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Telepath Tactics
Description
The indie lovechild of Fire Emblem and Super Smash Brothers, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava.
Play through a story-driven campaign with dozens of unique characters in a steam...
The indie lovechild of Fire Emblem and Super Smash Brothers, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava.
Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo dragons, and knights who ride atop giant, armored praying mantises.
Everything on the battlefield is manipulable: cut down trees, bust through walls, build bridges, lay traps, and fling your enemies off cliffs!
Create your own campaigns and download other peoples' creations to play!
Play in hotseat mode with up to 6 people at once!
Copyright Sinister Design 2015
Contenus bonus
manuel
fond d'écran
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Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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This is the first turn-based tactics game that I have ever played. So I'm not that familiar with the genre but I very much enjoyed this game. The game has a lot of charm and the story is OK. The only cons I have is that the game could have benefited from a longer campaign but with how moddable this game is I'm sure that someone can make a very huge campaign. But for what it is this is a great game especially when you take into account that this game was developer by one person named Craig Stern.
I couldn't make myself finish Fire Emblem, and I won't get far with this game. The reason for this is derpy AI combined with perma-death mechanics that totally eclipse everything that PvE would have otherwise had going for it.
A fun tactical game is one where you can barely win against a strong enemy. Fire Emblem, and now Telepath Tactics, is the kind of game where you play with AI derps and feel like you have to reload every time a single unit dies. TT has a ton of AI derps, including "lolol, I'll just walk onto that stun trap now." Occasionally they'll attack the trap instead of walking on it, but not often.
Even Casual Mode has permanent penalties associated with deaths, which for me sends the message that yeah, you still have to reload every time someone dies, so is not helping at all. The battles lull you to sleep until you slip up and someone finally takes three hits in one turn and goes from 100 to 0 and then you start swearing. At any rate, what I wanted was a harder game without permadeath, not an equally easy game with soft-permadeath.
Equipment breakage is also sort of annoying, especially when the interface facilitates swapping weapons much more poorly, but this is relatively minor and I can more easily see pros and cons to the approach. But perma-death in a squad composed entirely of non-renewable characters with plot lines? Ewww, no. Life is too short for Fire Emblem reload spam nonsense.
It looked plot-wise and mechanics-wise that there was a good game in there somewhere, but the AI is super-derpy and the interface is bad, including dumb auto-pathing for your units (directly through traps, campfires, etc).
The plusses are traps, position manipulation, etc. in fairly fresh forms.
PvP might be good if you know anyone who's up for it, so I'm stuck attempting not to let one of my biggest pet peeves overwhelm my score given. If permadeath, interface, and derpy AI don't grate on you too much, give it a spin.
I have played better flash games. You can go your whole life without this game's story, and it won't be any less enriched. Slow camera, which is unnecessary. Boring elemental themes. Uninteresting units, lore, and world. Baby's first by the numbers fantasy world. I have to ask the everyone working on this 90's web browser quality game, why was this made and who was it for? Like, artistically, why did you need to put this in the world? You invoke the name of so many games in your adds to try for the grossest false equivalencies. If compared against any other $15 game on this one site, it does not even hold up as mediocre.
I own this game on Steam. It's unplayable in its current state -- weapons will simply disappear from your characters when you reload.
It's been this way for months and no timeline for a fix is in sight. I have sympathy for a one-man developer, but the game should not have been released commercially in its current state.
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