaning hardcore elements also meant some sort of a reward for the player, just as it does in the game (the anger and anxiety during the battle with Kayran -> the unbelievably satisfying and expurgatory feeling after his defeat). CDP RED were well aware of it, and so they prepared the Insane difficulty (simply put, death = game over); I think it would be virtually impossible to juice any more potential out of it. A sequel to an already perfect game merely prompts many and many other questions, for example how does the European market stand in relation to the one beyond the ocean, which I'll rather won't get into. But, I could simply say it's simply the greatest pleasure to play such detailed, all in all perfectly polished and playable RPG that combines various genre directions in a very skilled way. The script is a chapter of itself, but it's excellent in the core; the journey in the trails of the royal murderer is easily one of the finest pieces of writing I've ever seen in this given media. To conclude, I must praise the narrative experiment that no other game of heroes has had the guts to take (afaik) and which works (damn) well in here.
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