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The Age of Decadence

Bibliothèque

4.1/5

( 153 Avis )

4.1

153 Avis

français, English & 3 de plus
L'offre prend fin le: 12/11/2025 15:59 EET
L'offre prend fin dans: j h m s
14.995.99
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The Age of Decadence
Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
Avis des critiques
57 %
Recommander
Wccftech
8/10
G4@Syfygames
9/10
Notes des utilisateurs

4.1/5

( 153 Avis )

4.1

153 Avis

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Détails du produit
2015, Iron Tower Studio , ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Time to beat
12.5 hMain
19.5 h Main + Sides
74.5 h Completionist
21.5 h All Styles
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Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12.5 hMain
19.5 h Main + Sides
74.5 h Completionist
21.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.2 GB
Liens :


Langues
English
audio
texte
français
audio
texte
español
audio
texte
polski
audio
texte
русский
audio
texte
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Notes des utilisateurs

Posted on: June 1, 2019

Fail every skill check, lose all combat

That should have been the name of this game. I've restarted several times, trying desperately to find a build that will allow me to even play the game. I can make it to the 2nd city, but at that point, there is simply no way forward. A combat build can't pass the skill checks needed for the story; a non-combat build is forced into combat at every turn, and I have literally never won a single combat. Not one. It's impossible. I appreciate the effort to make a "new" kind of RPG - and I'm a veteran of many, many RPGs over the last thirty years - but this is just absurd. It's terrible, and it's infuriating. Don't waste your time with this. Two stars for at least the attempt at something different, and some people seem to have figured out how to play it... I just couldn't after 15 hours of playing it.


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Posted on: February 12, 2020

Railroad Plot, Roman Edition

In any game with many branching paths and means to progress the plot, a gamer should expect hiccups and moments where immersion is chipped at, like an NPC referencing events the PC allegedly had a hand in but never actually happened. This game has such events aplenty. What shouldn't be expected is a railroading of the plot so illogical and forced that it shatters all immersion, forcing the player to wonder, "How on earth did any of this happen?" After 3 hours spent completely outside combat (because this PC has a 100% fatality rate in fights, forcing frequent F9 presses), progressing purely on skill checks as a Loremaster with some skill at fancy talk, my PC: +changed factions after being railroaded to the next plot point because of a single successful Lore skill check ten minutes into the game +doomed two city-states to despotic tyranny because of successful Lore and Persuasion skill checks that shuttered me out of cities toward the next event, triggering the story to charge on and the cities to suffer without my guidance (I think?) +started a war between three factions because assassination, negotiations, and scouting are the job Lords give their fledgeling loremasters with questionable Loyalty and no combat skills I won't say the game is broken, but depending on how you play it, the game might not work as intended. Combat can be a blast, the world and lore are interesting for fantasy and history nerds alike, and dialogue is not overly florid but has abundant character and charm ----- but by the long-absent-Gods is progressing through the game a bugged mess.


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Posted on: April 4, 2020

Good, could be great

AoD is a difficult and demanding game, the world it takes us is interesting, mysterious an has the "Falloutish" taste sometimes. It's a real pity it's such a short journey thou. There are many ways of exploring the fantasy antique wasteland. The fights are demanding and usually you will get killed if unprepared or if you're stupid enough to rush into combat as a talker without battle stats. At the beginning I was frustrated many times, but almost every time there is a way of beating the odds. A player must think and of course save game a lot. Im in love witch AoD world, the narrative is great! And just like in real life you cant satisfy everybody. Alas, there are some drawbacks, a couple of "inconsequences" and less than a few disappointing surprises in quests lacking thrilling endings. There could also be some more exploration, things to read about. To cut a long story short, If you love text narrative, games with a world you would like to explore more and more and with a nice hard difficulty level its one for you. Its a very good game but It has the potential of being a great one. I hope there will be some patches or AoD II


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Posted on: June 22, 2023

Extremely overratted

I bought the game because of all the user reviews comparing it to old school Fallout. The game is nothing like Fallout or Fallout 2. The best way to sum up the game is that it's basically a "Choose Your Own Adventure" book in game form. Almost every quest/mission is a text based interface with a couple of choices like "Go left" or "Go back". Occasionally you'll come upon a choice that requires a "Skill Test" but in actuality it's not really a test in a way that gamers are used to in that the game uses an RNG and then compares the result to a skill+difficulty modifier. No, basically if you don't have at least the necessary skill level there's no way to pass the skill test. This results in players hording skill points, go on a mission, see what tasks are involved, fail, reload the game and then dump skill points into the necessary skills in order to complete the mission. And sometimes you have to do this multiple times since each mission will have several skill tests. And combat is brutal. I played as a non-combative character but the handful of fights I got in were over before they started and required a reload in order to figure out how to avoid them. And that's pretty much the defining character of this games mechanics: Fail and Reload. There is absolutely no "Fail and move on and deal with the consequences of that failure". That doesn't happen in this game. If you fail you reload, dump skill points until you figure out how to succeed and then continue.


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Posted on: January 4, 2019

Interesting concept, poor execution

Age of Decadence is a low-fantasy grimdark western RPG set in the rotting cadaver of what was once a steampunk version of the roman empire, prior to its destruction by some unknown catastrophe. Though the lackluster graphics are nothing to write home about, this intriguing and original setting is still nicely brought to live by the fine, though by no means outstanding writing. All these fine creative efforts are, however, marred by the fact that there is often no reasonable way to foresee many consequences of your choices in dialogue trees or in creating your character. Perhaps this was intended to make the game feel realistic but in practice it just feels like arbitrary railroading. The apex of arbitrariness in this game lies in how easily the final quest can become outright unwinnable for you (as it did for me on my playthrough) if you don't a) have sky high lore+crafting b) sky-high intelligence+crafting + an obscure item you can only buy from Feng right at the start of the game with zero foreshadowing that this gem will ver be of any importance c) skyhigh lockpicking+crafting d) are enough of a beast in combat that you can take like 12 giant scorpions in a row while being poisoned by the air in the dead river. The combat system is deep and interesting but is subject to an insance difficulty curve that ensures this facet of the game becomes rapidly inaccessible if you are not playing a combat specialist. I feel that many defects here could have been solved by allowing the player to take on additional partymembers or hire mercercenaries. Ultimatly, this is an interesting but deeply flawed game. I recommend buying Age of Decadence, not because the game itself is really worth your time-- it is not-- but because the developer shows a great deal of promise and I hope they will be able to better execute their unique vision next time around.


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