Posted on: May 6, 2012

easterkeke
Possesseur vérifiéJeux: 311 Avis: 13
CDPR's 2nd effort: incredible potential, but stubborn design choices and lack of polish hold it back
Playing through my first time with the v2.0 patch (Chapter 3) Have bought the game twice to support CDPR, once retail, second time on GOG. Have played through the first game once and hold it in a similar light. Here are my thoughts in (somewhat) short form. The good: Great aesthetic sense. Not only are the graphics technically astounding, they also evoke the low-fantasy setting wonderfully: this is not a beautiful game in the conventional sense. The setting and its characters are not designed to instill awe and wonder. The environs are more muddy than fantastical; its architecture more practical than fanciful; its inhabitants are often grubby, sometimes good hearted, many times superstitious, and almost always self-centered. This is a very colourful game, one that distances itself from the generic fantasy trappings of its peers with its tone, its palette, and its ability to take itself seriously as a mature tale while demanding that you do the same. The plot concerns political intrigue, and for the first time we see the world of the Witcher expand to include the Northern Kingdoms heretofore only mentioned in lore books. In short, its a more involved quest-line than usual for games of this sort, one that has makes more sense and impact than a generic "save the world" arc. The idea of multiple loyalties and perspectives in the continent-wide conflict is reinforced in The Witcher 2's radical decision making branches and by letting you play as different characters in some scenes. Most dialogue options will have admittedly negligible consequences for side-quests, but not so come Chapter 2: you'll be playing an entirely different second-half depending on your choice of ally. The Witcher 2 tells its story in a refreshing fashion. These are its strengths, in addition to other improvements over the original game that I won't mention here. It's the flaws of the Witcher 2 that keep it from achieving 4+ stars. As a game, one that seeks to entertain before all else, it falters in some niggling, but persistent issues. Some are engine-related: Doors only opening for one person at a time is silly; looting crates can be awkward depending on the angle you're facing; some audio drop-ins and drop-outs; persistent mouse lag on game menus, etc. More importantly, some are design related: 1) While I appreciate the aspect of Geralt having to prepare ahead of time for battles, you often initiate combat without warning and without time for preparation, not without reloading a quick save you made yourself (not enough checkpoints). I don't mind having to drink potions before battle, just give me better indication for when I'm going to fight. 2) A very attractive and mostly functional menus, but 'mostly' can be improved. Many have complained about this too, so I won't reiterate as it wasn't a huge issue. 3) A very attractive and somewhat functional map. Sometimes the waypoints get confusing (Do I go to point A or point B first?) or don't update properly (I thought I was just at point A?). 4) Though I suspect Version 2.0 alleviated some of this, much of the game's mechanics can still be poorly explained (this is where the "oldschool RPG" cred comes in, I suppose) Concluding: For everything it does wrong, TW2 does two if not three things right. It is still a wonderful game, and one that with much more QA testing could be excellent.
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