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The Long Journey Home

Bibliothèque

2.9/5

( 64 Avis )

2.9

64 Avis

français, English & 6 de plus
9.999.99
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The Long Journey Home
Description
"Il y a un million de mondes dans la galaxie. Un seul d’entre eux est chez vous. Ce devait être un voyage d’essai rapide, un vol aller-retour rapide vers Alpha du Centaure. Mais quand le premier saut expérimental se passe mal, c’est une équipe déboussolée qui se retrouve piégée à l’autre bout de l’...
Avis des critiques
30 %
Recommander
Notes des utilisateurs

2.9/5

( 64 Avis )

2.9

64 Avis

{{ review.content.title }}
Détails du produit
2017, Daedalic Studio West, ...
Configuration du système requise
Windows Vista / 7 / 8 (64bit), 3 GHz Dual Core CPU, 4 GB RAM, NVIDIA GeForce 650 Ti / AMD Radeon HD...
DLCs
The Long Journey Home - Official Soundtrack
Time to beat
19.5 hMain
55.5 h Main + Sides
-- Completionist
35.5 h All Styles
Description
"Il y a un million de mondes dans la galaxie. Un seul d’entre eux est chez vous.

Ce devait être un voyage d’essai rapide, un vol aller-retour rapide vers Alpha du Centaure. Mais quand le premier saut expérimental se passe mal, c’est une équipe déboussolée qui se retrouve piégée à l’autre bout de l’univers, seule, blessée, en déroute. Le seul moyen de revenir... est de tenter la traversée.

Explorez un univers en perpétuelle évolution. Formez des alliances avec d’étranges extraterrestres, des nobles chevaliers de Wolphax au cruel empire esclavagiste d’Illitza. Exploitez les compétences de votre équipe en recherche, en archéologie ou en diplomatie. Découvrez les lois d’un univers souvent hostile et prenez des décisions difficiles qui pourraient le changer à jamais. Faites ce qu’il faut pour retourner sur Terre.

The Long Journey Home mélange la liberté infinie de l’espace à un système de quête novateur qui vous laisse prendre vos décisions. Ramener Glukkt l’égaré sur sa planète comme il le demande, ou le livrer à vos nouveaux amis esclavagistes ? Tenter de vous allier à tout le monde, ou reposer vos espoirs sur des races puissantes en espérant qu’ils ne se retournent pas contre vous ? Saut après saut, prenez des décisions difficiles et subissez-en les conséquences, dans un univers toujours changeant.

Une mission. Une infinité d’aventures.

Où votre voyage vous entraînera-t-il ?"
  • Espace infini : Explorez un univers vivant, généré de manière procédurale, inspiré par la science-fiction classique et moderne. Rencontrez différents extraterrestres. Découvrez des histoires différentes. Prenez des risques. Apprenez les secrets de l’univers et de nouvelles possibilités.
  • Histoires cachées : Attaquez des tombes extraterrestres pleines de pièges et de trésors. Participez au plus grand tournoi de combat de la galaxie. Cherchez et trouvez des artéfacts étranges et utilisez les compétences de votre équipage pour découvrir si ce vieux crâne n’est qu’un ossement ordinaire ou le saint Graal d’une nouvelle espèce agressive.
  • Une équipe intéressante à diriger : Choisissez quatre experts parmi dix, aux personnalités et aux spécialités différentes. Loin d’être juste des statistiques, vous apprendrez à connaître leurs sentiments, leurs peurs, leurs passions et leurs craintes à propos du voyage et de vos décisions. Apprenez à utiliser au mieux leurs compétences pour aider les autres… et qui serait prêt à se sacrifier pour aider les autres à rentrer chez eux.

