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The Age of Decadence
Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.
Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:
“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”
The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
Non-combat quest resolutions and a well-developed diplomatic path.
Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.
Great world building but not enough possibilities to explore it. The story is too linear. Getting XP for completing factions' quests is the biggest issue as it forces you too choose faction early in the game.
The game is interessting enough, combat is brutal and you live by dice rolls. have not found a battle log so thats a shame. The most annoying part is when you reload a save there is a 50% chance the graphics will start blinking with a black screen. Had it not been for that 4 Stars. Cause 5 Stars is impossible.
first off, this game could be a great game.
it has diverse stats, skills, and character backgrounds, I always love character backgrounds. if you pick a mercenary, for example you are going to have not only a better fighter who is worse at diplomacy but a character that starts in a different place and will be treated differently than, say, a Loremaster. the backstory is great, Fallen fictional Roman-like Empire.
but here is the ugly, and I won't go into the bad, because the ugly is the bad
the presentation is boring
the dialogue, while good, is presented in a horribly fonted text that is way too small for peopple with less than steller vision to read and if you aren't going to have speaking at least make the dialogue big enough to read, I love reading as much as anyone, but c'mon! when you talk to someone you go from the "play" screen to a big boring brown void with some little tiny text printed on it in a draft type font. pathetic! I don't need voice overs, I am as much into reading as the next non-lazy willng to use his brain type person! but this is pathetic! I can't read this news print, the font is boring, it is much too small and the screen continnually and tediously switches from play screen to diagloue screen. boring! at least put a picture and a bigger prettier font! I'm not reading this for an hour!
the controls
they are AWEFUL camera(both modes) wonky no toggle switch yoiu must do the switch in "options" very stupid and backward character control, you must repeatedly click on the ground to get further than the edge of the screen. makers need to put a continual walk via holding the right mouse buttion I mean, even Utlima VII did that. c'mon! thanks for the carpel tunnel syndrome guys!
I could love this game but cannot get into it becasue of horrible font, and abysmal controls. you got a great game, why not use some common sense and make it presentable! I feel like I am reading the New York Times and being bored, not living the Roman times!
First this game is HARD, so if you like games where people are taking you by the hand, avoid it at all costs ^_^ That sentence alone will help you understand why there are some negative reviews. My review on the contrary will be highly positive ! Why ? Because that's a game where you need to think every actions, that's a game where you need to optimize your Build, to optimize your path, to optimize everything in order to stay alive ! Every skills you'll use will bring you even more skill points, so you need to optimize your experience investment, in order to get the most experience out of your skills. Let's say you have 4 doors and 4 chests behind these doors in an area, invest enough in the lock-picking skill, with all these locked doors and chests, you'll win enough to reimburse your investment. Trust me, that's a good way to think in this game, and so it will imply a lof of quick / load save to test the best ways to invest your experience. The Battles are tough, some are even VERY DIFFICULT ! But trust me once again... Once you understand the mechanics, you'll prevail in every battles ! And when it's possible, just avoid some battles to come back to them later. By the end of the game you'll be able to wreak havoc and even kill the 3 strongest foes of the game (not naming them to avoid spoilers). I've spoke about this game in my TOP 6 RPG you never heard of on my website, because this RPG is worth all the advertising it can get ! It's really a little jewel and i highly recommend the Spin-Off Dungeon Rats in Murderous Psychopath of course ! I also created a little guide on this Spin-Off ! Enjoy this series of games, it will be worth your time and money ! Thumbs Up !
An excellent cRPG, right up there on my list of favourite RPG's. It has an interesting and compelling setting that I found to be really neat, being set in a post-apocalyptic Roman-esque empire, with knowledge of technology and magic largely esoteric by the time of the story.
The game has many branching paths, with quite a few of them being mutually exclusive even from the background you pick at character creation. Instead of stifling choice however, this serves to make choices more meaningful and mastery of the game rests on knowledge supreme. Combat is absolutely unforgiving at first, but easy to master once you figure it out- yet non-combat paths will find it worthwhile to exclude themselves from many combat situations.
A few endings can be completed without any combat whatsoever, or very little in others. The Imperial Guard questline, however- that is heavily combat orientated, and hybrid playthroughs are the least forgiving of all and best served by prior knowledge through experience. One thing that I've seen a lot of players complain about is railroading- rather, because they wanted to achieve a certain outcome in a situation earlier, whether a skill check in dialogue or combat stats to overcome a difficult fight, they found themselves without enough points to get some very specialised outcomes later.
It is not Skyrim or Mass Effect, in which you can become a master of all trades either through unlimited skill acquisition or a party to cover all bases, and in which decisions decide a little fluff at the end and perhaps a different reward. It is you versus the world, and there is a consequence for every little thing about your character. Managing to tick all of the flags for the "Burn It" achievement on Steam was extremely difficult- and rewarding, and it was easily my favourite ending, despite being a horrible situation.
tl;dr
Don't buy it if you're looking for an action RPG. If you want a cRPG with a good (abundance of) story, buy it.
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