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Terroir

Bibliothèque

2.7/5

( 47 Avis )

2.7

47 Avis

English & 2 de plus
7.997.99
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Terroir
Description
Terroir is a 3D tile-based tycoon game where you manage your very own vineyard. In Terroir, you grow a variety of different grape varietals, craft your wine, and expand and manage your Estate. You'll also have to deal with factors such as weather and random events, which can either make or break you...
Notes des utilisateurs

2.7/5

( 47 Avis )

2.7

47 Avis

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Détails du produit
2017, General Interactive Co. , ...
Configuration du système requise
Windows 7 / 8 / 10, Intel Core2 Duo 2.4 GHz / AMD 3 GHz or better, 2 GB RAM, Minimum of 2 GB Video R...
Time to beat
4.5 hMain
-- Main + Sides
-- Completionist
4.5 h All Styles
Description
Terroir is a 3D tile-based tycoon game where you manage your very own vineyard. In Terroir, you grow a variety of different grape varietals, craft your wine, and expand and manage your Estate. You'll also have to deal with factors such as weather and random events, which can either make or break your business.

Features

Some of the game's features and mechanics include:

  • Choose from a selection of different grape varieties, each with their own demands.
  • Dynamic weather system reflecting the unpredictability of real world climate.
  • Each complete playthrough lasts 60 in-game years, but Players can continue playing without contributing to their final score.
  • Craft wine through the game's 4 winemaking processes: Crushing, Fermentation, Pressing, and Ageing. Each type of grape needs to be crafted a certain way to achieve the best results, so you'll have to learn and master each one.
  • Start out with a single planting tile, then expand your Estate to up to 33 tiles, using 6 different tile types. Some tiles affect the ones around it, so placement is key.
  • Customize your estate with ambient items.
  • CHANCE & CIRCUMSTANCE: Terroir's random event and mission system. Players can open the Mystery Box and choose between CHANCE (a random event that could either have a positive or undesirable outcome) or CIRCUMSTANCE (a mission that a Player completes for rewards, or gets penalized for failing).
  • Join Wine Awards for a chance to earn bonuses to your wine's value and your Estate's renown.
  • Clean, minimalist design and gorgeous low-poly 3D models.
  • Original soundtrack composed and performed by Singapore's CLARQuinet ensemble.

Put on your field gloves, grab a pair of pruning shears and build your Chateau literally from the ground up. Good luck, and cheers!
Succès obtenus le plus souvent
Contenus bonus
bande son (WAV) bande son (mp3) bande son (FLAC)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
4.5 hMain
-- Main + Sides
-- Completionist
4.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2017-09-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
527 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
Deutsch
audio
texte
中文(简体)
audio
texte
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Notes des utilisateurs

Posted on: February 9, 2023

Neat concept, insultingly bad gameplay.

First of all, I'll say this: even with GOG's great refund policy, I'm extremely glad I got this game for free. The idea behind it isn't bad at all, but it's executed so shoddily as to be outright insultingly bad. The entire "the weather is randomized and therefor your harvest is too" idea is absurd. Do the devs think even the most modest vinyards these days handle their crops like it's 1782? There is nothing, and I mean NOTHING, you can do to counter-act the insipid RNG weather system. If you're unlucky, you can get screwed over with 5 straight months of rain. Honestly, can you name one single place IN THE WORLD where grapes are grown and you randomly get 150 days of non-stop rain? No, you can't, 'cause such a place doesn't exist! Adding to that, there's an extremely unfair level of "gain vs cost" with the production and sales of wines in the game. Even if you manage to ace your harvest and produce a 5-star wine, the sales of it never counter the expense of its production as well as the upkeep cost on your vinyard, meaning you will always, and I mean ALWAYS, lose money early on. Seriously, how the hell could the devs be so inept as to mess that up?! That's not even mentioning the utter BS with "fungal rot" and whatnot. In the 3 or so hours I could stomach playing this miserable crapshow of a game (knowing I'm new to the game and thus needed a bit of an "easing in" period) I decided to play it on the easiest difficulty level. The game claimed easy mode "reduced frequency of fungal rot" or some such bollockry. This was an outright stinking lie. 7 years in a row, every single crop of mine suffered fungal rot which not only drastically reduces the quality of the wine if harvested while the grapes are afflicted by it, but which also ALWAYS reduces the year-end yield of the crop by a whole 30% PER MONTH OF AFFLICTION! That's insane! And there's NOTHING you can do to counter-act it either! Simply put, this game is GARBAGE, and I'm glad I didn't waste my money on it.


