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Tales of Maj'Eyal

Bibliothèque

4.4/5

( 71 Avis )

4.4

71 Avis

English & 2 de plus
6.996.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Tales of Maj'Eyal
Description
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of ab...
Notes des utilisateurs

4.4/5

( 71 Avis )

4.4

71 Avis

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Détails du produit
2012, Netcore, ...
Configuration du système requise
Windows 7, 512 MB RAM, OpenGL 2.1+, 512 MB available space...
DLCs
Tales of Maj'Eyal: Forbidden Cults, Tales of Maj'Eyal: Ashes of Urh'Rok, Tales of Maj'Eyal: Embers o...
Time to beat
59 hMain
99 h Main + Sides
375.5 h Completionist
126.5 h All Styles
Description
Tales of Maj’Eyal is a roguelike RPG, featuring tactical turn-based combat and advanced character building. Play as one of many unique races and classes in the lore-filled world of Eyal, exploring random dungeons, facing challenging battles, and developing characters with your own tailored mix of abilities and powers.

With a modern graphical and customisable interface, intuitive mouse control, streamlined mechanics and deep, challenging combat, online stats and character sheets, Tales of Maj’Eyal offers engaging roguelike gameplay for the 21st century.

  • Focus on randomly generated tactical battles
  • Rich set of very unique classes
  • Unlocks & in-game achievements progression
  • Rich world with its own history which slowly reveal during the game
  • No consumables, no grinding
  • Turn based: think before you act!
  • Simple, easy to use interface.


Please note:
The GOG GALAXY client and 3rd Party registration is required to access online special events and cosmetic addons for Tales of Maj'Eyal. Serial key for online registration will be automatically generated in your GOG.COM library (open it via website → select the game → More → Serial Keys).


Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
59 hMain
99 h Main + Sides
375.5 h Completionist
126.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.7.0+)
Sorti le :
{{'2012-12-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Éditeur :
Taille :
520 MB
Liens :


Langues
English
audio
texte
中文(简体)
audio
texte
中文(繁體)
audio
texte
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Notes des utilisateurs

Posted on: July 10, 2019

Indru

Possesseur vérifié

Jeux: 1012 Avis: 3

Clunky gameplay

I will start by saying I very much love turn based games, regardless of the genre. I started playing ToME hoping I will find another favorite, but this was not the case. While class selection is wide, characters are complex and can grow in various ways depending on what you want to do, the gameplay is clunky at best, you just click erratically and bump into enemies along the way. You also find things to pick up, but you have to right click and then click "Pick Up", which slows the gameplay even more. Now, I expect my turn-based games to be slow, in the sense hey'll allow me to take my time before making a decision, but not to impede gameplay and prevent fluency. I simply couldn't get into this game, no matter how much I tried. Part of the downside was also the fact that it started in 4K automatically even though my screen is 1080p, so I could only see a part of the game screen and had to reach the menu and change the resolution (luckily the part of the screen I could see contained the menu as well). On the other side, the game has plenty of customization options both in terms of gameplay/character, as well as in options, how to run it, how to make it look and so on. That is a plus, I guess. But in the end, where therețs no fluency in gameplay there is no fun in doing it.


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Posted on: August 31, 2019

Devean

Possesseur vérifié

Jeux: 581 Avis: 36

A big let down

The idea of a modern take on roguelikes was very interesting, but the delivery is severely lacking. Chaotic, clunky interface, unreadable font, abysmal resolution scaling, and other bugs make this game basically unplayable.


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Posted on: September 27, 2020

Nathidev

Jeux: 49 Avis: 2

That cover art..


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Posted on: May 19, 2017

Not a turn-based strategy

This is not a turn-based strategy. It says right in the description that it is. I expected a slow, methodical thinking game, like Wasteland 2, and instead I get one that wants me to run around and bump into these weird things, lifeless blobs that I assume are enemies. I've felt more combat victory playing tetris. Plus it seems designed for microtransactions, offering a wide selection of alternate skins and then demanding a 'donation' to access them. Boring to look at, pointless to play, unless you just want to run around making blocks disappear as you flail through generic hallways.


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Posted on: February 9, 2015

Rude, badly designed, time wasted.

I've been genuinely trying to love this game for weeks and I've finally given up. I love COTW and I like roguelikes in general but after 60+ hours of gameplay I've realized that TOME is utterly pointless to bother playing with such poor difficulty scaling and random "gotchas" that ruin every single attempt to progress or even have fun. A roguelike is supposed to reward critical thinking, strategic preparation, and careful planning. TOME does not. It simply kills every character that does not follow an extremely linear build path AND gets extremely lucky with the RNG AND is played very accurately and with prior knowledge of most of TOME's gotchas. Maybe that's your interpretation of roguelike, but it's not mine. In several games I had impossible battles blocking progress (once as early as the newbie area). Not difficult battles, impossible ones that were generated in such a way that my character could not possibly do enough DPS to progress or was artificially prevented from escaping, and progress was therefore essential to simply continue the game. Rod of Recall? Please girlfriend, you can't hide bad design that easily. I can't believe people waste their time on this sort of utterly banal stat tracking/dot connecting, because I find it more than tedious: I find it personally insulting that the developer wants to waste my time this way AFTER he took my money. It's worse because the developer constantly advertises DLC on the main menu (sold on a 3rd party site you must pay cash to convert to fake game currency) and nags you if you don't create an online profile so the game can phone home every time you do anything. All TOME did was waste my time while making me think that some fun was just around the corner. If I'd just keep at it a few more hours maybe the next char wouldn't get 1-shot from unseen offscreen. If I built my warrior just a bit better, a room of impossibly high lvl ice giants wouldn't mind lock me, preventing me from leaving the zone. Nah. Deleted.


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