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The Binding of Isaac: Rebirth

Bibliothèque

4.1/5

( 100 Avis )

4.1

100 Avis

English
14.9914.99
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The Binding of Isaac: Rebirth
Description
When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother. Gameplay The Binding of Isaac is a randomly generated action...
Avis des critiques
91 %
Recommander
Eurogamer
9/10
IGN
9/10
The Jimquisition
9/10
Notes des utilisateurs

4.1/5

( 100 Avis )

4.1

100 Avis

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Détails du produit
2014, Nicalis, Inc., Edmund McMillen, ...
Configuration du système requise
Windows 7 / 8 / 10 / 11, Core 2 Duo, 2 GB RAM, Discreet video card, 499 MB available space...
DLCs
The Binding of Isaac: Afterbirth, The Binding of Isaac: Afterbirth+, The Binding of Isaac: Repentanc...
Time to beat
5.5 hMain
96.5 h Main + Sides
373 h Completionist
123 h All Styles
Description
When Isaac’s mother starts hearing the voice of God demanding a sacrifice be made to prove her faith, Isaac escapes into the basement facing droves of deranged enemies, lost brothers and sisters, his fears, and eventually his mother.

Gameplay
The Binding of Isaac is a randomly generated action RPG shooter with heavy Rogue-like elements. Following Isaac on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

About the Binding Of Isaac: Rebirth
The Binding of Isaac: Rebirth is the ultimate of remakes with an all-new highly efficient game engine (expect 60fps on most PCs), all-new hand-drawn pixel style artwork, highly polished visual effects, all-new soundtrack and audio by the the sexy Ridiculon duo Matthias Bossi + Jon Evans. Oh yeah, and hundreds upon hundreds of designs, redesigns and re-tuned enhancements by series creator, Edmund McMillen. Did we mention the poop?

Key Features:

  • Over 500 hours of gameplay
  • 4 BILLION Seeded runs!
  • 20 Challenge runs
  • 450+ items, including 160 new unlockables
  • Integrated controller support for popular control pads!
  • Analog directional movement and speed
  • Tons of feature film quality animated endings
  • Over 100 specialized seeds
  • 2-Player local co-op
  • Over 100 co-op characters
  • Dynamic lighting, visual effects and art direction
  • All-new game engine @60FPS 24/7
  • All-new soundtrack and sound design
  • Multiple Save slots
  • Poop physics!
  • The ultimate roguelike

Uber secrets including:
  • 10 Playable Characters
  • 100+ enemies, with new designs
  • Over 50 bosses, including tons of new and rare bosses
  • Rooms FULL OF POOP!
  • Mystic Runes
  • Upgradeable shops

© 2021 Nicalis, Inc.

Configuration du système requise
Configuration minimale requise :

Supports 2 player local co-op. At least 1 gamepad is required.

Supports 2 player local co-op. At least 1 gamepad is required.

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Notes des utilisateurs

Posted on: December 24, 2021

99% boring and tedious, 1% Fun

It's like a slot machine. Don't bother.


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Posted on: December 18, 2021

Cannot Install Game

When trying to install game it triggers windows defender, it says that it is a trojan. Avoid till they fix this.


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Posted on: December 20, 2021

not work w/ XP

support system: Windows XP Windows 8 / 7 / Vista / XP


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Posted on: December 17, 2021

MartiusR

Jeux: Avis: 36

Rather mediocre/weak title

Despite its reputation, Binding of Isaac was not especially entertaining for me. Partially due to the fact, that it's one of those games where your multiple losses are not caused by your mistakes, but rather due to "bad luck" in generated rooms for your current run. I'm missing there some kind of general rules, which would make every run more or less "passable", despite the randomly generated maps/rooms. And I know - this is a thing quite common for roguelike/rogue-lite games, but even in this aspect there are many differences between them - some games from this "genre" can balance between randomness and fair challenge, some of them not. The second thing is the fact that the game's aesthetics is basically repulsive. It's pretending to be "dark", maybe even "iconoclastic", but in practice, it's just mashed-up dirt, faeces and religious/satanic motives. Plus there is no coherence whatsoever - we're expecting that in the game's world there is no God and the voice heard by Isaac's mother is just the result of her mental condition - but why then we have here so many (both Christian and satanic) "artefacts", which are working? And why those things are functioning together? Their influence should negate each other. The references (such as the general reference to biblical Isaac) are shallow and superficial. The positive thing is that the game is encouraging to finish it more than once, with additional characters/bosses/endings etc. That's good, but looking at the fact, how many frustrating runs you will have on this road... I can't recommend this game.


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Posted on: December 18, 2021

iqfinal

Jeux: 370 Avis: 15

McMillen's Apocalypse Now.

Let me get the review of the gameplay out of the way first, because I've read good arguments made in favor of video games being art, so, I wish to review it as such. The gameplay: take away the random "seeding" and you're left with a mediocre, repetitious top-down shooter that is based more on luck than skill. Play Nuclear Throne instead. Now, as art... The Binding of Isaac is single-handedly the most unpleasant, unnecessary gaming experience I've had in an industry that isn't lonely for company. Like Cpt. Willard, I survived the insanity, made it to the end of the line, and finished what I had set out to do. But once I got over the 'game' aspect and had time to reflect upon what McMillen was trying to convey, I couldn't help but ask myself, "What was the point? What did I suffer these demonic images and sounds for? What is the ultimate purpose to all this madness?" Then I remembered a message written in the booklet of a band's CD I used to listen to: "Functionless art is simply tolerated vandalism." The best impression I'm left with is the creator's anti-authority, anti-theist stance that does nothing to be insightful or meaningful. Instead (inadvertently?), the game reveals his own id and revels in an orgy with his own personally curated legion of demons. Everything that McMillen could think of that is gross, shocking, disturbing, disgusting, blasphemous, horrendous, you name it... all of it is thrown against the coding wall as hard as possible here. And not in ways that would exorcise said personal demons like the therapist's couch or confessional box, but rather to shamefully flex them and rub our faces in his figurative feces while boldly charging money for the privilege. Like Coppola's ego trip, The Binding of Isaac is an overbloated, overrated, self-indulgent mess that (more than anything) bespeaks its creator's nihilism, and its Reddit-level echo-chamber pretensions are full of it in more ways than one. Get thee behind me, Satan.


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