Prix le plus bas depuis 30 jours avant réduction:
3.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
The Messenger
Description
Alors qu'un Démon menace de raser son village, un jeune ninja porteur d'un parchemin vital pour la survie des siens doit traverser un monde maudit. Ce qui commence comme un jeu de plateforme classique se transforme rapidement en une épopée à travers le temps, pleine de dangers, de surprises et d'hum...
Alors qu'un Démon menace de raser son village, un jeune ninja porteur d'un parchemin vital pour la survie des siens doit traverser un monde maudit. Ce qui commence comme un jeu de plateforme classique se transforme rapidement en une épopée à travers le temps, pleine de dangers, de surprises et d'humour.
Du rythme, des acrobaties et des mouvements à maîtriser parfaitement, tout ce qui fait le talent d'une véritable ninja.
Des améliorations, des compétences à déverrouiller, des niveaux cachés et diverses possibilités de progresser dans l'aventure.
Des sprites méticuleusement dessinés en 8 et 16 bits, des animations, et des décors dans l'esprit des jeux qui ont marqué leur époque.
Un casting inoubliable et original d'ennemis démoniaques et de boss accompagnés de leur fidèles sbires.
Une bande-son originale par le compositeur renommé de musique 8 bits, Rainbowdragoneyes sur Famitracker.
If you've played at some point in your life with the NES, had a game named ninja gaiden and never be able to beat it but it was a fun game even though it was hard. Here The Messenger is ninja gaiden Rebirth into a new generation with balancing diffculty and funny text dialog with a story of a young trainy ninja that hope to see the world and beyond the island he lives on. However things do not turn out the way the young ninja hope to be as oni demon's have come to kill all humans left on earth. You the young ninja are given task to deliver a message to great beings to save his master and his friends.
I would definitely recommend this game to anybody who has any interest in retro-style action platformers, but during my time with the game there were three flaws that I couldn't really overlook.
The first one is that this game is weirdly easy. While I don't mind playing games that don't pose too much of a challenge, this game constantly gives the feeling that it was designed with a much more restrictive control scheme. Many threatening-looking rooms can be breezed past, either because a very easy to acquire ability (such as slashing projectiles) will allow you to trivialize any challenge or because the game just provides you more safe ground or walls to grab onto than you would expect. By the end of the game the level of challenge approached what you would encounter in the earlier stages of Shovel Knight.
The second one is that the writing is pretty bad. 95% of the game is fourth wall breaking about videogame tropes, and the story-dump at the end of the game reads like it was jotted down in 5 minutes.
The last one can be considered a spoiler, so stop reading if you don't want to know too much about the game. Bear in mind that I still recommend it.
When the game reveals its true nature, so to speak, it provides way too few warping points considering the kind of backtracking you need to do. Some of the "quest lines" are also incredibly convoluted and non-intuitive, you basically have to stumble upon the right track to get the thing that will ultimately allow you to proceed further. I was lucky in this regard, but had I not been the game would have probably been really frustrating.
All in all I had a lot of fun with this game, but some of the design decisions were just baffling to me. I'll definitely keep an eye on the developer to see if their next project improves upon this promising foundation while removing the kinks.
Surprise #1: why are the reviews so glaring?
You've probably seen the reviews before buying - they are the first surprise. The game just doesn't seem to be anything extraordinary. Sure, it has a solid flow, but how is it different from the gazzilions of retro-platformer knock-offs? Is it really just the “ooh, we're making an homage here *WINK* *WINK*” vibe?
Surprise #2: so there are layers to this?
It takes maybe 2 hours before the game starts to unravel some of it’s layers. You start to enjoy the mechanics, you get more skills, it’s growing on you. It’s fun and quirky twist on a Ninja Gaiden clone. Not there yet but…
Surprise #3: wait, just how much game is in this game?
You eventually reach your goal, and suddenly – so much more game explodes in your face. While this is not a huge surprise (the game telegraphs being bigger), the way the game shifts it’s vibe and pacing is very satisfying.
Surprise #4: Is this actually challenging?
While starting bit to much on the easy side, the game actually has a well balanced difficulty curve. It gets challenging as you get more skilled, right up to the point, where it requires you to utilize your mastery of it's techniques. It’s not one of those games that force you to learn through thousand deaths, but I found the challenge pleasant enough almost throughout.
Surprise #5: they were actually hiding a plot here?
What starts as a goofy, 4th wall breaking, throwaway plot, suddenly turns into an interesting story. Sure, it’s not Ibsen, but by the end I was actually invested in it. It's really amusing how much plot is withheld only to surprise you with additional layers to it.
