Posted on: February 26, 2025

ahumanwolverine
Possesseur vérifiéJeux: 68 Avis: 1
Crashes often
The game is barely playable. It crashes often and if you minimize it you can't get it back to full screen.
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Game length provided by HowLongToBeat
Posted on: February 26, 2025
ahumanwolverine
Possesseur vérifiéJeux: 68 Avis: 1
Crashes often
The game is barely playable. It crashes often and if you minimize it you can't get it back to full screen.
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Posted on: March 4, 2025
sjwc1978
Possesseur vérifiéJeux: 963 Avis: 28
Fun for a while
Spent 45hrs on this and that was way too long. Think of it as an Elder Scrolls lite, with a lot of the systems still in their infancy. After 10-20hrs, once you've seen most of what the game has to offer, do yourself a favour and watch a playthrough and skip to the intresting bits.
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Posted on: November 11, 2024
SplitMilk
Possesseur vérifiéJeux: 127 Avis: 1
goat
goat
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Posted on: January 25, 2023
Roain
Possesseur vérifiéJeux: Avis: 12
It's a typical classic RPG.
I'm tired with duplicate maps, monsters, and repetitive quests. The quest is too meaningless and waste of movement. Unreasonable battles and uselessly large villages and unnecessary buildings. The trap and path of repeated dungeons trying to force playtime to increase.
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Posted on: May 31, 2024
Airportsmgr
Possesseur vérifiéJeux: 21 Avis: 1
Game review
After two week I realized how boring and repetitive this game is. You can roam around the entire world. However, the wilderness maps are terrible and hard to understand. Walls, buildings, roads, and sidewalks are all the same color blocks and lines. There is no way to mark wilderness dungeon locations so you can easily find them again. If you go to town, you must wonder around trying to find them again. And, if you leave a dungeon for even a second, all treasures are reset in the same places with new monsters. There is no sense of accomplishment in clearing a dungeon and no logic to where monsters appear. You can be in a corner of a room you cleared and as soon as you start to move away, a monster shows up behind you. How did it get behind you? Probably 95% of the monsters appear behind you ot to the side, in areas you just walked through. The first indication you get is when you hear them hitting you. The City map is so large that you can only see part of it at any time and there is no scrolling. So it is hard to find labeled buildings until you are close enough for that part of the map to show. The various jobs you find in town are nothing but running errands from one side of town to another and back again. The combat in the game requires that you actually move the mouse to swing your weapon. At first I thought this would be great. However, my right mouse button finger is really sore now from having to press that button constantly. Sometimes the mouse pointer moves into one of the various control boxes at the bottom of the screen while you are swinging, triggering that control and causing the fight to be suspended while you get out of that particular action. I do not know if the monsters still attack while you are trying to get back to fighting.
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