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The Elder Scrolls II: Daggerfall

Bibliothèque

4/5

( 76 Avis )

4

76 Avis

English
GRATUIT
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The Elder Scrolls II: Daggerfall
Description
The ancient golem Numidium, a powerful weapon once used by the great Tiber Septim to unify Tamriel, has been found in Iliac Bay. In the power struggle that follows, the King of Daggerfall is murdered and his spirit haunts the kingdom. The Emperor Uriel Septim VII sends his champion to the province o...
Notes des utilisateurs

4/5

( 76 Avis )

4

76 Avis

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Détails du produit
1996, Bethesda Softworks, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 10, 1.8 GHz Processor, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 2 GB HDD...
Time to beat
31 hMain
74 h Main + Sides
269 h Completionist
72.5 h All Styles
Description
The ancient golem Numidium, a powerful weapon once used by the great Tiber Septim to unify Tamriel, has been found in Iliac Bay. In the power struggle that follows, the King of Daggerfall is murdered and his spirit haunts the kingdom. The Emperor Uriel Septim VII sends his champion to the province of High Rock to put the king’s spirit to rest and ensure that the golem does not fall into the wrong hands. Daggerfall offers you an opportunity to adventure in total freedom within a world where you destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

The much-awaited sequel to the critically-acclaimed Arena, Daggerfall builds on its predecessor in the all the right ways, bringing more content, more stories and more combat. The introduction of guilds and commerce provide you with the means to create your own political intrigue and extend your influence in the world of Tamriel. Also receiving rave reviews at launch, Daggerfall is a must-play for Elder Scrolls and RPG-fans alike.

The Elder Scrolls® II: Daggerfall™ © 1994-1996 Bethesda Softworks LLC, a ZeniMax Media company. The Elder Scrolls, Daggerfall, Bethesda, ZeniMax and their respective logos are registered trademarks of ZeniMax Media Inc. All Rights Reserved.

Contenus bonus
manuel carte de référence The Daggerfall Chronicles
Configuration du système requise
Configuration minimale requise :
Ce jeu utilise DOSBox.
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Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
31 hMain
74 h Main + Sides
269 h Completionist
72.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'1996-08-31T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
175 MB
Liens :
Classement :
Classement ESRB : Mature 17+ (Mature Sexual Themes, Animated Violence)


Langues
English
audio
texte
Programme de préservation GOG
Nous faisons vivre les jeux pour toujours ! Depuis 2008, nous améliorons nous-mêmes les Good Old Games afin de garantir leur commodité et leur compatibilité avec les systèmes modernes. Même si les développeurs originaux du jeu ne le supportent plus
  1. Ce jeu fonctionnera sur les configurations actuelles, et futures, des configurations PC Windows les plus populaires. Sans DRM.
  2. C'est la meilleure version de ce jeu que vous pouvez acheter sur n'importe quelle plateforme PC.
  3. Nous sommes la seule plateforme à fournir un support technique pour les jeux que nous vendons. Si des problèmes apparaissent avec le jeu, notre support technique vous aidera à les résoudre.
Notre liste des améliorations apportées à ce jeu :
Changelog (13 November 2024)
  • Validated stability
  • Verified compatibility with Windows 10 and 11
  • Verified Cloud Saves support
Internal Update (21 March 2019)
  • [WINDOWS] Added Cloud Saves functionality
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Notes des utilisateurs

Posted on: May 19, 2022

Old graphics and amazing game

Ok, the graphics are realmente dated and pixelated, The plot takes too long to start, but once it starts, The game is addictive. I'm playing for the first time and loving it. For those who played Skyrim, be patient, it's really hard to find the places and the dungeons are stupidly complexes with no indications of objectives.


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Posted on: June 8, 2025

RoughThief

Jeux: 134 Avis: 21

Aged like milk.