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Posted on: November 26, 2022

PeterCanessa

Jeux: Avis: 35

Even The Basics Don't Work

I read the first several tutorial sections, then started a game and followed the initial instructions. These tell me to plant a vine, trim foilage and harvest between ripeness 4 - 6. Clicking on a planted tile shows thin/optimal/heavy foilage so it's easy to keep it 'optimal'. I also tried it at 'light foilage'. Playing through three in-game years didn't take very long, as a month passes in 10 seconds or so. During both 3-year runs the ripeness remained at 1, except for one occasion each of 2. This is with the, supposedly, easiet grape variety to grow. Oh, and the vine almost permanently had rot in both runs.


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Posted on: December 3, 2022

THX1138ORG

Jeux: 412 Avis: 1

What a waste of time...

Thankfully I got this for free and hadn't used money on it... It's a wall of text that actually isn't explaining anything. It dosen't give you any explanation about how or what to actually do with the plagues of the grapes at all, except that some tiles helps against one of the plagues. No way to know expenses and incomes, just floating numbers each month without any clue of where it goes or comes from. No way to figure out what to by or sell. The processes dosen't do as they say in the descriptions. Having 2 fields overgrown can't be cut at the same time because reasons, on paused, normal or full speed... Ripeness never goes above 1 and suddenly you're harvesting??? Absolutely no guiding towards a target when on a production screen screen, just a report after tasting (when nothing more can be done) that can be "this too low at 4" or same "too high at 6" No indication of an upcoming contest that you should have saved money and wines for... Market gets full of my wine and no sales can be made until the previous stock of inevitably plagued wine is sold?!? This was on easy and I was bankrupt within 3 years, so I sold my non-producing tiles only to discover that the neighbouring tiles lost their "bonus" even thoug it was still visible? At least make your game understandable before adding voice acting into it, come on!


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Posted on: October 23, 2019

Good concept, ameature production

The game is fine, had a few hours of fun with it. I found it quite difficult at the start, and the game is very slow moving. So slow moving that I don't see myself starting a new game until there are some updates. Has a lot of potential, but the ameature production holds me back a bit. I would buy a Terroir 2 if one were to be made in the future


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Posted on: February 24, 2023

Good idea, horribly balanced

This could be a nice chill game, just making alcohol and piling up cash, but some poor choices leave it terribly broken. The weather RNG is terrible, almost every year it just goes to one extreme or the other and stays there, and there is NOTHING you can do, it just wrecks your crop. 90% of the time you will end up with "fungal rot" which will reduce your harvest anywhere from 50-75% in addition to lowering the quality, and again, there is NOTHING you can do about it. Needless to say, it is very difficult to make any money this way, and that will be the first few hours of any new game. They should have called it "Fungal Rot Simulator." Competition is horribly unbalanced if you choose to include it. The CPU competitors start out with the full tech tree unlocked, including all the late-game crops and advances that you won't get for easily 50+ years. They just pile up money 20 times faster than your best-case maximum and buy up the available land, while you're on first-tier everything with fungal rot every year and struggling to make money at all. It's too bad, this was a neat concept, but so many basic things are completely busted that you wonder if they even played their own game for an hour or two before releasing it. Like, all they would need to do is dial down the RNG and it would be a completely different game, but as it is it's basically just a broken game.


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