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The Bookwalker: Thief of Tales
Description
Steal legendary artifacts to regain your freedomEtienne Quist, a once-acclaimed writer, loses his ability to write after he is found guilty of an unspeakable crime. In an attempt to reclaim his lost status, he is approached by a criminal boss with a cunning offer. All he needs to do is locate and...
Etienne Quist, a once-acclaimed writer, loses his ability to write after he is found guilty of an unspeakable crime. In an attempt to reclaim his lost status, he is approached by a criminal boss with a cunning offer. All he needs to do is locate and steal a series of legendary items from books. Delve into remarkable book worlds, each with its unique rules and challenges. Should anyone stand between you and the artifacts, be prepared to persuade, deceive, or even engage them in combat.
Explore different books and reshape their stories
Each quest thrusts you into an entirely new world: medieval prison, snow-capped mountain, futuristic spaceship and more. Meet the inhabitants of each book and use them to achieve your goals — after all, they are not really alive... or are they? In your quest, you will not be alone, as your paths cross with a sentient caged page, whom you adopt as your partner-in-crime and trusted advisor.
Solve unconventional puzzles across fiction and reality
Test your ingenuity with unique puzzles that encourage thinking outside the box, as you freely travel between fiction and reality, gathering valuable items to overcome obstacles. Using the mystical power of ink, you can manipulate objects within the books, adding depth to your interactions and unlocking new paths to explore.
Succès obtenus le plus souvent
Drop of Infinity
Complete book 1
common
·
39.75%
Crafty
Craft 5 items
common
·
32.91%
No Time For Words
Use 20 items in dialogues
common
·
35.19%
Alternate Solution
Use 5 items in dialogues
common
·
47.34%
Divide (and Conquer)
Leave half of the potion to the alchemist
common
·
32.41%
Kleptoparasitism
Steal food from the fridge
common
·
32.41%
Your Shield, My Liege
Obtain a new skill
common
·
38.99%
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Configuration recommandée :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
The game is story based and is creatively made. It is a concept-exploration game in my opinion - my favorite "genre".
The only downside is subjectively I could feel the game is made by a small studio - particularly in some lack of polish of in-game settings, performance optimizations and graphics implementation (art design is flawless).
Combination of FPP (few minutes) and TPP (~6 hours) exploration of books. Game is just about visiting worlds, talking to characters, finding items, combining them and progressing further thanks to found information, keys and crafted tools.
There is also simple turn-based combat mechanic where you choose to drain ink (mana), attack or defend. You can craft ink potions and find healing items to make fights easier. All items are removed from your inventory after you finish mission.
Between missions you have option to upgrade 1 skill, imposed by game. I forgot about this upgrade mechanic (you have to use book in real world) and almost finished game without it. So fighting is not really a challenge, but fun little “activity” to mix into gameplay.
Greatest thing in this game are different worlds and story – I find it VERY hard these days to get engaged in 90% of games. This game worlds and main character glued me to screen and forced me to complete this game, just to know what will happen next. Characters were not very memorable but feeling of exploring new world with every new book was unforgettable.
This reminds me of great old RPGs like planescape torment, baldur’s gate or witcher 1 where you sank into fantasy worlds and were overjoyed with feeling of exploration.
I hope they will release many great games in future.
P.S. If I had to point out any flaws:
a) problems with visibility – sometimes you can miss possible path due to camera positioning
b) no ability to auto-zoom camera. You can zoom in manually after every screen transition, but default is unnecessarily zoomed out even in 1080p
c) there is no button to highlight all possible interaction points. This is not pure point and click adventure game so I guess it is not realistic to expect it.
d) game has illusion of choice like telltale games. In reality choices do not matter and lead to same outcomes, except for player morality state which might be slightly better or worse after doing specific interactions.
The game looks really nice and has some interesting mechanics, like:
- switching between the first-person 3D "real" world and the 2.5D isometric book world.
- different "worlds" (books) with their own story
- interacting with the neighbors, borrowing stuff and never giving it back, is kinda funny.
However, overall it's not very satisfying:
- The game is _very_ short. 6(.5) books sounds like a lot, but each is very short. Completed it within a few hours.
- The story is very linear. Every step along the way there is only one real option. And at some points in time there seems to be some ethical choices, but none affect the story. There's just one solution to everything and thus just one ending. Apart from dying, but you always get a new chance (there's no save game, so that's the only mechanic to handle errors/mistakes).
- The puzzles are very simple. Also related to/caused by the linear gameplay: by just following the single path that you get, you already solve all the puzzles.
- The stories in the books are very shallow. You get a short glimpse of a world, but there's no real build up. It's just: get in, get to your target and get out. You don't get immersed in the stories.
- The side quests, like getting stuff from locked boxes don't relate to the story at all. It just some resources. That's dissatisfying.
- The 3D engine requirements are high. On my GTX1660 Super in 4k I got more lag/lower fps than games with comparable graphics.
- the menu gives no settings to change the graphics quality (e.g. to get more fps).
It all feels "rushed". They spend a lot of time on graphics, so no time was left for the story. Nice to play once, but I'll never play it again. 15 euros seems ok-ish for such a thing.
This game is fantastic in the way it innovates with the idea of exploring books. It's only shortcoming really is the medium length story, however, that doesn't mean it wasn't finished or thorough. The story is very much complete at this length and extending it would have been a welcome extra.
If anyone is reading and the game is on sale, then by all means, go ahead and treat yourself to something new.
This is a story-driven adventure with nice visuals and good atmosphere.
Of course, one could argue it somehow lacks on the gameplay side. No real choices, no real puzzles, and you can't really fail. So it is not a game for eveyone. But if you are looking for a set of original stories with nice visuals, you could do much worse than spending a few hours in this universe.
So the pitch is a bit similar to Jasper Fforde books (the Thursday Next series, for those who know them...)
You will have to entrer 6 books/stories, in order to steal an artifact from each of them.
These settings are quite pleasant and offer some nice variety. They are mostly inspired by classic tales with a twist (eg : famous sacred medieval item in a science fiction environment)
I did enjoy my run. The writing has some originality for once, and does work pretty well. The visual make it a pleasant visit.
I would have appreciated it more with some more gameplay, however. This is sub-par to any decent point and click adventure. Here you basically simply walk and explore, and that's about it. There is a combat system, and it is not bad, but really too limited.
I would be interested in another episode with more gameplay. That could make a really, really good game.
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