Posted on: February 14, 2013

Masterzior
Jeux: 33 Avis: 1
Masterpiece
One of the best RPG ever made , Its the spiritual sequel to Bioshock and that says alot
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©1999 Night Dive Studios
Notice: the co-op feature is available for Windows only.
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Notice: the co-op feature is available for Windows only.
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Game length provided by HowLongToBeat
Posted on: February 14, 2013
Masterzior
Jeux: 33 Avis: 1
Masterpiece
One of the best RPG ever made , Its the spiritual sequel to Bioshock and that says alot
Trouvez-vous ce commentaire utile ?
Posted on: February 14, 2013
SWAT85
Possesseur vérifiéJeux: 167 Avis: 3
Price??
10 $? It is an exaggeration. It should be priceless, that's my vote. Sorry, but for 13 years old game it is way too much. Maybe combined with SS1....
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Posted on: June 4, 2023
bladerunner01
Possesseur vérifiéJeux: 741 Avis: 108
not very good
i read all the good reviews and all i can say is that this game is not very good
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Posted on: February 14, 2013
MischiefMaker
Jeux: 818 Avis: 66
The most overrated PC game of all time!
The original System Shock was a landmark title, merging twisted cyberpunk horror (originating the concept of message logs from dead crewmembers as a horror device), with Die Hard-style missions, and an escalating sense of power as your cyborg Avatar gains increasingly ridiculous cybernetic modifications like jetpacks. System Shock 2 came along and introduced gamers to the horror of performing janitorial maintenance on a busted ship while being hassled by respawning zombies and all you have to fight them off is a gun made of futuristic play-doh. The horror of a mad computer using viruses to turn human crewmembers into invisible mana ray monsters is replaced with the usual alien hive absorbing humanity, the mission design is 1 step forward, 2 steps back (the entire first half of the game is spent repairing a broken elevator), and instead of every cybernetic upgrade being a new toy to play with, they've been reduced to abstract stat upgrades in an action game (unless you pick up one of the super rare OS upgrades that can let you do things like learn to swing a wrench with an overhead swing!) This game stops being scary after the first hour and quickly gets annoying. The entire point of the Dark Engine and its AI was for the player to be avoiding fights, and in this game half the fights are mandatory. Play the first 2 Thief games if you want the dark engine at its scariest. The ending will have you flipping your keyboard in rage.
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Posted on: October 6, 2019
schickimicky
Possesseur vérifiéJeux: 672 Avis: 48
No masterpiece
1999 didn't seem to be that good year for computer games. One year can be a long time for technical progress. In 2000 we had masterpieces like deus ex or no one lives forever, which were worlds ahead in having game fun in comparison to this title. To me system shock 2 is a very difficult game. I think, it belongs to this kind of ego games for people who want to tell proudly to everybody that they played it to the end titles. It's hard to get into it. The controls are clunky sometimes and therefore I had to die and reload often in fights, which was nerving, because the enemy was respawning after each corner out of nothing. It's hard to get the orientation and to find out what to do next, which is work not fun. A few time ago I played dead space which is comparable to this title and I didn't like, too. This part was enough, therefore I am lucky about saving my money for the remake of the first system shock.
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