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The Lords of Midnight

Bibliothèque

4.1/5

( 37 Avis )

4.1

37 Avis

English
GRATUIT
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The Lords of Midnight
Description
Mike Singleton's '84 classic Adventure Strategy game, brought to and updated for Windows. "The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter...
Notes des utilisateurs

4.1/5

( 37 Avis )

4.1

37 Avis

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Détails du produit
2013, Mike Singleton and Chris Wild, ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.6 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 9, 30...
Time to beat
3.5 hMain
7 h Main + Sides
-- Completionist
5 h All Styles
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Description
Mike Singleton's '84 classic Adventure Strategy game, brought to and updated for Windows.

"The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter in the history of the peoples of the Free. You will guide individual characters across the land of Midnight on vital quests but you will also command armies that must endeavour to hold back the foul hordes of Doomdark, the witch king. Yours will be no inevitable victory." - Mike Singleton 1984.
  • Retro style high resolution graphics.
  • Story Based Adventure - complete with Novella.
  • Easy dip in/dip out, turn based game play.

Copyright 1984 - 2013 Mike Singleton and Chris Wild

Contenus bonus
artworks avatars manuel nouvelle fonds d'écran
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
3.5 hMain
7 h Main + Sides
-- Completionist
5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2013-07-12T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
30 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: September 18, 2025

Classic Title but Dated Gameplay

While I could imagine Lords of Midnight being a groundbreaking title in its heyday, the gameplay is mediocre by modern standards and you could probably have more fun today playing a fantasy 4X or roguelike instead. Play it if you want to see an example of a classic ZX Spectrum title but if you don't have any nostalgia for the series, I think it's best passing on this one.


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Posted on: April 2, 2020

interface

A great Interface over an awesome game. Well thought out. Love the map.


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Posted on: January 10, 2019

No Longer Works on Mac

It's a shame. I was enjoying it but the game has not been updated in a while and no longer works with the current version of OSX (Mojave at time of writing this). Hopefully the developer can fix this and I can contine my nostalgic adventure.


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Posted on: June 1, 2022

JMayer70

Possesseur vérifié

Jeux: 504 Avis: 211

Warning! Unpopular review!

It's...... it's....... EXCREMENT! Simple as. The main reason is things like "the Witchking commands and army of nine hundren and fifty thousand warriors and eight billion seven hundred and fifty million five hundred thousand riders" at EVERY turn in EVERY map square when you can barely scrape together a chicken or two. Hyperbole aside, you are outnumbered 100 to 1 by an ultra-aggressive enemy that will STOMP YOU EVERYTIME NO MATTER WHAT. Ignore the lies in the forums, this game is impossible. As it was back in the 1980's on the original Spacky and Commodurr versions. As a young lad I hated it then, as an old git I still hate it now. At least it won't damage your wallet much....... :)


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Posted on: May 24, 2020

Sabertooth007

Jeux: Avis: 1

Was surprised it showed up again

Please note this review is based on being a beta tester for Domark/Eidos as they were only starting to merge their operations, I want to say the first Tomb Raider had or was about to be published but I can't remember as I was sort of doing a face palm when Tomb Raider came out, it showed why PC gamers were viewed as geeks or strange, I never thought TR would get past the first game. I remember being a beta tester on the Lords of Midnight for the PC, then under Domark, who also had made a game that allowed you to supposedly create your own game or flight sim, can't remember and for some reason when I pull up a history of Domark titles games and they don't show it. I remember the install of this game went horribly wrong, as the patch we were given changed key files without telling the rest of the files that it was a new version so it just crashed as simply put, one file version was looking for a different version, end of game. When they did fix that issue, I remember trying to play it and couldn't understand just what it was I was suppose to do. The beta manual was pretty much nothing and I even had trouble just trying to get out of the game. I continued to attempt to test it for a few more months but I never could get past the first 20 minutes of the game. It felt like someone took a bunch of ideas for a game, took some graphics created by someone who was not up to date on graphics for the pc and then someone who did not know that a menu for the options should not be hidden or impossible to get to work. Of course the PC I tested on was at that time near top of the line, an edge bleeder, so I have to think many issues were brought about because of the computer I was using. I would eventually see them release it in a state that I felt was not fit to publish. They gave me a copy for free for beta testing and I felt bad about getting it for free. I knew the game was a disaster and I never bothered to install it, after all I had the beta's to remind me.


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