© Copyright 2016 Daedalic Entertainment Studio West GmbH and Daedalic Entertainment GmbH. The Long Journey Home is a trademark of Daedalic Entertainment Studio West GmbH. Daedalic and the Daedalic logo are trademarks of Daedalic Entertainment GmbH. All rights reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
19.5 hMain
55.5 h Main + Sides
-- Completionist
35.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Mac OS X (10.12+)
Sorti le :
{{'2017-05-30T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
3.8 GB
Liens :


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
polski
audio
texte
русский
audio
texte
中文(简体)
audio
texte
한국어
audio
texte
Avis des critiques
64
Moyenne des meilleurs critiques
30 %
Les critiques recommandent
Note OpenCritic

Les avis sont propulsés par OpenCritic
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Notes des utilisateurs
Avis les plus utiles

Posted on: May 30, 2017

Alzool

Jeux: 0 Avis: 1

Of Cargo Cults and Child Baking

Richard Feynman popularized the metaphor of "cargo cults": people who know that something's wonderful and want to replicate it, but can only produce a sad and ineffectual mockery of what inspired them. The Long Journey home copies openly from Weird Worlds, Faster Than Light, Star Control II, and Starflight. At the core of each was fun gameplay. At the core of The Long Journey Home is tedium: worse itemization than WW, FTL, and SF; worse events and crew management than FTL and SF; worse combat, dialogue, and resource gathering than SC2 and SF. It's just not fun and there is no sense of adventure. In addition to the cargo-cult is the "child baking" problem (not the Hansel & Gretel sort!). Left to her own devices, a child baking will add in every ingredient he thinks is tasty, each in excess, and the outcome is inedible. The child isn't a cargo-cultist trying to replicate a cake; he thinks he can invent a new chimera-cake. TLJH haplessly mixes FTL/WW rogue-lite elements with SC2/SF narrative style, resource management, and length. This fails not only because the game is far worse than SC2/SF in narrative and FTL/WW in rogue-lite gameplay, but because they two don't bake well together. SC2/SF work precisely because exploration in those games is open, inviting, and progressive. The player has a "widening gyre" of discovery and a steady progression of power. The time investment (and grinding) of those games is rewarded by a rich, unfolding plot. And FTL/WW's randomization and challenge work because the gameplay is zippy and the story is minimal; you play to win, not to meander. In TLJH, you grind through tedious gameplay and SC2-imitiative dialogue that teases a plot that never comes, and then die at the hands of dumb luck to start again. It just doesn't work. The game is not fun; the plot is not engaging; the investment is too high; the reward is too low. Also, the $35 pricepoint is absurd, but it will be in the <$10 range in a few months given how it's selling.


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Posted on: June 2, 2017

wasn't worth the price

great concept, visuals and soundtrack. resource gathering system difficult to balance, (you lose more resources in clumsy attempts to gather resources. Both space and on planet flight is horrible, The premise of the story is piloting a "warp capable" ship but flight options and controls seduced to thrust. and steer left or right. A challenging or difficult game is great to have, but this isnt challenging due to game depth or complexity, its just challenging because controls are clumsy