Surprise #6: so I kinda have to give this game a 5?
The game is far from perfect. It has it’s clunks, it has a good few screws loose, I don’t love everything about it – and yet it manages to be such a good indie experience, I can’t imagine myself giving it anything less than 5. This is very clearly a work of passion and the 5 is well deserved.
This game does a great job at capturing the magic of NES and Genesis era games. The Messenger is a classic side-scrolling 2D-platformer where you fight your way through enemies that don’t target you specifically and respawn offscreen. You get to travel through a series of variously themed levels and to fight bosses at their end, then you will unlock the ability to revisit any area virtually at will, to explore a handful of new ones, along with the ability to time travel. In that time-traveling situation the future is represented through the 16-bit mode, with the present being the 8-bit mode. During that second act you’ll be completing various objectives, mostly in the form of finding unique items.
Most people, I presume, are going to like the story. It could’ve been a solid quality heroic tale all on its own, but instead it chooses to be forth wall-breaking ironically self-aware, especially in the beginning, and I've never been able to properly appreciate it. It’s far from being the worst offender in this regard and done in good taste, but it still grinds my gears a little. That’s on me, though, and, once again, the non-ironic parts are really good. Also, the well bit gets a free pass.
In short, it’s a perfect retro-style platformer you have absolutely no excuse to miss.
Nice retro metroidvania/platformer with not-too-serious plot, with funny but sometimes expectable twists. Skill-based, giving some challenge, but not too hard. Good controls. The skill tree could have had more versatility, but it was OK as-is.
The gameplay evolves as you play further, but near the end it kind of falls flat. Or rather, it felt like the game was improving itself all the time, that your mind was already expecting it to get even BETTER, but then you realize you're already at the end game. I guess the game is the victim of its own success.
Originally got this for free via Epic. Played it through. Liked it. Then it came here, wanted to support the devs, bought it on sale. Played it again. Still liked it. One of the top 20 (out of ~500) games I've ever played. Highly recommended.
Ps. Like the game dialogue itself suggests, the "green chest" really is lackluster. So don't get your hopes up. With how the game portrayed everything else, I was kind of disappointed that it really was so "meh". Just think of it as an extra challenge or completionist achievement.
Quelque chose n'a pas fonctionné correctement. Essayez de rafraichir la page.
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
En attente d'autres avis
Une erreur s'est produite. Veuillez réessayer plus tard.
Autres notes
En attente d'autres avis
Ajouter un avis
Modifier un avis
Votre note :
Les étoiles et tous les champs sont obligatoires
Vous ne savez pas quoi dire ? Commencez par ceci :
Qu'est-ce qui vous a fait continuer à jouer ?
Quel type de joueur apprécierait cela ?
Le jeu était-il juste, difficile ou carrément parfait ?
Quelle est la caractéristique qui vous a le plus marqué ?
Le jeu fonctionnait-il bien sur votre configuration ?
Contenu inapproprié. Vos commentaires contiennent un langage grossier.
Contenu inapproprié. Les liens ne sont pas autorisés.
Contenu inapproprié. Le contenu contient du charabia.
Le titre de l'avis est trop court.
Le titre de l'avis est trop long.
La description de l'avis est trop courte.
La description de l'avis est trop longue.
Vous ne savez pas quoi écrire ?
Vous ne pouvez pas enregistrer votre avis pour les raisons suivantes :
Vous devez sélectionner une note avec des étoiles
Vous devez saisir un titre pour votre commentaire
Vous devez saisir le contenu de votre commentaire
Afficher :
5 sur cette page
15 sur cette page
30 sur cette page
60 sur cette page
Trier par
Plus utiles
Plus positives
Plus sévères
Plus récentes
Filtres :
Il n’y a aucun avis correspondant à vos critères
Écrit en
English
Deutsch
polski
français
русский
中文(简体)
Autres
Lorsque vous écrivez votre avis, veuillez garder ceci en tête :
Donnez votre avis sur le jeu
Votre note devrait uniquement se baser sur votre expérience de jeu. Ne jugez le jeu que sur ses propres qualités.
Évitez la polémique
Si vous souhaitez discuter des nouveautés, du prix ou de la communauté en général, vous pouvez le faire sur le forum. Pour demander de nouveaux jeux, de nouvelles fonctionnalités sur le site internet ou sur GOG GALAXY, utilisez la liste de souhaits de la communauté. Pour recevoir de l’aide technique sur le jeu, veuillez contacter notre support.