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Tales of Maj'Eyal
Description
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of ab...
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.
With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.
Focus on randomly generated tactical battles
Rich set of very unique classes
Unlocks & in-game achievements progression
Rich world with its own history which slowly reveal during the game
No consumables, no grinding
Turn based: think before you act!
Simple, easy to use interface.
Please note:
The GOG GALAXY client and 3rd Party registration is required to access online special events and cosmetic addons for Tales of Maj'Eyal.
Serial key for online registration will be automatically generated in your GOG.COM library (open it via website → select the game → More → Serial Keys).
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
This is not a turn-based strategy. It says right in the description that it is. I expected a slow, methodical thinking game, like Wasteland 2, and instead I get one that wants me to run around and bump into these weird things, lifeless blobs that I assume are enemies. I've felt more combat victory playing tetris.
Plus it seems designed for microtransactions, offering a wide selection of alternate skins and then demanding a 'donation' to access them.
Boring to look at, pointless to play, unless you just want to run around making blocks disappear as you flail through generic hallways.
I've been genuinely trying to love this game for weeks and I've finally given up. I love COTW and I like roguelikes in general but after 60+ hours of gameplay I've realized that TOME is utterly pointless to bother playing with such poor difficulty scaling and random "gotchas" that ruin every single attempt to progress or even have fun.
A roguelike is supposed to reward critical thinking, strategic preparation, and careful planning. TOME does not. It simply kills every character that does not follow an extremely linear build path AND gets extremely lucky with the RNG AND is played very accurately and with prior knowledge of most of TOME's gotchas. Maybe that's your interpretation of roguelike, but it's not mine. In several games I had impossible battles blocking progress (once as early as the newbie area). Not difficult battles, impossible ones that were generated in such a way that my character could not possibly do enough DPS to progress or was artificially prevented from escaping, and progress was therefore essential to simply continue the game. Rod of Recall? Please girlfriend, you can't hide bad design that easily.
I can't believe people waste their time on this sort of utterly banal stat tracking/dot connecting, because I find it more than tedious: I find it personally insulting that the developer wants to waste my time this way AFTER he took my money. It's worse because the developer constantly advertises DLC on the main menu (sold on a 3rd party site you must pay cash to convert to fake game currency) and nags you if you don't create an online profile so the game can phone home every time you do anything.
All TOME did was waste my time while making me think that some fun was just around the corner. If I'd just keep at it a few more hours maybe the next char wouldn't get 1-shot from unseen offscreen. If I built my warrior just a bit better, a room of impossibly high lvl ice giants wouldn't mind lock me, preventing me from leaving the zone.
Nah. Deleted.
Well I looked over this title and played it for free. But what I found was frustrating controls and illogical game design mechanics that just made me think over and over...why the hell am I wasting my time on this crap?
On the surface it looks like it would be a really cool in depth game with a great set of architectural elements to keep the player interested. But this is not really the case. While a game such as Neo Scavenger is great to go through over and over. Tales is just a work out in its self, for its own sake just to play the darn thing, with no real joy in playing it.
While I like indie games, I cannot recommend this title unless you want to feel like you are at work instead of playing a enjoyable piece of entertainment.
seems fun. having an issue though. plays fine and everything, but when trying to exit. gets stuck and i have to log out or restart computer. pc. windows 7.
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