Posted on: April 23, 2023

gm192206
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Tries its best, but too many issues
Black Mirror maintains a strong atmosphere, but a large array of flaws make it hard to recommend. This is a very dialogue-heavy game, but the voice acting is bad. Furthermore, every time you speak to anyone, there’s this awkward several-second pause while they go through whatever animation they have to go through. Furthermore furthermore, there’s no real way of knowing when new dialogue triggers, so you wind up doing circuits of the map, talking to people at random in case your character now has something new to say to them. It’s very arbitrary; for example, at one point, you’re in your uncle’s room, you see a portrait, and your character says out lout that this is important, and he wants to know who the person in the portrait is … but you can’t ask the relevant person until you’ve solved some totally unrelated puzzles. There are four(?) points in the game where you need to wait for someone to do something. Rather than fading to black, you literally have to spend five minutes or so wandering around the map until that person is done. Because this game is so linear, there’s nothing to do during that time, other than throw on some music or something. A lot of adventure games have a “left click to look, right click to interact” kind of thing going, but Black Mirror implements it very poorly, in the sense that nine times out of ten, left clicking on something interacts with it, but occasionally, seemingly at random, you need to right click something. On one hand, it’s not hard to right-click everything, but also, why? I hear they got rid of this in the sequels, so I’m not the only person it irritated. The identity of the murderer is obvious (at least if you consume a lot of media in this genre), but simultaneously causes huge plot holes. The ending was a huge anticlimax.
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