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System Shock Demo

Bibliothèque

4.1/5

( 140 Avis )

4.1

140 Avis

English
GRATUIT
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System Shock Demo
Description
The full version of System Shock is available on GOG.com. You can purchase it here After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers...
Genre :
Tir - FPP - SF
Notes des utilisateurs

4.1/5

( 140 Avis )

4.1

140 Avis

{{ review.content.title }}
Détails du produit
2020, Night Dive Studios, ...
Configuration du système requise
Windows 7/8.1/10 (64-bit only), Intel Core i5-2400/AMD FX-8320 or better, 4 GB, NVIDIA GTX 670 2GB/A...
Description


The full version of System Shock is available on GOG.com. You can purchase it here


After two decades, Nightdive Studios is rebooting and re-imagining the original System Shock. We will keep the new game true to the classic experience, keeping all the things you loved while giving today's gamers the modern look and feel expected from a AAA title.

With the help of members of the original team, including the original Voice Actor of SHODAN, Terri Brosius, Citadel Station has never been more immersive or terrifying!

You're a renowned hacker, the most notorious cyberspace thief in the corporate world. Caught during a risky break-in, you become indentured to a greedy TriOptimum executive. After six months in a healing coma, you awaken to the twisted aftermath of a terrible disaster. Where are the surgeons? Why is the station in such disrepair? Slowly, the chilling realization that something is very wrong creeps over you. Once a prime corporate research facility, Citadel Station now teems with mindless cyborgs, robots and terribly mutated beings, all programmed to serve SHODAN, a ruthless A.I. There's scarcely time to think before it unleashes the first terror...

System Shock ©2021 Night Dive Studios, Inc. All rights reserved.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Genre :
Tir - FPP - SF
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2020-05-27T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.4 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: February 17, 2023

Older version than demo on Steam 02-2023

The demo on GOG is a slightly older version than the one on Steam. It's cool to be able to compare the two, but it's a disservice to GOG customers to not provide the same version of the demo here. It definitely makes me less interested in purchasing on GOG for fear of receiving an inferior product, or one that is not kept up to date.


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Posted on: December 15, 2021

Shows promise for the full game

I often get frustrated with remakes because they change too much. I know the original game had problems and bugs but for a lot of older games I've enjoyed, those just add character to the game. So I often wish that remakes and remasters of games would leave all that other stuff alone and just update the graphics. I think this does just that. The graphics look fantastic will still having a pixel art feel to them. The UI is clean and easy to read and use and yet the core gameplay is just as I remember. Maybe it's not exactly the same (it has been a while since I played the original) but it's close enough for me. I look forward to the release of the full game and had a lot of fun with this demo.


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Posted on: June 30, 2016

Feels like System Shock

Unlike some, I actually *really* like the pixellated textures. It looks like they've been intentionally downsampled with random noise in order to get that 90s "pixellated sprite" look. The modern lighting and particle effects only serve to improve the neon cyberpunk look. Movement feels a bit stiff, but otherwise appears to be accurately replicating the original's gameplay with a more modern control scheme. The soundtrack sounds promising, but I'll withhold judgement until I see the original opening cinematic remade with the new track. Everything, down to the small touches just "feels" like System Shock, so I'm very optimistic about the artistic direction if nothing else.


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Posted on: June 4, 2020

A very promising demo

I haven't played the original (I have it on Steam, but haven't got around to playing it yet) so I can't really tell how faithful of a remake this is. Overall I was very impressed by the demo and had fun blasting through it. Here's some of my key thoughts: - I love the old school scifi aesthetics - Great claustrofobic atmosphere - Gunplay feels intense - I like how the game tells you what you are looking at - I kinda like the pixelated textures. Gives the game a unique look, although I won't cry if they decided to change them. They don't look so good on character models Things to improve on: - Melee combat doesn't feel too great. The enemies need to be more responsive - The world is very static. You can't move things around or break stuff like computer screens - Performance


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Posted on: June 5, 2020

It's promising

I'll try and keep it short - Immersion is great. Music is great. - I love the pixelated aesthetic and art direction - Difficulty is a bit high, I believe mostly because enemies have such short reaction times and long weapon range. Would be nice if this came as a configurable difficulty setting. - Audio logs are awkward to manage if you're trying to look back and find details you need. Bioshock Infinite made this idiot-proof by telling you explicitly "You got an audio log with a code 5-3-2-1"; maybe this could be turned on or off in the settings the same as "Point camera towards hints" currently works. - Pickup items, particularly important stuff like key cards, are a bit hard to locate at a glance when they're on a shelf with lots of other junk. I would appreciate another configurable option to highlight these items for players that have difficulty with it. - Many wall and floor textures look identical which makes it easy to get lost. I realize this was an issue with the original though. The minimap is a lifesaver. - Speaking of minimap, sometimes when I've fully explored a room there are still edge vertices that are not filled in, making it look like there's a door or unexplored exit somewhere when there's not. This is a minor annoyance - It would be nice also to be able to mark notes on the map, like "Level 2 access door", so I can remember what places I need to backtrack to. Overall I think this is heading in a good direction and I'm excited to play the full game when it's finished.


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