Posted on: October 13, 2010

illiousintahl
Jeux: 331 Avis: 34
Temple of Elemen~ Sorry we never got to that part
Yes it may be a faithful rendition of the D&D3.5 rule set, but to what point? As i have mentioned numerous times to others, D&D as a game is fixated on creating by design paragons as a measure of success it's the fact that classes reach a presiding peak at level 20 that a character has become anything of any real note, over for example just having an interesting creature and taking monster levels in hit dice. It is this completion of the fleshing out of an entire skill set (or more correctly the culmination of tens of levels to get to the feat that you're character idea requires) that makes even playing & lets be honest a standard fable/fantasy plot worthwhile. Quite frankly the game is kneecapped as bad as black and white 1 was in how they cut the game in half to make more money although with ToEE i don't think they ever had the material for that second installment they were hoping to gouge people on. The 10 level limit simply was a kick in the pants for those playing any REAL type of specialist. A mage Imbuer for instance, because the creation of golems and other actually useful items that truly set them apart from witch doctors and sharlatans are level 14 and above. The game itself by using such a limited though ultimately slow progression doesn't have heroes defeating the evils of the temple but half trained, feat crippled peasants with shiny weapons and the only way it would have been any different is to disregard the 3.5 ruleset and set a more free & static character generation process. Yes as a mage you will get to fireball, try doing a successful 'null mage' though with only realistically 5 levels to optimise you're character. On top of this where's my Psion? Psionics were part of the core rule set and if i'm going to put up with a 10 level kneecapping i may as well do a psion with a coup de grace weapon. Others may say but overall the game is good, well i can mention about a half dozen or more D&D games that are to me just as good and in fact better and i believe it puts such a significantly poor taste in ones mouth to warrant such a low rating and my utter contempt. As for the hype of keeping to the rule system, quite frankly it was designed as a pen and paper roleplaying game with all the freestyling permitable by having a real GM there with you. History should teach you (for example with console ports) that not adapting a system for the enjoyment of the target audience is quite frankly a bad idea with repercusions on the end user. To be honest even though the system doesn't tightly keep with the 3.5 ruleset neverwinter nights even without the expansions is at the very least 10 times better than ToEE.
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