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Tales of Maj'Eyal
Description
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of ab...
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & in-game achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface.
Please note:
The GOG GALAXY client and 3rd Party registration is required to access online special events and cosmetic addons for Tales of Maj'Eyal.
Serial key for online registration will be automatically generated in your GOG.COM library (open it via website → select the game → More → Serial Keys).
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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I have been playing this game for a very long time. All I can say is get it. There is too much replayability in it and you will get your moneys worth within the first week of owning it.
Tales of Maj'Eyal is hands down one of the most intricate and well thought out games I have played, on top of being a well crafted Rougelike game! I do not own ToME on GoG but I have many hours logged on it through Steam but it is a good idea to buy in either place to support DarkGod (aka the creator who has now spent almost 20 years working on the game). The main bulk of the game is just trying to survive the randomly generated dungeons and lordy! That is quite the challenge if you play with Permadeath on.
The game has a way of making you think about what you will in enocunter in any given dungeon and how you should deal with it without screwing up your cooldowns. On top of cooldowns, you have to do a little resource management to make sure that you can continually keep using skills. This sort of feature can be hard to pull off in most rougelike games, considering how many you can have at any one time, but since the game is entirely turn-based, it works very well! All in addition, the number of classes/races and unlocks you can acquire keeps the game fresh and drives you to keep playing. I mean, who doesn't want to be an Oozemancer, amiright?
Don't get me wrong, the game isn't all sunshine and rainbows. Even after all these years, bugs still pop up here and there. For example, not too long ago I found a bug where if I used a skill to move 4x faster and tried to move too much, the game would crash. Granted, these bugs are few and far in between, but something to keep an eye out for (they may cause you to die but just about 90% of your deaths are gonna be your fault). The game can also pull a fast one on you too. Due to the random nature of the dungeons, sometimes it will throw a stupidly hard monster at you and you will rage a lot (trust me on this) when you die. The graphics are, well, dated. They were created on a game engine made in the 90's so keep that in mind.
Overall, this is diamond in the rough! I HIGHLY recommend you get this if you enjoy rougelikes!
Second only to Desktop Dungeons, is Tales of Maj'Eyal. I almost never get 100% completion in a game, but I went for that in this game, I enjoyed its deep mechanics so much. It has been over 5 years since I played this, but is still stands as the second best indie game I ever played. Its OST is also outstanding, and I still, occasionally, pop on this playlist; it's right there with the best indie game OSTs: Braid & Hollow Knight: Gods & Nightmares.
This is must play for all roguelikers.
Tales of Maj'Eyal is a roguelike where they decided to focus on making a great combat system at the detriment of everything else that you tend to find in other roguelikes. To elaborate on this point, your character has a large number of skills, infusions, charms, etc. that are not only available during your various combat encounters, but also very often required. The only time you're going to ignore actions is if you're playing poorly. Each class plays fairly differently from the others and there's a lot of them. Then there's the flip side of this. The game has no management of consumables, the ID game usually found in these sorts of games is nonexistent with cursed equipment being a drawback for a single skill category, there's no equivalent of a hunger clock, equipment is pretty much all boring with a focus on incremental upgrades as opposed to goals for gear that you can plan around, no sort of alignment system, etc. Missing these things does not make ToME a bad game as I still love it despite the absence of these things, but it's important to establish in what ways this game is different from other roguelikes so that veterans of the genre have some idea what they'd be getting into.
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