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The Pale Beyond
Description
Five years ago, The Viscount and its crew set sail into The Pale Passage in search of absolute magnetic South. The ship and its crew were tragically lost to the ice, never to be seen again. Her sister ship, The Temperance shall follow in her path, hoping to find answers where The Viscou...
Five years ago, The Viscount and its crew set sail into The Pale Passage in search of absolute magnetic South. The ship and its crew were tragically lost to the ice, never to be seen again. Her sister ship, The Temperance shall follow in her path, hoping to find answers where The Viscount failed.
You didn’t ask to lead this expedition but here you are: stuck in the ice, Captain missing, miles from civilization and everyone looking for you to lead. Manage your meager resources, balance safety and morale, make the hard calls and head in the only direction you can - into The Pale Beyond.
A polar exploration game set in an unforgiving frozen wasteland where you embark on a treacherous voyage across the ice and into the Pale Beyond. It’s a stunning yet harsh landscape that can change at any moment.
Every decision matters. As the expedition unfolds and the winter approaches, every decision you make will have a meaningful impact on the story as you navigate a way over the ice.
After the Captain mysteriously goes missing, you unwillingly take the position of Captain. You didn’t ask to lead this crew but here you are: stuck in the ice, miles from civilization and everyone looking for you to lead.
Keeping the crew and sled dogs safe, fed, and warm during an expedition is key for survival. Surviving the ice will matter little in the face of a mutiny, every vote will count. So keep the crew on your side.
Inspired by Victorian etchings and historic paintings of the time depicting the ice, each character and environment has been drawn by hand. The result is a unique artstyle with an expressive cast to see you through the cold and grim environment of the ice.
Published by Fellow Traveller®. Fellow Traveller is a registered trademark of Surprise Attack Proprietary Limited trading as Fellow Traveller Games. All right reserved.
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
A fun choice driven visual novel game with some excellent art. Taps into that fear of the cold feeling well.
The only issue is the autosave at the start of each turn (called week in game). If you feel like you made a mistake and you want to go back, that means starting the turn over, choosing the same dialogue over, etc.
Despite that, still a fun time, worth a try.
This game gives me feeling that are difficult to describe, but I'll try my best here.
On one hand, the story and the way characters are written instantly clutched onto me and made me want to discover more and more of it.
But on the other hand... The game seems to have been crafted in a way that makes it hostile to that very idea.
Not because the game's difficult, because it's not that hard. It's based on an efficient management of your ressources and workforce, so as long as you know what you're doing you'll be fine.
The problem lies in the fact the game doesn't tell you anything about how to play.
It doesn't tell you how to put workers on a station, doesn't tell you how much food you're gonna have to spend at the end of the week (until you have to do so, and at this point if you happen to not have it you just screwed your week and have no way of knowing it), you get research points but have no idea what they're used for, the list goes on and on.
There is nothing that comes close to a tutorial, you have to discover the mecanics all by yourself and said mecanics are locked to certain chapters of the story.
So what happens is : you start the story, arrive Week 7-8 realise that you're screwed because of something you should've done week 4 but had no way of knowing it back then.
Add to this that there is no manual save, so everytime you end up in this situation you've got to go back to the week save and redo everything again.
You want to progress in the story, but can't because the game is designed to hinder your very understanding of how to play the game, so you have to redo the exact same thing over and over again. In my first attempt I had to restart the story 4 times before I even reached week 9 in the story because I kept discovering mecanics that would've been useful to know from the start.
The game is good, the story is good, the characters are good, but having to redo everything all the time simply because the gameplay hides itself from you is frustrating
I kept thinking about the game in between having the chance to play it. The story is amazing, the gameplay complicated enough to keep you going, but not so complex it's frustrating. And the characters are amazing!
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