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The Longest Journey
Description
The Longest Journey est une aventure passionnante où le joueur a le rôle d'April Ryan dans son voyage dans les univers parallèles. Embarquez dans une aventure que vous n'oublierez pas de si tôt, résolvez les énigmes, rencontrez de nombreux personnage, partez en exploration et faites face à de terrib...
The Longest Journey est une aventure passionnante où le joueur a le rôle d'April Ryan dans son voyage dans les univers parallèles. Embarquez dans une aventure que vous n'oublierez pas de si tôt, résolvez les énigmes, rencontrez de nombreux personnage, partez en exploration et faites face à de terribles monstres. Vous allez apprendre et sortir grandi de cette aventure unique !
150 endroits dans deux univers distincts
Plus de 70 personnages avec lesquels vous pouvez dialoguer
April, the main character, is witty and likeable.
The story is Epic.
The characters are intriguing, unique, and fun.
The locations span from the dystopic high-tech and futuristic, to medieval fantasy, to mysterious and otherworldly.
The dialogues are long, but well written, and they flesh out characters that lead full, interesting, lives.
You'll meet friends, enemies and fun sidekicks during this epic journey, as you travel by magic, boat, metro, or more.
If you enjoy this kind of classic point & click adventure game and haven't played this one, you might be missing out the best that the genre has to offer.
There is no question that The Longest Journey is ambitious. It is massive in length, and it's story spans a vast array of settings. The sheer number of animations, cutscenes, backgrounds, puzzles and lines of dialogue is staggering. Despite this, I can't say I enjoyed this game. The puzzles were poorly explained, and it was often impossible to know why you were doing things until they were done. It contains far too much filler dialogue. April, the main character, speaks almost exclusively in paragraphs, and not in sentences. And graphically, the game hasn't aged well.
Let's start with the puzzles. This game commits almost every sin possible in adventure game design. Puzzles devolve into a long sequences, where the end outcome is frequently arbitrary. Sometimes there is no causality between action X and event Y, but you still must do X before Y occurs. For instance, at one stage in the game you must give a character a map to analyze, before a random pedestrian on the other side of the city drops a pizza box in a bin. It is almost on the same scale of implausibility as a butterfly flapping it's wings to cause a thunderstorm in China. And the game is full of these! Worse, is when you must repeat an action twice or more to do something. And the endless pixel hunts really drag. This is a great pity, as there are some genuinely well designed puzzles in this game, but they are the exception rather than the rule.
When you compare the graphics of this game to the likes of Escape from Monkey Island, or Grim Fandango, it's plain to see they haven't aged nearly as well. Backgrounds lack consistent style and are sometimes poorly laid out to allow navigation. The 3D models are ugly, but I find this more acceptable considering the age of the game. However, I can't forgive the subpar animations the game is filled with. I can't count the number of times I sat waiting for an extremely slow animation to play out. And the speed of April's walking over those massive scenes, even when she was sprinting, was monotonous. okay to extremely bad. I can understand why the quality control on this was low, as there was a massive volume of dialogue and characters needing to be voiced. I especially despised the wise cracking side kick 'crow'.
There is too much dialogue in this game. I know most adventure gamers love reading, and so do I. But I can only take so many overlong superfluous dialogue exchanges before my mind starts to wander. They could have halved almost every line spoken in this game, and not lost a thing.
The story was okay. The variety of settings was interesting, the over arching epic plot was alright, but there were too many inconsequential subplots which could have been cut.
Overall, I was fairly disappointed by this game. I'm a firm believer that less is more. If this was a quarter of it's current length, the production team could have spent much more time focusing on quality artwork, design and voice acting. Instead, they stretched the plot out too far, and the game suffered because of it.
TLDR: A great story that everyone who likes Adventure games should experience. Has a few minor shortcomings, but they're to be expected for a game of its age.
The story is great! The world is beautifully made and I'd definitely love to get even more information on it, which is why I've bought all 3 games and I'm playing them in order. It doesn't get boring at any point and the mysteries aren't... ridiculous... like in many games. What you see is what you get and what you get is enjoyable. April also has quite the way to explain her current situation and her surroundings.
The visuals are good enough for a game of that age. Unfortunately there are technical issues but nothing surmountable. The resolution is stuck to 640x480 and it's fullscreen or nothing. Thankfully, the game is alt-tab friendly, so the lack of window mode is not an issue. The backgrounds are prerendered so the quality and clarity thereof is good enough. Also there's no AA to speak of and the dialog boxes ("Are you sure you want to quit" etc, nothing to do with ingame dialogue) are white. Just press Y or N for the dialog and problem solved.
The audio is fine. Definitely better than the visuals. The voice acting can be bad at times, as in old cartoon dub bad, meaning average, but most of the time it's fun and of good quality. Just don't expect modern triple-A voice acting. It wasn't possible at the time.
The gameplay is good old point and click puzzle adventure. April does a great job explaining what you're looking at and the prerendered backgrounds are clear enough to prevent any need for pixel hunting. Not to mention that the puzzles do not require pixel hunting, or at least I remember none of that.
As far as bugs and glitches go, the game only had one, which caused it to crash when getting to the Police Station. It was fixed by replacing a single file with one I found on the forums.
All in all, considering when it was made, it's definitely a 5 star game. I'm cutting one because it's 2016.
Played it several times, always quite apart to re-discover the amazing journey and mixture of Science-Fiction and Fantasy. You can pretty easily call this game Cyberpunk and fantastical journey, this game is so unique and fascinating.
Your fun might be spoiled, however, by 2 major things that were quite unfortunate, when I was reminded about:
Performence and black-cut-scenes (no movies at all on windows 10 and so I have heard 11 too), I was ableto fix it by using SCUMM-VM, this software has saved so many old games at the same time slightly enhancing the graphics.
The second is a few bugs that are game-breaking - I have stumbled across situation where assembling in wrong order certain 'Metro-fishing' device can cause that you can't progress, so save before combining clampers with anything.
So why still 5 stars? The journey is so long, interesting, perhaps more like actually role playing so you visit bar each day to see different people and see different events each day, there is some sort of natural progress and discovery while puzzles are reasonable enough if you follow what everyone is saying (although dialog-log is not great).
The Longest Journey benefited greatly by being released after a long lull of quality adventure games which allowed it to gain more following than it otherwise may have justified. It has a promising premise yet it fails to reach great heights due to simple puzzles with the only occasional difficulty being due to pixel hunts and incredibly dry and monotonous dialog. Still the story progresses satisfyingly and the overal experience is a solid but average adventure game.
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