And I'm not talking about cheese, so put the staff down Sheo. FINALLY managed to complete a single damn run of this game after 146 hours! Always ended up abandoning my runs halfway through, becuase the game gets mindboggingly boring after a while and the early to mid game is the most interesting, as you can watch the numbers go up and your equipment visibly improving. - The quests are mostly flavour text. You will be doing pretty much the exact same copule of things for every faction, including the main quest and the artifact quests. - The world is gigantic, but compltely devoid of anything worthwhile. Other than a minimal visual variety, there is nothing to see (let alone do) in Daggerfall's world. - Quests, including the main questline, are sometimes simply broken. Start the game over - or, better, learn the very basic console commands. - Quest design itself is a sad joke. - All in all this is an extraordinarily bland and boring game, carried entirely by its very satisfying RPG mechanics. If you're obsessed with numbers like me or enjoy roleplaying in a big sandbox and making your own fun, you will still get your time's worth with this hot mess. Sane people should probaby give this one a pass. It's very much a product of its time. If you are going to give this a shot (and why not, it's free), I suggest you go for the Unity version. Unless you REALLY like pixels, the Unity version is better in every way. Shame that GOG took down its version due to the whole modding controversy, but I understand that they just didn't want the heat anymore. The regular unity version is still out there and free, so go nab it. I'm sure I'll be back for another half-assed run in a couple of years when I want to switch off my brain and just slay some monsters while listening to videos in the background, but for now I'm glad that I can finally mark this game as completed.


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Posted on: September 8, 2023

Incredible, but not exactly good

With the development of Daggerfall Unity & a phenomenal mod scene, it is finally possible for a mostly-normal, not-quite-hardcore person to play the game to completion. It is an absolutely amazing game in its scale and premise. Unfortunately, it is also half-baked in most other regards. As the story progresses, it does not live up to its promise, and the gameplay becomes very repetitive.


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Posted on: October 6, 2025

This Game change my Life

I installed Daggerfall on a Tuesday. By Wednesday, my microwave learned to speak Tamrielic. By Thursday, time stopped functioning in any linear fashion, and my dog had a Daedric artifact. This isn’t just a game. It’s an event horizon for mortal understanding. You don’t play Daggerfall — you enter it, and it enters you back, like a polite yet horrifying Lovecraftian entity wearing a DOS prompt. Let’s start with the map. The “map” is roughly the size of actual Europe. When I tried to ride from one town to another, my character aged 23 years, my computer fan achieved lift-off, and the concept of “distance” ceased to have meaning. NASA called me to ask if I’d opened a wormhole. Then there’s the character creator. You can choose your class, your race, and exactly which limb of Akatosh you wish to pledge your soul to. I rolled a Breton knight who somehow majored in lycanthropy and existential despair. Ten minutes later, he was bitten by a rat, became a werebat, and accidentally declared war on gravity. The bugs? Oh, the bugs are divine. They’re not glitches — they’re procedural manifestations of chaos. Once, I fell through the floor and reemerged as the King of Daggerfall. Another time, the walls disappeared, and I glimpsed Todd Howard’s first thought. I tried to quit the game, but Daggerfall crashed Windows itself, rolled a d20, and rebooted as a sentient operating system. The soundtrack? Gregorian chants echoing through the corridors of madness. The sound of wind that whispers, “You will never finish this questline.” I left my PC running overnight, and when I woke up, my toaster had joined the Mages Guild. After 400 hours, I realized something profound: Daggerfall isn’t coded in C. It’s written in the language of creation. Every time you boot it up, the universe subtly reshapes itself. Causality flickers. I got a parking ticket in a timeline that no longer exists. Final Verdict: 10/10 — My life is now an open-world RPG.


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Posted on: July 15, 2024

Simple and Complex at The Same Time

I wasn't expecting an RPG of this age to be so good. Of course it's completely different from Morrowind, Oblivion and Skyrim, but my god, it is charming. Everything is so colorful and easy to read on the screen that I mostly played it at sundays just to relax. The technology behind the size of the world map is astonishing, and every RPG lover should at least try it just to feel how it was made. Some mechanic aspects of the game as levelling up, combat systems and inventory management didn't age very well, but if you play with Daggerfall Unity, most of these problems can be solved. If not, it has a long mod library on Nexus. Also beware that it is huge and very repetitive on quest variation. You will spend most of your play time inside labyrinthian dungeons searching for a needle in a haystack, with no quest pointer at all; a migraine indulcing map which reveals itself as you explore; and some enemies that can kill you with half a hit, at least in the beginning, so make sure to save a lot and always. All the Elder Scrolls races and classes are there, also the alchemy and spell creation. Some cities are filled with taverns, stores, banks and houses to interact with, so you will have a lot to do even when you're not doing some quests. After a couple of hours you will stop engaging with most of the NPCs, as most of them are just walking paper dolls, but let's not forget this is a game from 1996. There are no dialog options, neither voice over, but I particularly loved the writing and lore of this game, paying attention to what the main NPCs has to say, reading books and letters. It's a nice piece of RPG history and totally free to download.


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