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Posted on: May 30, 2017

Peldon

Jeux: 65 Avis: 1

Spaaaace

** Closed Beta Review (I won a beta-key) ** Those bastards put her in a cage and left. They asked and we delivered. I wanted, but could not decide otherwise. Helpless and alone with only a glimpse of hope my crew had landed in a hostile galaxy full of strange aliens. The Meorcl, who literally get in your head forcing your decisions, are only one of many aliens in The Long Journey Home. The game is awesome. I had the opportunity to play it in the closed beta and here is what I think: This game does not focus on a single super awesome mechanic slowly expanding it as you play. It is all about stories. The story of your crew members, of the aliens and yours. It is quite a challenge to keep your shit together and focus on the one long term goal: Getting home. Content At the beginning you choose four crew members out of 10 and every one of them has unique interactions with their colleagues and the artifacts that you can find. The galaxy is generated with a seed you can define at the start and always contains four out of eight major alien races and some smaller alien races. You will find many many quests ranging from small errands to galaxy changing revelations. There is an incredible amount of content. After 50+ hours I had not yet seen all major alien races! Let alone the many quests, alien characters and crew member relations I still have not experienced. It looks beautiful, has its own style, exceptional writing and an amazing soundtrack. Oh and there are tons of cool pop-culture/game references to enjoy! Gameplay I don't want to describe too much of the gameplay here, because watching a let's play or stream for that is far better. Basically there are five layers: The galaxy map (chose your way through the galaxy), the star system navigation (get to and orbit planets with as little fuel as possible), the encounters (fight alien ships in space - kinda sid meiers pirates style), the planets (lunar lander style) and the conversations/visits (dialog system, which is not based on multiple choice) All of them work very well with the theme of the game. Space is a dangerous place. The navigation and landing may seem clunky at first, but they are really not. Once you get the hang of the physics you will soon orbit planets in no time and master most landing missions with minimal damage. Difficulty If you expect an easy play-through, because I said it is about stories, you're very wrong. It is really hard to get home to Earth. Your ship is slowly falling apart (nearly every jump damages a ship module) and your crew will suffer injuries. The developers did a great job to prevent instant death. Instead you will slowly get to the point where you can't continue your journey, and it is always because you made too many mistakes along the way. This may be the core of the game: Fight versus the inevitable. Try again and again to just get one sector, one star system closer to earth with hope to find valuables that bring you even further. The last sector - without spoiling anything – is special. It is a challenge of its own and personally I don't like it. Even though I understand why it is designed that way, it feels somehow disconnected to the rest of the game. At least if you made it to the last sector and then even make it home, that feeling is far more rewarding than just reaching the last gate. Conclusion / tl;dr If you don't enjoy a difficult challenge, can't stand science fiction or only like shooters, then this game is not for you. Otherwise a nail-biting (and funny) experience awaits you in The Long Journey Home. When you finally manage to get home, you will probably want to try again with a different crew, ship or seed to explore even more and unravel all the hidden mysteries. Good luck!


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Posted on: May 31, 2017

holdmykidney

Jeux: 62 Avis: 2

The Long Journey Home is beautiful

Never have I played a game which so perfectly captures my understanding of the reality of a human crew space mission. Most games want to give you a tough avatar, so your ship can take a pounding, fly anywhere, refuel for nothing and protect you. TLJH spins that on its head by making your spacecraft a precious and fragile resource. The early part of the game is punishing. The game forces you to consider your first few forays as the training the Daedalus' crew would have undoubtedly undertaken. Even down to simple tasks such as lining up the drill head or staying stable on a planet with high winds have to be learned on the hoof. There is a point during TLJH when you feel like an EXPERT. You become adept at judging places worth visiting, which crew member to send, on which issues to spend your precious resources. The Long Journey Home is, in keeping with its name, a marathon rather than a sprint. Brimming beneath this is a universe of surprising personality and content. NPCs offer detailed quests. Ancient and recent ruins litter nearby planets. Brothels, tournaments and obscure games colour your journey. 15 hours in I have seen very little content twice. Despite being a grown-up Thrust clone, The Long Journey Home is beautiful. TLJH surprised me with its light-mottled wreckage drifts, vast planetary horizons and forests of tall crystal. The sound is minimalist, but perfectly captures the bleak loneliness of the journey, interspersed with life-threatening drama. The only sticking point is the price. The simple play style and interface does not seem at first like the sort of game to command $40. The vast alien cultures and depth are hidden away, perhaps unfortunately, behind a text-comms interface. Having played it, I would pay that price. It certainly has the depth to warrant it, but perhaps it will put players off by looking too indie for a full price tag? My advice would be: don't hold back. Don't miss out on one of the years most unique and beautiful titles.


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Posted on: June 4, 2017

Akka

Possesseur vérifié

Jeux: 714 Avis: 15

Decent, but not worth the price.

I love SF, so I jumped at the occasion. But in the end, this game lacks meat. The gameplay is basic and, honestly, far too frustrating : fighting the controls is not really the best basis for a game. It'd be a nice game for 10 bucks, but for 40 it's definitely vastly overpriced.


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