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The Lords of Midnight
Description
Mike Singleton's '84 classic Adventure Strategy game, brought to and updated for Windows.
"The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter...
Mike Singleton's '84 classic Adventure Strategy game, brought to and updated for Windows.
"The Lords of Midnight is not simply an adventure game nor simply a war game. It was really a new type that became known as an epic game, for as you play the Lords of Midnight you will be writing a new chapter in the history of the peoples of the Free. You will guide individual characters across the land of Midnight on vital quests but you will also command armies that must endeavour to hold back the foul hordes of Doomdark, the witch king. Yours will be no inevitable victory." - Mike Singleton 1984.
Retro style high resolution graphics.
Story Based Adventure - complete with Novella.
Easy dip in/dip out, turn based game play.
Copyright 1984 - 2013 Mike Singleton and Chris Wild
Contenus bonus
artworks
avatars
manuel
nouvelle
fonds d'écran
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
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While I could imagine Lords of Midnight being a groundbreaking title in its heyday, the gameplay is mediocre by modern standards and you could probably have more fun today playing a fantasy 4X or roguelike instead. Play it if you want to see an example of a classic ZX Spectrum title but if you don't have any nostalgia for the series, I think it's best passing on this one.
It's a shame. I was enjoying it but the game has not been updated in a while and no longer works with the current version of OSX (Mojave at time of writing this).
Hopefully the developer can fix this and I can contine my nostalgic adventure.
It's...... it's....... EXCREMENT!
Simple as.
The main reason is things like "the Witchking commands and army of nine hundren and fifty thousand warriors and eight billion seven hundred and fifty million five hundred thousand riders" at EVERY turn in EVERY map square when you can barely scrape together a chicken or two.
Hyperbole aside, you are outnumbered 100 to 1 by an ultra-aggressive enemy that will STOMP YOU EVERYTIME NO MATTER WHAT. Ignore the lies in the forums, this game is impossible. As it was back in the 1980's on the original Spacky and Commodurr versions. As a young lad I hated it then, as an old git I still hate it now.
At least it won't damage your wallet much....... :)
Please note this review is based on being a beta tester for Domark/Eidos as they were only starting to merge their operations, I want to say the first Tomb Raider had or was about to be published but I can't remember as I was sort of doing a face palm when Tomb Raider came out, it showed why PC gamers were viewed as geeks or strange, I never thought TR would get past the first game.
I remember being a beta tester on the Lords of Midnight for the PC, then under Domark, who also had made a game that allowed you to supposedly create your own game or flight sim, can't remember and for some reason when I pull up a history of Domark titles games and they don't show it.
I remember the install of this game went horribly wrong, as the patch we were given changed key files without telling the rest of the files that it was a new version so it just crashed as simply put, one file version was looking for a different version, end of game.
When they did fix that issue, I remember trying to play it and couldn't understand just what it was I was suppose to do. The beta manual was pretty much nothing and I even had trouble just trying to get out of the game. I continued to attempt to test it for a few more months but I never could get past the first 20 minutes of the game. It felt like someone took a bunch of ideas for a game, took some graphics created by someone who was not up to date on graphics for the pc and then someone who did not know that a menu for the options should not be hidden or impossible to get to work. Of course the PC I tested on was at that time near top of the line, an edge bleeder, so I have to think many issues were brought about because of the computer I was using.
I would eventually see them release it in a state that I felt was not fit to publish. They gave me a copy for free for beta testing and I felt bad about getting it for free. I knew the game was a disaster and I never bothered to install it, after all I had the beta's to remind me.
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